
Originally Posted by
Arcon
This statement is completely ignorant of the actual problem that's being addressed here. It's about which elements are being derived from previous Final Fantasy games. Are the games all the same, just because most of them have Shiva, Ifrit, Chocobos, Airships and Cid? Those elements are all added for nostalgia's sake, as a nod to previous titles (as indicated by the fact that they look/behave differently every time). Same goes for job names. But those are not gameplay elements, SE needed six different classes, so they took one of the few FF games that actually had classes to borrow their names from, that's all there is to it. Again, even they behave differently, which they had to, because online games have inherently different mechanics to implement than offline games. Sure there are still similarities, but that's coincidental. Are you saying DNC is based on WoW priests, because both have the ability to heal a player? There are certain mechanics they just have to implement, if a coincidental similarity arises you can't go around and start making up relations where there are none.
And the funny thing is, even if there were similarities at some point during the design, it's still not the same. You can't make all offline content work in this environment. SE knew that too, they still know it and make the jobs with massively multiplayer content in mind (even when they screw up), not with the roots of their jobs. Do you think any ability at all makes the devs wonder "How was this used in some old game?" instead of "How could this be used now?"? If you do, you're insulting SE by accusing them of shitty game design.
Yes, it would. And it doesn't have the job system from any of those. What other "similarities" did you find? That you can increase your character's strengths from getting experience by defeating monsters? Guess it's been stealing from every other RPG in existance then? You do realize that Final Fantasy games strive to be as different as they can from previous games? SE takes this principle to all extremes, even removing good features in upcoming games, just because they want something different (see the Auction House in XIV). Honestly, I'm thinking they're running out of ideas. They even wanted something different than "levels", so they removed them in X and had a different system in place. For XIV, they tried "two different kinds of levels" and hence the physical level was born. SE's compulsive obsession with inventing new gameplay elements should be a major clue that any game mechanic resembling older games in the series is purely coincidental, disregarding the nods to older lore content, as I mentioned before.