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Thread: Wtf SE

  1. #41
    Player Winrie's Avatar
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    Jun 2011
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    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Concerned4FFxi View Post
    Pup is over powered and has been over-powered for awhile now, making it more over powered than it already was isn't fixing pup, it's unbalancing other jobs and insulting drks by stealing their best moves. The few things that makes my drk special were the dreadspikes/last resort combo. I always said I had hoped post 75 would give SE the chance to specialize each job but because of the skeleton crew on 11 instead of taking jobs post 75 and giving them specific abilities and spells to make them stand out more in their job you get this: a smearing of the job specifics and a non-specialized 20 job poo-platter.

    Again, this is because 14 sucked when it was released, and they had to pull alot of staff off 11 to fix 14. Meanwhile, the skeleton crew on 11 tried to tackle everything with a minimalistic approach, the results are blurring the job lines. AT 99 my blu/rdm/blm/sch/whm/brd should be able to form mecha-zoid, because thats how it looks right now.

    If your a DEV ask yourself if you would want to play this game right now, or if you rather play a gamewhich has 20 distinct jobs and abilites per job class.
    If i was a dev id ask myself if i really wanted to continue reading forums with all the crybaby bullshit like the OP and this post that sounds like a mish mash of what people say with bad facts, pup over powered? are you f**king serious? if it was any sense of overpowered ppl would be using it. Secondly, giving a f'n automaton rdm spells and dreadspikes isnt warranting such a ridiculous nerdragefest this thread is, yes im talking to you OP. As it was said, pup is the least played job, its also the most useless in endgame content, so save the QQing for when a different DD steals your souleater or something worth complaining over christ.
    (6)

  2. #42
    Player Cljader1's Avatar
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    Mar 2011
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    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Psxpert2011 View Post
    Man, when your in charge of development, I quest you can make the changes... maybe the majority of PUPs are content with this addition.



    Every job is special in their own way, who's to say it's not fair for a job to be inferior or superior just for bias reasons?? It just a automaton, jeez. Get over it lil-boys. I'm sure blms will get some historic/ancient spells.



    ~Another "LOL-thread", I suggest: Lock.
    And I suggest you shut-up, I complished more in this game then you can probably ever dream to do...I do play pup it was my main job before I switched to drk. by the way I'm the one who did the testing and figuring what the attachment Schurzen did for the pup community, look me up on alla name CLjader I did boat loads of testing...I know very well how pup work so as I said I think you need to shhhh be quiet and go away
    (1)

  3. #43
    Player Siiri's Avatar
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    Mar 2011
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    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    I also do not think this is a big deal. It really should matter 0 to DRKs if a puppet casts absorb-attr or dread spikes. That being said, I do think there is an underlying current in this thread and the Spirit thread that Pup has gotten a huge amount of updates at the expense of other jobs. The question is, why are all these updates necessary. If this AI fix is what pup needed, it should have been done years ago. If I feel like it later I may pull out all the update notes, I think PUP has had a job adjustment every update for the past 2 years or so. With a skeleton crew, its time for other jobs to be updated. I hope this pup fix finally does it satisfactorily since the others apparently haven't. It's time to give the PUPdates a rest, along with the scholar updates. Fix the jobs the first time and move on.
    (0)

  4. #44
    Player Spiritreaver's Avatar
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    Jul 2011
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    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Siiri View Post
    I also do not think this is a big deal. It really should matter 0 to DRKs if a puppet casts absorb-attr or dread spikes. That being said, I do think there is an underlying current in this thread and the Spirit thread that Pup has gotten a huge amount of updates at the expense of other jobs. The question is, why are all these updates necessary. If this AI fix is what pup needed, it should have been done years ago. If I feel like it later I may pull out all the update notes, I think PUP has had a job adjustment every update for the past 2 years or so. With a skeleton crew, its time for other jobs to be updated. I hope this pup fix finally does it satisfactorily since the others apparently haven't. It's time to give the PUPdates a rest, along with the scholar updates. Fix the jobs the first time and move on.
    Reading that got me thinking, so i went and did just that and had a good look at the version update notes for major version updates from the last 3 years. Very interesting read to see the changes that have been carried out over the yrs.
    Version Update History Page

    I was really surprised to see that in that list of major changes over the last 3 yrs, the last time an update with job changes that was mostly about PUP happened was March 23, 2010. That was when PUP's HTH skill was bumped in addition to other little fixes. And even that wasn't a PUP exclusive update as SMN got some fixes and Alex/Odin as Avatars.

    Aside from that, any other fixes/additions to PUP have been accompanied by fixes/additions to other jobs as well.

    I agree that SE needs to just stop mucking about and settle issues asap instead of constantly picking at problems at times. But keep in mind that FFXI IS a mmo and as such its constantly changing. so there will always be a need for tweeks.
    (0)

  5. #45
    Player Siiri's Avatar
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    Mar 2011
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    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Spiritreaver View Post
    Reading that got me thinking, so i went and did just that and had a good look at the version update notes for major version updates from the last 3 years. Very interesting read to see the changes that have been carried out over the yrs.
    Version Update History Page

    I was really surprised to see that in that list of major changes over the last 3 yrs, the last time an update with job changes that was mostly about PUP happened was March 23, 2010. That was when PUP's HTH skill was bumped in addition to other little fixes. And even that wasn't a PUP exclusive update as SMN got some fixes and Alex/Odin as Avatars.

    Aside from that, any other fixes/additions to PUP have been accompanied by fixes/additions to other jobs as well.

    I agree that SE needs to just stop mucking about and settle issues asap instead of constantly picking at problems at times. But keep in mind that FFXI IS a mmo and as such its constantly changing. so there will always be a need for tweeks.
    Yeah, that is the exact page I was looking for. Thanks. It appears 2011 is lacking though. I moderate our linkshell forum, and always post updates. This is one thing I found that I posted April 22nd of this year. Not sure when it was implemented, June maybe?

    Puppetmaster
    The following automaton attachments will be added:

    Name Description
    Heat Capacitor A fire-based automaton attachment.
    Functionality: Erases all Fire Maneuver effects to restore TP.

    Power Cooler An ice-based automaton attachment.
    Functionality: Reduces MP cost in proportion to the number of Ice Maneuvers in effect.

    Barrage Turbine A wind-based automaton attachment.
    Functionality: Erases all Wind Maneuver effects to occasionally grant a Barrage effect.

    Galvanizer A lightning-based automaton attachment.
    Functionality: Increases chance of countering in proportion to the number of Thunder Maneuvers in effect.

    The following weapon skills will be added for the Valoredge and Sharpshot frames:

    Skill Name Frame Effect

    String Shredder Valoredge Delivers a twofold attack.
    Critical hit rate varies with TP.

    Armor Shatterer Sharpshot Delivers a fourfold attack.
    Additional effect: Weakens defense
    Additional effect duration varies with TP.

    This was a fairly large update to Pup, and was just a few months ago. I don't begrudge PUP being fixed, just wish SE would do it and move on to other jobs.
    (0)

  6. #46
    Player Soranika's Avatar
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    Aug 2011
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    Windurst
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    452
    Starting some where specific is better than starting everywhere and failing at it. Just as long as they don't forget the other jobs that need attention.
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  7. #47
    Player Spiritreaver's Avatar
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    Jul 2011
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    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Siiri View Post
    Yeah, that is the exact page I was looking for. Thanks. It appears 2011 is lacking though. I moderate our linkshell forum, and always post updates. This is one thing I found that I posted April 22nd of this year. Not sure when it was implemented, June maybe?

    Puppetmaster
    The following automaton attachments will be added:

    Name Description
    Heat Capacitor A fire-based automaton attachment.
    Functionality: Erases all Fire Maneuver effects to restore TP.

    Power Cooler An ice-based automaton attachment.
    Functionality: Reduces MP cost in proportion to the number of Ice Maneuvers in effect.

    Barrage Turbine A wind-based automaton attachment.
    Functionality: Erases all Wind Maneuver effects to occasionally grant a Barrage effect.

    Galvanizer A lightning-based automaton attachment.
    Functionality: Increases chance of countering in proportion to the number of Thunder Maneuvers in effect.

    The following weapon skills will be added for the Valoredge and Sharpshot frames:

    Skill Name Frame Effect

    String Shredder Valoredge Delivers a twofold attack.
    Critical hit rate varies with TP.

    Armor Shatterer Sharpshot Delivers a fourfold attack.
    Additional effect: Weakens defense
    Additional effect duration varies with TP.

    This was a fairly large update to Pup, and was just a few months ago. I don't begrudge PUP being fixed, just wish SE would do it and move on to other jobs.
    That list is from the May mini-update this year. I think this is why there are no other entries on that first page i linked. Here is the official work up

    dev1010

    LOL just noticed that the first job listed with changes was DRK. But then that tracks that everytime they update there will be smaller changes(relatively) but more frequently. DRK, RNG, and PUP were the main jobs adjusted there, tho RDM, WHM, and SCH got a new trait as well, and not forgetting the VIT changes that effected all jobs across the board some.

    And here is a link to all the updates since SE swapped to the more frequent mini-updates

    Implemented Changes List


    Quote Originally Posted by Soranika View Post
    Starting some where specific is better than starting everywhere and failing at it. Just as long as they don't forget the other jobs that need attention.
    I agree and just going back and spot-revisiting some of the adjustments/additions, SE seems to be trying. And even falling short here and there, i have to give a credit and say this is tons better than they were in the past.
    (0)

  8. #48
    Player Shadowsong's Avatar
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    Aug 2011
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    269
    Character
    Shadowsong
    World
    Lakshmi
    Main Class
    RNG Lv 99
    Quote Originally Posted by Concerned4FFxi View Post
    Pup is over powered and has been over-powered for awhile now, making it more over powered than it already was isn't fixing pup, it's unbalancing other jobs and insulting drks by stealing their best moves. The few things that makes my drk special were the dreadspikes/last resort combo. I always said I had hoped post 75 would give SE the chance to specialize each job but because of the skeleton crew on 11 instead of taking jobs post 75 and giving them specific abilities and spells to make them stand out more in their job you get this: a smearing of the job specifics and a non-specialized 20 job poo-platter.

    Again, this is because 14 sucked when it was released, and they had to pull alot of staff off 11 to fix 14. Meanwhile, the skeleton crew on 11 tried to tackle everything with a minimalistic approach, the results are blurring the job lines. AT 99 my blu/rdm/blm/sch/whm/brd should be able to form mecha-zoid, because thats how it looks right now.

    If your a DEV ask yourself if you would want to play this game right now, or if you rather play a gamewhich has 20 distinct jobs and abilites per job class.
    I know this is English but I just... can't... comprehend. PUP overpowered? It's adequate if anything, and that's if the person using it is good and they are well geared. Give the puppet every ability in the game who cares, you can't even control it 100%.
    Talking to the Devs like they are children is also not the way to get results (like they read this anyway with the crying in the OP)
    As the jobs approach 99 you should anticipate much more generalization and blurring of the lines between jobs, not the opposite, and I very much prefer this. No longer are people forced to come RDM or PLD just because they had the job leveled.

    It seems to me that perhaps it is time for you and the OP to stop playing the game? It's had a long run and maybe you need a game with more specialization and more frequent updates?
    (0)

  9. #49
    Player Wolfandre's Avatar
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    Aug 2011
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    44
    Character
    Wolfandre
    World
    Asura
    Main Class
    PUP Lv 99
    The only reason PUP had so many updates is because of a back-and-forth that went a little like this...:

    PUPs: SE! We're crying out! Our automatons are dumb as hell! Help us!
    SE: Have no fear, PUPs! Here's more attachments!
    PUPs: ...well, these are nice, but we still have this issue we're dealing with...
    SE: Oh, that didn't fix it? What if we gave you higher skill in Hand-to-Hand?....and MORE ATTACHMENTS!! YEAH!! YOU GET AN ATTACHMENT!!! AND YOU GET AN ATTACHMENT!!!
    PUPs: ........
    SE: ....automaton Subtle Blow?
    PUPs: ....................
    SE: Ok, maybe we can work something out here....want some DRK spells?

    So you see, the only reason Puppetmaster has had so many mini-pupdates is that SE didn't know how to fix our problems, and was giving us filler content until they knew how to best tackle our problem. (Even if this isn't that case, please just let me believe it.)

    It's my favorite job. But I admit, it's needed work. And it's been a long time coming. Please just let us have this. We'll go away afterward. We promise.
    (2)
    Quote Originally Posted by Rearden View Post
    BOOMSTICK you roll into there yellin DODONGO DISLIEKS SMOEK

  10. #50
    Player Kriegsgott's Avatar
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    Mar 2011
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    Bastok
    Posts
    260
    Character
    Kriegsgott
    World
    Leviathan
    Main Class
    MNK Lv 99
    Quote Originally Posted by Laraul View Post
    By the way, the OP should probably use a better subject topic title than "WTF SE"... they could see it as "Well That's Fine Square Enix".
    This made my day LOL!
    just wonder why the most Threads ar about Flaming and how STUPID SE is and how the trying to Force people to play the other FF game because the ar Killing FFXI slowly but the wont play it because of *walltext*
    why cant these people just quit and play some Free MMORPG's or probably WoW i heard this game is very easy to play and SE can finally stop making this game to Easy and feed all the poor unskilled people with nice stuff!

    (yeah i know bad grammer but i'm sure everyone got the point i wanted to set)
    (0)

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