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  1. #1
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Interesting how this evolved from "what is rdm all about" to "what rdm should be all about based on past iterations."

    I could say what rdm used to be all about, but after 75 cap raise it all changed. Now people are doing what ever they can to keep rdm afloat in some way given what SE has done by introducing enfeeble immunities en-mass, while introducing spell lines that only augment the rdm attributes and functions. The few spells they allowed rdm to have as a new enfeeble, they then slapped over to whm, blm, or even drk to use thus once again putting it off on the sidelines.

    As other say, this pretty much translates to "Rdm is in a weird spot of no endgame utility" and it is mainly due to SE this time rather than the play-style of the player base. The only A+ Skill rdm has is kicked in the face due to coded immunities or constantly sees new spells being passed off to other jobs that have better utility. The ability to buff is better left to cor, whm, brd, or Sch....because of better utility reasons also. DD is lack luster in comparison to real DD jobs in both Melee or magical venues. So, with a job that once had significant endgame utility, rdm has now become the oddman out only called on if the more useful job isn't an option.

    As for the side discussion of what rdm is vs what rdm was, both side have substantial merit in their arguments. Yes this is a later iteration of a franchise, but it is also the first one of the franchise that became an MMO. For the most part, it is vastly based off the past iterations of which the job class originated from, but rebalanced with the MMO mechanics in mind which are constantly under development and balancing. Unfortunately, rdm at this time is in the need for some sort of balancing to bring it back to life, but I don't expect to see this until sometime after lvl 99 cap and tier 3 merit groups are added.
    (2)

  2. #2
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Kitkat View Post
    As other say, this pretty much translates to "Rdm is in a weird spot of no endgame utility" and it is mainly due to SE this time rather than the play-style of the player base. The only A+ Skill rdm has is kicked in the face due to coded immunities or constantly sees new spells being passed off to other jobs that have better utility. The ability to buff is better left to cor, whm, brd, or Sch....because of better utility reasons also. DD is lack luster in comparison to real DD jobs in both Melee or magical venues. So, with a job that once had significant endgame utility, rdm has now become the oddman out only called on if the more useful job isn't an option.
    I can't agree with you more here, RDM is suppose to be a number enfeebler in the game/or even one of the best. But in endgame content it's almost a useless skill. Case and point Celaeno in Dandruf wadi appears to be a wind base mob which I had absolutely no luck landing a paralyze spell on. Paralyze isn't some ground breaking spell. Yet even with Saboteur up I was resisted. I can appericate that at the beginning of the cap increase SE already felt RDM was too over powered. But they've basically held back so much from it at this point that it can't even hold its ground any more in it's A+ skill. I agree that I think were see improves in the new merit categories. But I think this is something that needs to be addressed now. I have a lot of time invested in this job class. And i'm not happy with how this aspect of the job has been held back.
    (2)