This is how I imagine the OP during maintenance.
What's next? U gettin mad over automatons gettin Scarlet Delirium?! Or maybe that Valoredge's weapon looks like a scythe? U mad u can't use a scythe and a shield at the same time too?
Onto something constructive....
For the automaton to need this spell to be cast would spell doom for the automaton anyway. It's got worse defense than you do, and less HP to boot. Dread Spikes just prolongs the inevitable: any BLM head automaton that needs to cast Dread Spikes is a dead automaton, and thusly, a bad PUP.
Disclaimer: I have yet to test this on Undine, so above post may not reflect actual data. They could have given automatons the old Dread Spikes and make me loldrk all the way back to 2006.
This thread is full of win, tho it will die pretty soon unless that QQ DRK posts again
Sentence to make this look on topic: SE stole my BST's Charm, can I QQ over that? And on that note, wouldn't BST now be stealing from PUP with our "permanent" pets?
lol /popcorn
Also LOL at that person complaining about QQ. I think you should be more ashamed of yourself for not knowing a widely used FFXI meme, especially when it's used in about every single post on these forums
Last edited by Shadowsong; 11-01-2011 at 01:50 PM.
BUT THE DEVS ARE READING, WHAT IF THEY DON'T UNDERSTAAAAAAAAAAAAAND
Except they're really not, I'd be willing to bet the community team translates general concepts more often than specific posts and that few if any of the actual devs read the English forums untranslated.
Actually most of the info post on here from the Mods are just translated answers from the JP forum questions
In my opinion it's fair and DRK is my main job.
Either way if you really feel it's a issue i'd say go play pup and understand for them to use Dread spikes it costs alot more than a few mp.
As for the buff
With Dreadspikes a automation (espically the nuking one) never gets hate enough for it to be worth anything and even if it is it's still in the nuking frame and can't heal it's self so dreadspikes isn't that big of a deal anyway.
Absrob-Attri is basically a fancy way of saying dispel.
And if ya still pissed off then SE should remove absorb-attri b/cause it's just a form of dispel and is taking away from the jobs that have it anyway.
Main : 99 DRK
Subs : 99 SMN COR SCH MELEEWHM
Server : Ragnarök
Relics : 95 Ragnarok and 95 Apoc
Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them.
Man, when your in charge of development, I quest you can make the changes... maybe the majority of PUPs are content with this addition.
Every job is special in their own way, who's to say it's not fair for a job to be inferior or superior just for bias reasons?? It just a automaton, jeez. Get over it lil-boys. I'm sure blms will get some historic/ancient spells.
~Another "LOL-thread", I suggest: Lock.
"With the POWER of Taru...!"
@@@~'~~~;SYLPH WORLD;~~~,~@@@
Pup is over powered and has been over-powered for awhile now, making it more over powered than it already was isn't fixing pup, it's unbalancing other jobs and insulting drks by stealing their best moves. The few things that makes my drk special were the dreadspikes/last resort combo. I always said I had hoped post 75 would give SE the chance to specialize each job but because of the skeleton crew on 11 instead of taking jobs post 75 and giving them specific abilities and spells to make them stand out more in their job you get this: a smearing of the job specifics and a non-specialized 20 job poo-platter.
Again, this is because 14 sucked when it was released, and they had to pull alot of staff off 11 to fix 14. Meanwhile, the skeleton crew on 11 tried to tackle everything with a minimalistic approach, the results are blurring the job lines. AT 99 my blu/rdm/blm/sch/whm/brd should be able to form mecha-zoid, because thats how it looks right now.
If your a DEV ask yourself if you would want to play this game right now, or if you rather play a gamewhich has 20 distinct jobs and abilites per job class.
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