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  1. #111
    Player Trangnai's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Rivicus
    World
    Asura
    Main Class
    RDM Lv 99
    I think people forget what rdm's role in EG is, Support, you're not going to be able to replace anything in true EG you need the best of every role you have, this means you want a whm main healing regardless hence why even in the ToAU era where rdm was considred healing king. in EG events I still saw whms. rdm has always been used for being a refresh support for jobs with MP. To which the job has received a buff to, still making us the best at this role. We also have some of the most useful enfeebles being Bio and Dia III through merits. as well as other merit enfeebles and standard enfeebles, we also have the highest enfeebling skill in the game. we may not have any token spells in that department outside of merits but we are more likely to get that para or slow to stick then a whm, thought whms mnd may make it more potent. it has to land first. As for healing, yeah we can't fill the main heal role, but we are still a great support healer. Is Cure IV is enough to make my tank live another 1-2 hits till whm can finish getting Cure V or VI off? In most yes, not all, but most.
    (0)

  2. #112
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Trangnai View Post
    I think people forget what rdm's role in EG is, Support, you're not going to be able to replace anything in true EG you need the best of every role you have, this means you want a whm main healing regardless hence why even in the ToAU era where rdm was considred healing king. in EG events I still saw whms. rdm has always been used for being a refresh support for jobs with MP. To which the job has received a buff to, still making us the best at this role. We also have some of the most useful enfeebles being Bio and Dia III through merits. as well as other merit enfeebles and standard enfeebles, we also have the highest enfeebling skill in the game. we may not have any token spells in that department outside of merits but we are more likely to get that para or slow to stick then a whm, thought whms mnd may make it more potent. it has to land first. As for healing, yeah we can't fill the main heal role, but we are still a great support healer. Is Cure IV is enough to make my tank live another 1-2 hits till whm can finish getting Cure V or VI off? In most yes, not all, but most.
    BRD is the best at Refresh, you're better of getting a BRD/RDM for Refresh or BRD/WHM and basically be the same as RDM main.
    (0)

  3. #113
    Player Trangnai's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Rivicus
    World
    Asura
    Main Class
    RDM Lv 99
    Well, while you are correct that doesn't make my post moot. The primary spell that rdm was used for in its support role got a buff, still allowing it to be a valid choice, especially in conditions where you need the extra refresh or extra of any role rdm can do. Ether way you see it we are still a support role job, a job ment for filling a gap and thats honestly what rdm always was.

    Do I think SE has been screwing us over in pretty much everything? Of course, most if not all buffs to rdm sense the cap increase have been minor and we havent received any big refinements like other jobs. There afraid to give anything to rdm due to the fact that they think it would make rdm OP, in fact, there so afraid of making rdm OP that they failed to notice that every other job in the game besides a select few are well... OP.

    Rather then deciding what new spells to give blu, or new JAs for war and mnk, or weather the level cap should be 99 or 100. they should probably consider how to level jobs like rdm with other jobs in the game, Considering the increased versatility of sub jobs in the current game it is in fact widening support role jobs gaps instead of closing them, making the job less required.
    (0)

  4. #114
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Trangnai View Post
    Well, while you are correct that doesn't make my post moot. The primary spell that rdm was used for in its support role got a buff, still allowing it to be a valid choice, especially in conditions where you need the extra refresh or extra of any role rdm can do. Ether way you see it we are still a support role job, a job ment for filling a gap and thats honestly what rdm always was.
    That's how I've always seen it. I just don't always sit in the back row.
    (1)
    I'm a RequieSCAT-MAN!

  5. #115
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Kitkat View Post
    One of the primary reasons someone says "Xjob is meant to be fun" is usually because it doesn't matter how the collective wants to utilize the job, the individual just wants to do whatever they want with it. These people usually bring up the argument "It's an MMO not real life" or "I pay for the account so I should be able to do what I want" without realizing that what they want out of the job doesn't necessarily fit the groups needs and in some cases even hurts the group. 1. It is an MMO, not do whatever you want play ground. 2. If you can't collectively add something to the group your spot is better off going to someone who can offer more.

    3. In the case of rdm, they can't cure well enough without running into hate issues (even in all of the -enmity/potency available), their A+ Enfeebling status has been reduced to nearly useless in newer content due to immunities even with rdm being the only job that gets higher tier enfeebles, and their melee is lacking next to a real DD anywhere from 15-20% difference. Any of these reasons a rdm could use are squashed for group activities because they can just fill it with a better suited job.

    That being said, no one is saying don't have fun on the job you play, just know when what you want to do with the job fits what is going on. If you're invited to fit a certain position and you start doing something else other than that, expect to hear about it...or in some extreme cases be kicked from the group for it. The "meant to have fun" mentality doesn't mix with the 4. "I only get x amount of time per day/week to play and want to get x objective done in that limited amount of time" mentality. Both are seen as "fun" to different people, but clash with one another.

    This is why people argue about what a job does, or how it is useless, because the job was invited to fit x-role for what is happening, or it offers nothing the collective needs over something else. If you're looking for a job that you want to have fun on when with friends or small group (3-4 people) activities then rdm is fine, but 5. if you are looking for a job that is "fun" in larger activities...you're better off leveling a non-hybrid job that fits as close to what aspect you find "fun" rather than making up excuses while playing a hybrid and trying to perform a primary's role.
    1. What is this JAIL games are made to be enjoyed in more than one way. In fact for the most part everything in life is that way as well but we have the OPTION of enjoying it any ONE way we like.

    2. Well that is probably my biggest problem in that most jobs in my opinion have MORE than ONE thing to OFFER to the "collective" group even if thy not the best at it. RDM especially has more to offer to the group by it self than a few other jobs combined which leads me to

    3. Despite this very limitation of RDM, still ppl call on it to perform duties better served by other jobs with greater ease and even less strain. I mean I agree while RDM damage output may be 20% lower, for me that doesnt justify completely not meleeing but to each his own I suppose. The way I look at it is for every 6 ppl in a party with 1 RDM if 5 DD are consitently dealing 100dmg each I dont see why even with 20% damage reduction that my rdm cant deal his 80 damage to add to the kill. I dont care how you look at it 580 damage from 6 ppl is still better than 5 ppl doing 500 max/attack round. In any case whether its 5 or 4 or 3 ppl the fact is that all jobs can contribute to the party in more than one way even if the alternate way isnt as good but additional help is still additional help. Sure my RDM cant nuke as well as a BLM but if a mob is weak to wind magic and the BLM is dealing like 600 for Aero IV why a RDM cant through out an Aero IV for about 400 additional damage without all the crying. I guess I just always feel like I can do more than just sit and cure and wait to cure again and dont need all the bitching for it.


    4. Well I generally play the game for fun and the challenge of trying to solo as many things as I can. I understand there are times where time is of the essence, but let's get real. If everytime you have time to play you are always in a hurry, than maybe one need to consider rescheduling to play another time or focus on less time sensitive stuff until you have more time to contribute. If anything I hate is a rush job because that is where most mistakes are made and I die because that often leads to poor planningy and strategizing. In any case, I still dont think it my or anybody elses problem that a person doesnt have the time, maybe they should consider playing on weekends or playing a less time-consuming game. Simply put nobody cares about your(not specifically you) time management issues but that is the luxury of MMO getting to find like minded ppl to enjoy the game.

    5.See that statement alone sounds like someboy that doesnt really fully utilize RDM because I for one enjoy ALL aspects of RDM and no other job really allows me to enjoy all aspects AT ONCE and as the battle SEES FIT. No RDM should have to be limited to any one aspect. To enjoy the thrills of nuking I would have to lose the ability to melee and buff as well as consistenly heal instead of relying on Drain spells and there recase timers. To enjoy more healing potency I as a WHM I would also have to lose some more damage output as well as targeted elemental nuking. RDM in short is a balanced job and I guess it just frustrates me how just because it doesnt specialize it is pigeon hold as weak yet the very role it is then ask to play is better served by WHM. I guess I am rambling now but that is the biggest plight of some RDM why should any of us have to go through another like 2-4million experience point just to level up another job to the same level of our RDM just to do an event on a job we probably wont even use outside the event?

    All in all I just one of those ppl that look at a person and their job combo I always ask how can I utilize them as is instead of trying to form their opinions for them. I'm more of that "well of you going to do X then you probably should invest in Y or get Z etc" instead of "your job sucks at this so i'm going to make you do this which you suck even more at than another job instead" LOL. I always try to adjust to the situation and make the party enjoyable for most if not all in it and not just what I want for me. I'm just not selfish like that even if I have to pick a lower level mob to make it happen or just schedule stuff when most people are able to come on and just have another run managed by another shell member for people that miss it.

    So many solutions but whatever.
    (2)

  6. #116
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Just remember, haters gonna hate.

    http://www.youtube.com/watch?v=NTWLNjxOdNc

    Just smile and wave
    (0)

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