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  1. #151
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Dev answer: Use Drakesbane. lol
    (1)

  2. #152
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    As a Gungnir owner I have to say most of this is true.

    The Shock Spikes IMO seem to be broken. They don't even stun, I can't recall the last time they stunned something. 100%-300% they seem utterly useless.

    AGI60% Is quite funny. I was upset when I saw this too, not only is it the DRG that lacks a major amount of AGI as a base attribute but so does our equipment. An ideal AGI set up has around +45 at the very most. Which is ridiculous considering how much STR certain jobs, including DRG.

    I would love to see a change, an actual balance that shows a little more definition to the job and a little more respect to it.

    It makes you wonder how the devs truly view jobs in this game, if they just have a text outline or have actually gone through their own story quests and experiences the jobs first hand to see what is missing and what isn't. Other jobs get favored for popularity rights, and get swarmed with ideas and updates regarding little aspects here and there. Yet they never look at the whole picture and focus on a specified role.
    (0)

  3. #153
    Player
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    Mar 2011
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    1,401
    I feel like the Devs really don't care about DRG and I'm not being biased. If you look at the history of DRG updates we've really come a long way from having to /heal and lose TP to heal the Wyvern's HP between fights before they gave us Spirit Link or changed Call Wyern to a 20min timer. Then there's Spirit Surge. A rushed attempt at a '2hr' to replace Call Wyvern. It lacks focus or thought and the only good thing about it is it heals us and gives us a haste boost(albeit a magical one which makes it worthless if we have March or Haste up). The Jump Defense Down is pointless with Angon and it doesn't even grant the Wyvern bonus for Spirit or Soul Jump so it's actually detrimental now to our damage gain to even use Spirit Surge these days.

    Then there's the little things I noticed over the years. DRG is supposed to be a Knight job in terms of armor class. That mean's it's supposed to fit along with PLD/DRK/SAM but for years we were stuck with RDM's armor class(leather,scale) we still can't use chainmail to this day, though NIN can. NIN can wear Royal Knight Chainmail and maintain high evasion but DRG, the job that stresses mobility and Jumping miles into the air has terrible evasion and fights dragons in leather armor? How is a far eastern ninja more qualified to wear Royal Knight Chainmail than a Dragon Knight, the highest Royal Knight possible?

    Speaking of little things, there are 3 earrings in TOAU buyable with IS. Chaos Earring, Priest's Earring and Haten Earring. All 3 of these earrings grant a latent effect while under Arcane Circle, Holy Circle or Warding Circle respectively. Interestingly there isn't one for Ancient Circle. DRK SAM PLD and DRG are all knight jobs, we all get Killers,Circles and a Breaker(Dragon Breaker/Sepulcher/Arcane Crest/Hamonoha) and Bashes. Oh wait, DRG doesn't get a Bash. Would it kill the devs to throw in a level 15 Pommel Bash or a Bash Jump that does no Damage no give TP but stuns the mob? Then there's traits. DRK=Attack Bonus specialty PLD=Defense Bonus Speciality SAM= Store TP Specialty DRG= Attack Bonus1/Accuracy Bonus 1 for years, and that was our ONLY traits. They gave us Conserve TP and Accuracy Bonus II and III recently but it would be nice if they gave us either Accuracy Bonus up to VI like PLD/SAM/DRK or at least gave us Attack Bonus III so we'd be Half and Half with Attack Bonus and Accuracy Bonus traits. Conserve TP is neat and all but it's mostly a novelty. Would be nice to receive a unique job trait that can proc on normal hits like a Kick Attack/Double Attack/Zanshin except it could ignore defense for a hit and stack with WS>
    (1)

  4. #154
    Player Meldity's Avatar
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    Apr 2011
    Posts
    39
    Oh well i'm just throwing this out there in hopes it turns out to be a good idea.

    Seems like devs want drg to use angon yet gungnir for most of the time, replaces angon once you put it on the mob anyway. Not only that it reduces it down to 30s when you have angon capped at 1:30 seconds and that is very tedious..

    Why not give Geirskogul a def down property similiar to Metatron Torment and Garland of Bliss? And maybe something to replace shock spikes and gungnir's def down property.
    (0)

  5. #155
    Player Amador's Avatar
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    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    The reality of it all isn't just about Angon or Gungnir at all.

    There are a handful of weapons to use, the fault lies within the Dragoon itself and the lack of damage it's been given.

    Compare a DRG's combat traits to that of WAR and SAM, or even MNK. It's non existent. DRG recently got a ATK Bonus II Trait. Cute, but sadly 13 attack isn't anything at all.

    We lack core traits that provide a boost to us.

    We need something that further increases our attack, not accuracy. Our damage overall, abilities which promote this and the ability to better do things with our Wyvern.

    Thus far we've been given: Restoring Breath, Smiting Breath, Atk Bonus II, Crit Def Bonus(Lolwut?) Acc Bonus III, Shared Timer Jumps, a Frontal AOE WS, an Empyrean that's bolsters looks more than practicality and Empyrean Armor that while insanely good, doesn't stack up to what they gave other jobs.

    Why is it that as a Pet Job we have to be weakened more so simply because we are a pet job?

    Just recently we were given a Pet that can survive slightly longer. Does it perform better in battle? Not really, does it absorb useful buffs when we use spirit link? Sometimes "Wyvern's Hasso Effect wears off!"

    A number of jobs were given: Increases Critical Hit Damage, Increase Critical Hit Rate, Attack Boosts that surpass Attack Bonus II, and really destructive WS's.

    Why is it that Dragoon is still using the same WS's from: 2006(ToAU) Isn't that a bit shameful and unimaginative of the FF Dev focal team?

    I love Dragoon, but it sucks to be able to call out that this game is focused towards 6-7 jobs vs the other 13-14 jobs that are in the world of Final Fantasy 11.

    This job could be adjusted and made better in one update. They fear backlash and 'over power' but in reality that's what they have been doing to jobs like: SAM WAR RNG MNK over the years repeatedly month after month to the point where it's easy to call it out. This isn't to flame SAM WAR RNG MNK. However, the lack of attention a lot of jobs not just DRG receives is ridiculous.
    (0)

  6. #156
    Player
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    Mar 2011
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    1,401
    I made some neat suggestions some pages ago, look em over. But I'm starting to worry that the devs aren't going to buff DRG at all specifically but just give something new to every job for 96+ and then retroactively turn around and say that that was our 'adjustment' even though we were going to get it anyway.

    Was figuring that they would adjust DRG's power firstly(Like how they added Konzen-ittai to SAM a few months ago for SAM65, then add new stuff for 96+. There's SO much room to add stuff for DRG! We get like no traits between 51 and 78 and no job abilities between 50 and 78. Can they remove Critical Defense Bonus with Critical Attack Bonus?

    DRG specializes in multi hit critical WS and our new Jumps deal critical damage! WAR gets their AF3 feet that buffs Crit damage AND they get Critical Attack Bonus, why not DRG too! ; ;
    (1)

  7. #157
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    That isn't the only thing, let's not forget they were planning/are planning to give WAR a frontal 100% Critical Hit Ability.

    DRG would benefit more from a Critical Damage Boost, or a Critical Hit Rate Boost. This is true, DRG to this date is very naked when it comes to abilities, and job traits. They want to add in: Healing Breath IV next and feel that this alone is enough.

    I really expect and hope that DRG gets more towards itself as far as being a better damage dealer, and offensive player. Crit Def Bonus was a mistake. During that update other jobs recieved Critical Hit Damage, and other such traits.

    The original plan was to make WAR live longer right? Why didn't they give them the Crit Def Bonus and us the Attack Damage up? Is it truly essential that war can reach the 100% Critical Hit Damage cap? It's just silly and unplanned as they choose to implement job traits. Very unbalance and unorganized. Small dev team or not, I really wish they'd show interest in other jobs rather than the same ones update after update.
    (0)

  8. #158
    Player
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    Mar 2011
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    Healing Breath IV is a huge mistake. For one, my Healing Breath III does 602 right now with 1k+ Deep Breathing and without any more gear it'll probably increase to ~620-630 and 1100 by the time DRG hits 99 from the Wyvern gaining more HP. With Wyvern HP Bonus my HBIII does around 750ish and DB buffs it to 1280. This is ENOUGH. If healing breath IV increases my breath power to the 850-900 range why not give RDM Cure V? DRG would technically be a stronger healer than RDM if we receive HBIV simply because our Breaths are fast, cost 0-5mp and create no enmity and can't be interrupted except with Amnesia. They already gave BLU potent cures and now they want to give DRG, a damage dealer, the equivalent of Cure 5.5. There's no need. A 600 HP cure from Healing Breath III is plenty fine for me because it's a free Cure 5 for myself every minute as /SAM which is way more than any other DD including MNK's Chakra.

    SE wants to give WAR a crit100% for the next hit JA similar to how other jobs get a 'mini 2hr' aka Manawell/Spontaneity/Sekkanoki etc.

    DRG is a good DD but other DDs are better because they have so many JAs that specialize them. SAM has a half dozen ways to self skillchain and a few traits and JAs to increase the damage of said SCs. WAR specializes in strong powerful weapon skills and they have numerous ways to enhance their own damage, gain TP quickly while dealing damage. MNK maintains the specialty of hitting multiple times per attack round, gaining ridiculous amounts of TP and dealing incredible damage over time(a very short amount of time). DRG seems to specialize in quick instant hits that ignore delay(jumps) but we're limited to 2 of these every 1.5-3 minutes. Compared to how often a SAM can self SC, how fast a MNK attacks, how strong a WAR's WS are, these jumps effectiveness aren't as strong. Reducing their recast or removing the shared timer would be heaven for us and would put us up there with the other strong DDs. Let DRG have a specialty and let it be having quick, strong, instant damage dealing JAs that have a host of effects. Jump=Stun High Jump=Sheds own hate Super Jump=Remove hate completely Spirit Jump/Soul Jump= Crit+more TP with Wyvern out. Could even make a final Jump deal massive damage, give 5x TP but sacrifices the Wyvern like Spirit Surge does.
    (0)
    Last edited by Ophannus; 11-29-2011 at 07:44 AM.

  9. #159
    Player Amador's Avatar
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    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Correction, other DD's are better because they gain access to Berserk and Warcry easily while keeping a 5 hit - 6 hit easily and still being able to benefit from Hasso and Seigan.

    It's not just a simple difference, it's the difference of over 200 Attack points. It's ridiculous.
    (0)

  10. #160
    Player
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    Mar 2011
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    Other DDs meaning WAR/SAM and SAM/WAR, the perfect combos because both get DA/Attack Bonus/Hasso/Seigen/Third Eye/Sekkanoki/Meditate/Berserk/Aggressor/Warcry. The other JAs they get 49+ are icing on the cake. Extremely powerful combination of abilities that DRG can't compare with any sub, but /SAM beats /WAR so we're forced into that, but I'd love me some +25% Attack and +10% Double Attack... SAM and WAR are lucky because they keep their 5 hits and still get Berserk and Hasso.
    (0)

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