
Originally Posted by
Scuro
Benthic Typhoon, please check it, a spell in which just about every Physical BLU has equipped does 10% Physical and Magical damage down, while your Dia III does 15%. Thats great and all, but Why would I NEED a RDM? sure that 5% sounds nice, but why sacrifice things that would further benefit the group, just so I have have an additional 10% physical down and not 10% Magical down to benefit my nukers? And you are right with the middle section of this, you are wanted for those said buffs and debuffs. What your not wanted there for is DD. Every RDM's argument is that they have better acc and can parse better then a BLU in terms of sword DPS..... Thats great.... Too bad that really isn't what a BLU purely does in terms of damage (unless your rockin an almace). I had a RDM brag to me that he was hitting more accurately then I was by 15%, to which I simply replied "ya but the difference is it takes me 2 minutes to kill a mob and it takes you DD'n for 7 to kill one."
There is a reason why BLU was introduced to this game, it was to provide DD RDMs the ability to play a true DD hybrid mage class that was meant to be frontlined. You are right that SCH is a better mage hybrid as it stands then a RDM, however, I feel a RDM should be a better buffer then a SCH, and as it stands, it is not. So why waste time, effort, and consideration on a class that will not DD unless it starts to get DD JA's and actual DD gear that makes it competitive with other DD classes. When they should be establishing the class as the buffer and debuffer class that it is. To exceed at benefitting the party by killing mobs faster, rather then dragging out fights because you think your sword is going to make a big difference in the grand scheme of a party. Whenever a DD RDM tells me that he DD's to "benefit the party" I roll my eyes, because it is pure selfishness as to why they do it. A BLU however benefits a party, hell I open just about every fight with a Benthic Typhoon so I can help the mages and the DD's at the same time.
As it stands, the only reason a RDM is needed for anything, is because VoidWatch requires just about every job in the game, outside of that, the class is practically lack luster. Its not desired, and woopdie doo, Refresh II, why take a class that really is only desired for 1 buff, when practically most mages these days /RDM if they really need the MP? The job needs more buffs for me to say "we need a RDM!" and thats the thing RDMs should be going for, buffs that make it desirable and make SCHs take a back seat. Not trying to compete with BLU or get more mediocre DD skills (Temper lol, so basically ever DD RDM's Joyeuse just got a +1, and I mean a joy toy was seriously why everybody invited RDM to be a DD RDM right!?.... Wrong, even with double attack the job still wasn't desired, so why would it be now? The problem isn't how many times you can hit, or how accurate you hit, the problem is that jobs hit faster, and more then a RDM, harder then a RDM, and actually have traits to enhance them as a DD class. So why compete in a fight your already loosing, when you could compete in a fight that you were meant to win?)