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  1. #241
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    That post had nothing to do with the spell... Why lie?

    It was another in the countless anti-melee posts, that was it. Claiming once again that RDM was an enhancer.
    Dude, you can melee all day if you want, but this spell still sucks for HNM / Group settings, and doesn't help the job much in the grand scheme of things. Saying that it does because red mage is gonna be on the front lines from now on is a lie. Thats why I said "Give it up and request that SE give us something that helps us with our enfeebling and buffs like they said they would.". You can pretend that melee and melee related spells are unrelated, but they are tied together and relevant. The fact that you want to auto attack things but refuse to do it on a job that is know for that is a testament to your desire to walk the path of most resistance though, so I can see where you would think that its not.
    (1)

  2. #242
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by FrankReynolds View Post
    Dude, you can melee all day if you want, but this spell still sucks for HNM / Group settings, and doesn't help the job much in the grand scheme of things. Saying that it does because red mage is gonna be on the front lines from now on is a lie. Thats why I said "Give it up and request that SE give us something that helps us with our enfeebling and buffs like they said they would.". You can pretend that melee and melee related spells are unrelated, but they are tied together and relevant. The fact that you want to auto attack things but refuse to do it on a job that is know for that is a testament to your desire to walk the path of most resistance though, so I can see where you would think that its not.
    So everything SE adds from now to eternity should only aid the party or be for the hNM scene.. Come on, be realistic.

    They are adding enfeebling spells and fixing enfeebles, they already stated this time and time again. They never said they'd NEVER add anything for other scenes... Don't like Temper? fine! No one likes everything added ask PUP who are the most me-me-me job.

    The best thing is to state you don't like it and move on.
    (1)

  3. #243
    Player Mageoholic's Avatar
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    Jul 2011
    Location
    Myself
    Posts
    239
    Ok I generally don't post here, but there is a lot of misinformation in this thread (this might get lengthy).

    1. Gear
    Yes it is true that our gear is becoming suspect.

    However even still we have a TP set that can surpass the required 26% Haste for cap, the single most important stat for any DD in a TP set.

    While said gear does not have very high attack or STR associated with it, RDM has access to Enspells, capable of reaching 30 damage/hit (via gear hollow/fencer,+skill, and base skill + 8/8 merits). Or about 60 with enspell's If SW. These enspells equate to having berserk on full time.

    However they do not stack with weaponskills, and weaponskill gearing is where we kind of hurt, we have loads of attack gear, but sacrifice a lot of Stat gear and most importantly ACC. (as our best WS's are multihit, other than Sang and AE) with the exception of Sanguine and AE RDM gearing options are limited for WS's. (Inside Abyssea this doesn't apply really thanks to Cbuffs and Atma's).

    2. Lack of weaponskills.

    False RDM is privileged with 4 great weaponskills natively

    Native
    Evisceration- Probably the best non CDC damage weaponskill, and the go to weaponskill for most dagger wielding jobs. Great in abyssea, solid outside of abyssea.

    CDC- Obviously great, the best sword WS in the game currently.

    Death Blossom- Great Multihit sword WS, with a benefit to casting via the magic evade down bonus, excellent for use as /Mage applying extra damage between casting duties.

    AE- A great AoE WS's that is directly boosted by our mage stats, RDM is the best in the game with this WS.

    4 very strong and useful WS's all available natively, and all used very effectively, coincidently the listed WS's are also used by the other dagger and sword jobs.

    3.

    Our AF3+2 is clearly designed for mage use.

    Smartass counter claim: Our AF weapon was a Sword, what is your point.

    Seriously though, while it is very mage heavy, it directly benefits our melee side via increased durations of enhancing magic on others. This equates to a larger % of time spent on the mob. Coincidently the fast cast tier up also contributed to this factor, all told we spend about 50% less time casting compared to where RDM did previously as a result of these benefits, that is 50% more melee uptime per spell cast. (ie. a buff cyclle of 6 hastes would be in the ball park of a 3% damage increase from increased melee time.)

    RDM is neither a great nor a poor DD, it does pretty well in some areas and is weaker in others, anyhow, back to your pissing match of who understands more about RDM.

    (these forums are so sad.)
    (0)
    There is no min only max. Or something like that.

  4. #244
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Its not really about whether or not Red can melee. It's about this spell buffing melee and possibly taking the time / place of a spell that would do far more for the job. When they get red mage enfeebling and buffing up to snuff, they can go crazy with all the melee buffs they want. Until then I am going to be disappointed by the lack of attention where it is needed, and I am going to voice it.
    (1)

  5. #245
    Player Mageoholic's Avatar
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    Jul 2011
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    Myself
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    239
    What the hell are you talking about? Taking the place of another spell. You do know Haste and Refresh recast timers are both near 10 seconds, there is more than enough time to tack in extra spells, how the hell do you think RDM mainhealed TP burns without droping buffs....

    Enfeebling is up to snuff, the issue isn't the spells it is the limitations that SE has imposed on them. IE. making pretty much everything worthwhile immune to them. The stuff we can land them on we do so to a great effect, unless being able slow a mob down enough you can cast stoneskin between melee attacks isn't slow enough.

    RDM was also never a great buffer, we have haste and refresh really awesome buffs, but that is about it. Hell the only reason to get Phalanx 2 is effectively moot because PLD can use it on themselves, SCH can AoE the teir one for equal effectiveness, or RDM can /SCH and do the same. RDM is a self buffer, and every one of them works to great effect. Any job can /WHM now and buff the group nearly as good as a RDM, soon any job can /RDM and the only buff RDM would have to itself would be refresh II, which is limited to several jobs of worth to cast it on.

    I personally would have rather seen support given to our lacking healing abilities long before the melee side, I feel RDM is in a solid place already DD wise, good on smaller shit, passable on the medium shit, and useless on the toughest stuff, right where it should be.
    (2)
    There is no min only max. Or something like that.

  6. #246
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Phalanx II has the benefit of longer duration, does not require light arts/strategem, and doesn't require being in Aoe range of the mob. Until Paladin gets ~100 or so enhancing in gear I'm going to call their phalanx inferior to Rdm's (apparently a moot point for some people regardless).

    Refresh is worth casting on anyone with MP bar Sch main iirc (and still doesn't require losing HP or taking too many hits before it stops working), unless that's what you're calling being limited...
    (1)

  7. #247
    Player Swords's Avatar
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    Mar 2011
    Posts
    354
    Yeah but there's the catch 22 with that your forced to pick and choose between Phalanx II, Bio/Dia III, and other Tier II debuffs for effectiveness/duration.

    And I think what he was referring too is the number of jobs Refresh II needs to be cast on, granted yes all MP users are worth using it on, but only about half the jobs out there use mp, whereas any Job can benefit from Haste in some form or another.

    Quick Edit: On a side note some of those said jobs that use MP don't even need refresh regularly, just as needed.
    (1)
    Last edited by Swords; 09-06-2011 at 04:42 AM.

  8. #248
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Mageoholic View Post
    What the hell are you talking about? Taking the place of another spell. You do know Haste and Refresh recast timers are both near 10 seconds, there is more than enough time to tack in extra spells, how the hell do you think RDM mainhealed TP burns without droping buffs....
    I'm talking about them adding this instead of new spells being added ie. instead of refresh III haste II phalanx III slow III Gravity II Addle II ...... I'm not making suggestions, these are just an example of what this spell could have been instead of a %5 DA boost.

    Enfeebling is up to snuff, the issue isn't the spells it is the limitations that SE has imposed on them. IE. making pretty much everything worthwhile immune to them. The stuff we can land them on we do so to a great effect, unless being able slow a mob down enough you can cast stoneskin between melee attacks isn't slow enough.
    Exactly the sort of things that I would rather see worked on.

    RDM was also never a great buffer, we have haste and refresh really awesome buffs, but that is about it. Hell the only reason to get Phalanx 2 is effectively moot because PLD can use it on themselves, SCH can AoE the teir one for equal effectiveness, or RDM can /SCH and do the same. RDM is a self buffer, and every one of them works to great effect. Any job can /WHM now and buff the group nearly as good as a RDM, soon any job can /RDM and the only buff RDM would have to itself would be refresh II, which is limited to several jobs of worth to cast it on.
    Again, things they could be looking at.

    I personally would have rather seen support given to our lacking healing abilities long before the melee side, I feel RDM is in a solid place already DD wise, good on smaller shit, passable on the medium shit, and useless on the toughest stuff, right where it should be.
    I agree with you on this, that's why I think the spell is a waste if it comes in the place of something else.
    (1)

  9. #249
    Player
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    Mar 2011
    Location
    Windurst
    Posts
    2,169
    You can still merit dia to 2 and have 5 phalanx, you won't miss bio if you don't solo. Taking a minor hit in the effectiveness of Slow/Para is something I can live with.
    (1)

  10. #250
    Player Stylin's Avatar
    Join Date
    May 2011
    Posts
    83
    Character
    Stylin
    World
    Carbuncle
    Main Class
    RDM Lv 99
    You are aware that they are also making adjustments to enfeebling magic, right?
    (1)

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