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  1. #1
    Player
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    Oct 2011
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    7

    What is RDM all about?

    Hi, I'm pretty new to FFXI, decided to give it a shot after trying Final Fantasy 14 (boy oh boy).
    Anyways, I love the game, but the biggest issue I am having is attempting to pick a Job I'd like to stick with. I've asked people in-game and they all just say "Level them all", though I'd really like to just stick with one and one only.
    I like the look of Red Mages so far, I am enjoying it (with my limited amount of spells, I must admit) and the fact they seem to be Swordspells in my eyes; but what are they really all about? What am I to expect come end game? Will I get to swing my sword at stuff while supporting party members with heals and buffs, and also Enfeebling the enemy till it's useless, or something else less.. imaginative?

    Thank you all in advanced.
    (0)

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Currently, as it stands:

    RDM is useless in 90% of endgame content, and average in the remaining 10.

    Also No, you will not get to swing your sword unless your soloing.

    (I don't agree with this, it's just how it is currently.)
    (3)

  3. #3
    Player
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    Oct 2011
    Posts
    7
    Quote Originally Posted by Daniel_Hatcher View Post
    Currently, as it stands:

    RDM is useless in 90% of endgame content, and average in the remaining 10.

    Also No, you will not get to swing your sword unless your soloing.

    (I don't agree with this, it's just how it is currently.)
    Oh, I see. Well, that's definately a hitch in my plans. What is their purpose in endgame content, then? Just healing or?
    (0)

  4. #4
    Player
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    Mar 2011
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    1,003
    Quote Originally Posted by Convictions View Post
    Oh, I see. Well, that's definately a hitch in my plans. What is their purpose in endgame content, then? Just healing or?
    Being a sub-par mage in general. Nuke some, heal some, buff some, lament the fact that enfeebling has been horribly mishandled by SE, cry yourself to sleep in a corner. Or maybe that's just me and my cynicism.
    (2)

  5. #5
    Player
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    Oct 2011
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    7
    Quote Originally Posted by cidbahamut View Post
    Being a sub-par mage in general. Nuke some, heal some, buff some, lament the fact that enfeebling has been horribly mishandled by SE, cry yourself to sleep in a corner. Or maybe that's just me and my cynicism.
    I see, well.. thank you. I guess I'll have to spend some time trying to think of something else to play as.
    (0)

  6. #6
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    If you like the idea of a spellsword, try Blue Mage. That's basically what most people expected/hoped for Red Mage to be.

    Red Mage favors its magical side far more than its extremely underdeveloped melee side. The job's greatest strength is easily its self-sustainability. Red Mage does not really fill any niche in Endgame right now, but it's a fairly powerful solo job when geared properly. Though, to be honest, it's probably a lot easier and a lot cheaper to solo things on Dancer now.

    Essentially, it's a job in limbo. If you like being a self-sustainable pure-mage, it's definitely worth a whirl. If you like swinging swords while casting spells, you're really much better off with BLU.
    (4)

  7. #7
    Player Doombringer's Avatar
    Join Date
    Mar 2011
    Posts
    365
    at this point, controversy.. it is about controversy......

    the perception of rdm has changed dramatically for.. as long as i've been playing anyway. at first it was very general. the problem there being that in a min/max mentality, a generalist is "useless" and pretty much out of favor.

    so it got tweaked. and for a while, it was a more support oriented generalist. refresh alone made the job incredibly useful for quite a while, you keep the pt going, and piss on any fires that arose. plus back then the fights lasted long enough that enfeebling every mob was actually both practical and helpful. so you'd maintain a refresh cycle, usually share a haste cycle with the whm, enfeeble, and maybe sleep links/extra pulls or add some light dmg.

    then the game around rdm changed, as opposed to rdm changing. xp mobs got weaker, kills got faster, everybody and there brother started subbing nin, and rdm pretty much replaced whm for a while. (since you didn't need a whole whm, you may as well take JUST the rdm and bring an extra DD) i honestly found it quite boring, but rdm was the only job in the game with access to cure4, haste, and refresh at the same time, so it worked.

    but then when the lvl cap changed the atmosphere changed with it. anybody can /rdm for refresh and convert. there's very little reason to bring an rdm for refresh haste and cure, when a whm/rdm can bring his own refresh haste and better cure.

    now you'd think rdm could fall back on one of it's older pillars, enfeebling, crowd control, or melee. but those sort of fell apart while we weren't looking.

    rdm isn't as good at crowd control relatively speaking, when you consider whm has sleep, and blm is very popular nowadays as a proc job. basically if you NEED a whm, and you REALLY WANT a blm.. (both for other reasons) you have enough sleep/bind/break to keep the horde at bay. you just don't need to add an rdm.

    enfeebling took a serious hit in that many abyssea nms have straight immunities to the spells we have, not to mention that trends have shifted slightly. tanks just seem better able to handle a mobs tp phase dmg, meanwhile nm's have gotten stronger and stronger tp moves. so the relative threat has shifted away from the tp phase, which spells like slow, paralyze, and to a lesser extent blind could significantly mitigate... and towards the actual ws's, wich rdm can't do jack all about. not to mention that, again.. with the proliferation of whm and blm nowadays.. most of the enfeebles are covered. and since they've ALREADY lost a lot of there luster, you're not gonna bring an entire extra job for the difference between slow and slow2.

    as for melee.. i don't even wanna get into it.. it's not really a valid endgame tactic. rdm was never a GOOD melee. i'm considered a hardcore melee rdm myself and that was never WHAT i did.. it was just sort of something i did IN ADDITION. and it's been on a steady downhill slide from "sidebar" to "thing that gets you laughed off the internet"


    oh, and i wasn't joking about controversy:

    http://forum.square-enix.com/ffxi/threads/15642-Cure-V

    http://forum.square-enix.com/ffxi/th...90-Temper-info

    http://forum.square-enix.com/ffxi/th...Red-Mage-melee

    edit: ew.. that turned into a wall of text.. sorry everybody..
    (7)

  8. #8
    Player Lilia's Avatar
    Join Date
    Jun 2011
    Posts
    316
    Character
    Lilia
    World
    Odin
    Main Class
    RDM Lv 99
    so bad is the meleeside not, you can melee or tank high nms in party, but .... 99% ppl want that. I find my rdm can tank better as my blu. the prob with rdm melee/tank is only a handfull good pl can do that, the other rdm play magestyle or/and hate melee site. I think 75% rdm play mage - so is not surprised other jobs dont know what rdm can.

    But the others have right... for the mom you dont need rdm in endgame....

    And now when i see the pup update.... i think pup is much better as rdm >.< stoneskin, haste, phalanxspell,,,,, for the pup.
    (1)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Lilia View Post
    so bad is the meleeside not, you can melee or tank high nms in party, but .... 99% ppl want that. I find my rdm can tank better as my blu. the prob with rdm melee/tank is only a handfull good pl can do that, the other rdm play magestyle or/and hate melee site. I think 75% rdm play mage - so is not surprised other jobs dont know what rdm can.

    But the others have right... for the mom you dont need rdm in endgame....

    And now when i see the pup update.... i think pup is much better as rdm >.< stoneskin, haste, phalanxspell,,,,, for the pup.
    (0)

  10. #10
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    I dislike using the term controversy here.

    That's like calling Evolution a "controversy" because certain factions refuse to believe that it exists.
    (1)

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