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  1. #1
    Player Mageoholic's Avatar
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    Jul 2011
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    What the hell are you talking about? Taking the place of another spell. You do know Haste and Refresh recast timers are both near 10 seconds, there is more than enough time to tack in extra spells, how the hell do you think RDM mainhealed TP burns without droping buffs....

    Enfeebling is up to snuff, the issue isn't the spells it is the limitations that SE has imposed on them. IE. making pretty much everything worthwhile immune to them. The stuff we can land them on we do so to a great effect, unless being able slow a mob down enough you can cast stoneskin between melee attacks isn't slow enough.

    RDM was also never a great buffer, we have haste and refresh really awesome buffs, but that is about it. Hell the only reason to get Phalanx 2 is effectively moot because PLD can use it on themselves, SCH can AoE the teir one for equal effectiveness, or RDM can /SCH and do the same. RDM is a self buffer, and every one of them works to great effect. Any job can /WHM now and buff the group nearly as good as a RDM, soon any job can /RDM and the only buff RDM would have to itself would be refresh II, which is limited to several jobs of worth to cast it on.

    I personally would have rather seen support given to our lacking healing abilities long before the melee side, I feel RDM is in a solid place already DD wise, good on smaller shit, passable on the medium shit, and useless on the toughest stuff, right where it should be.
    (2)
    There is no min only max. Or something like that.

  2. #2
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Mageoholic View Post
    What the hell are you talking about? Taking the place of another spell. You do know Haste and Refresh recast timers are both near 10 seconds, there is more than enough time to tack in extra spells, how the hell do you think RDM mainhealed TP burns without droping buffs....
    I'm talking about them adding this instead of new spells being added ie. instead of refresh III haste II phalanx III slow III Gravity II Addle II ...... I'm not making suggestions, these are just an example of what this spell could have been instead of a %5 DA boost.

    Enfeebling is up to snuff, the issue isn't the spells it is the limitations that SE has imposed on them. IE. making pretty much everything worthwhile immune to them. The stuff we can land them on we do so to a great effect, unless being able slow a mob down enough you can cast stoneskin between melee attacks isn't slow enough.
    Exactly the sort of things that I would rather see worked on.

    RDM was also never a great buffer, we have haste and refresh really awesome buffs, but that is about it. Hell the only reason to get Phalanx 2 is effectively moot because PLD can use it on themselves, SCH can AoE the teir one for equal effectiveness, or RDM can /SCH and do the same. RDM is a self buffer, and every one of them works to great effect. Any job can /WHM now and buff the group nearly as good as a RDM, soon any job can /RDM and the only buff RDM would have to itself would be refresh II, which is limited to several jobs of worth to cast it on.
    Again, things they could be looking at.

    I personally would have rather seen support given to our lacking healing abilities long before the melee side, I feel RDM is in a solid place already DD wise, good on smaller shit, passable on the medium shit, and useless on the toughest stuff, right where it should be.
    I agree with you on this, that's why I think the spell is a waste if it comes in the place of something else.
    (1)

  3. #3
    Player Stylin's Avatar
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    May 2011
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    83
    Character
    Stylin
    World
    Carbuncle
    Main Class
    RDM Lv 99
    You are aware that they are also making adjustments to enfeebling magic, right?
    (1)

  4. #4
    Player Mageoholic's Avatar
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    Jul 2011
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    Quote Originally Posted by Stylin View Post
    You are aware that they are also making adjustments to enfeebling magic, right?
    Ill believe that when I see it. As it stands the only issue with enfeebles is mobs immunities to them. Locked out because according to popular opinion RDM would be to powerful otherwise. Considering locking out enfeebles didn't eliminate extreme soloing, this mentality should be scraped. All that has taken place is RDM soloing took a turn from kite/nuke to straight nuke/melee.

    On top of this lack of any real impact on soloing (the root reasoning for enfeebles to be greatly resisted/immune) is the fact that not only can a lot of jobs solo effectively (DNC,PUP,DRG,BST,NIN,THF,BLM,SCH,SMN) most if not all can do so better (faster/safer) then a RDM can. From my own personal experience BLM solo's faster and just as safe as a RDM in a nuking role, and DNC absolutely smears anything a RDM hopes to do melee wise.

    SE needs to stop not wanting to make RDM a god, they need knock down the walls they have built to house it, then tool it back from there. Otherwise all we are ever going to see are neat tricks like Temper, that mask the overlying issue, and that issue is SE doesn't know how to improve RDM, and that they are to afraid to really tweak it because the community backlash will be so great.

    IMHO they need to do similar to what they did in the 2H update, break RDM to the point where it is a god, then tweak it so it fits comfortably. I mean christ look at BLU and how incredibly powerful it has become over the last several months, and look at DNC, two jobs that have had their shackles removed and buffed out the ass, with seemingly no end. Two jobs that also share the mantle of being a Hybrid.
    (2)
    There is no min only max. Or something like that.