So in otherwords you're contradicting yourself and the whole main point of your rant as it stands is that rdm shouldn't melee or have the choice to melee period. Right.
I'm rather disappointed that you think a rdm can even "step on a blu's toes." The comparative damage difference between a well geared blu and an equally well geared rdm still has a gap. You coming in here and fretting over a rdm gaining a spell that in essence gives him a POS Joyuese effect is laughable. Aside from tiara my rdm has nearly and identical melee tp setup, but has an overall lower delay difference due to having almace+mandau. In or out of abyssea this doesn't close the gap cause my blu still hits harder strike for strike and has a much better gear choice and support spells for CdC. Then on top of that blu can do self darkness, so as far as I'm concerned you have nothing to really say a rdm steps on blu's toes. Any blu played properly with the gear to back it up will leave a rdm in the dust in over all DD plain and simple.
The only thing I see you spouting in this thread is that Rdm has absolutely no right to melee and even as a blu primary myself I think your view is skewed. Maybe it is because your rdm is only 47, you don't understand when a rdm would want to melee, or more accurately knows when they can or can't melee. You're whole problem is that rdm want to have the choice to in the appropriate situation. Much like CdC rewrites the way a blu is played it rewrites the lolmeleerdm mentality since they too can do upwards for 5.5k with CdC. Have I ever peaked as high as my blu with cdc on rdm? No, but I can tell you this..it doesn't take me no 7min to kill something; more accurately it takes about as long as it does on blue if I only melee. The overall delay difference between my rdm and my blu due to sub weapon delay is only .3 difference, which once I get the last haste piece I'm missing becomes 3.8 delay compared to a 4.3 delay on blu. So that debunks your "hits faster" statement. About the only part that is true is the accuracy and slightly harder hits, but depending on mob that becomes null once you reach the pdif cap and fstr caps which in most cases you will in abyssea. This also is anulled because a rdm is using the same damage rating weapon meaning the only real defining differences come into play during NM fights (and even then only on the high-end tiers in abyssea) and higher peak dmg blu is capable of reaching...which also becomes anulled due to lower combined delay resulting in the rdm doing more WS over time.
So melee to melee, the gap is still there, but it isn't as large as you think it is. The blu however has more physical dmg options than the rdm does which keeps it far ahead. Thing about blu is, I'd rather not have one using spells on an nm cause they would feed too much tp to the mob. There you have it...go complain about some other job stepping on blu's toes cause rdm isn't even close. In fact your whole rant is more suitable if you replace all the "rdm" with "blu" considering current spells, abilities, and possible job traits they have currently not to mention are getting after the update comes along. Blu took the AOE dmg king title from blm, the sleepga king title from blm, the One-hit-wonder title from sam or any /thf DD (which doesn't exist anymore). Heck, with the gear sets I have for blu I can just about fit any role I need to after a simple adjustment to my spell list, passive traits, and if in abyssea, atma setup. Just about everything you've said can be easily thrown back at blu from not just rdm, but every job in the game cause of the spell additional effects and secondary modifiers+ftp mods. Seriously, stop kidding yourself. You're crusade against Rdm is unfounded and pointless when the primary job you play does exactly the same thing to not just -one- job, but to all of them.

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