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  1. #71
    Player
    Join Date
    Mar 2011
    Location
    Windurst
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    2,169
    Quote Originally Posted by Venat View Post
    Best weapons for Mages are Mythics...period... BLM mythic at lv99 has something like... MAB+50. How I know this is it goes +5-10 MAB every 5 levels.

    That do crazy... amount damage. Could do something like 15k-40k dmg a tier5 with brew on. It pretty muh gives you extra 5-10k DMG to your high lvl spells.
    That's, what, I just, no, I'm just going to go with you're retarded and call it a night.
    (5)

  2. #72
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,250
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    What? Aegis doesn't require any "spell" to activate more, it is always active.
    I was referring to the use of Reprisal. I'm no PLD expert, but the spell description does say "increases chance of blocking with shield."

    Thereby using a "tool" to get a better block rate.
    (0)

  3. #73
    Player Darkwizardzin's Avatar
    Join Date
    Mar 2011
    Posts
    155
    Quote Originally Posted by Venat View Post
    Best weapons for Mages are Mythics...period... BLM mythic at lv99 has something like... MAB+50. How I know this is it goes +5-10 MAB every 5 levels.

    That do crazy... amount damage. Could do something like 15k-40k dmg a tier5 with brew on. It pretty muh gives you extra 5-10k DMG to your high lvl spells.
    ....No matter how many times I scream about how uneffective the black mage mythic is... all people seems to do (like this guy) is look at the final product and say: OMG 50 mab... this is the best weapon ever!!!!!

    ........well I'm going to repost the post I made earlier in this thread that you clearly didn't bother to read then call it a night.

    Quote Originally Posted by Rezeak View Post
    As for ya Mythic stuff.

    BLM
    Magian gives +25% DMG
    BLM Staff gives +50 Mab

    Outside abyssea BLM has around 90 MAB in best case

    190 MAB + 50 MAB = about a 26% increase in DMG so even if it's 1% the BLM staff is better than all the Trail staffs ooooooooooooooo and u don't need to change staff between nukes so eventully u'll get enough TP to use the Magic attack aftermath o and u get a mdef down effect on the mob which will boost your DMG by another 10% so now your looking at 40% vs 26% outside of abyssea when BLM gets enough tp ofc.

    Mythic BLM Staff is the best BLM staff outside of abyssea.

    As for the SCH one it's so sititational it sucks but in any case enmity is an issue this staff allows SCH to be the best nuker.
    Quote Originally Posted by Darkwizardzin View Post
    ...What i have in bold is the problem with your statement. magian increase damage by 30% when fully upgraded not 25% (and soon this will be 35% when +3 comes out)

    This means magian still beat the mythic weapon.... thus mythic still sucks when you conpare the work it takes to get a magian with the work it takes to get a mythic.

    ......mythic still needs work.

    edit: also while im at it... im pretty sure because of the diminishing returns of the stat "Magic attack bouns" that the increase your talking about is less then 26%... which hurts your case even more.
    ....Im sorry if I seem rude but this needs to be said... Please do not post your opinions about topics you know little about as if they are facts... that's how bad information/opinions spread and that only hurts our chances our hopfuly one day of getting a mythic weapon that is worthwhile.
    (0)
    Last edited by Darkwizardzin; 09-05-2011 at 03:46 PM.

  4. #74
    Player Sira's Avatar
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    Mar 2011
    Posts
    83
    best signature ever
    (0)

  5. #75
    Player Darkwizardzin's Avatar
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    Mar 2011
    Posts
    155
    Quote Originally Posted by Sira View Post
    best signature ever
    >.>

    ------
    (0)

  6. #76
    Player Tannlore's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    205
    Character
    Tannlore
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Leonlionheart View Post
    Can still use Drakesbane with it, and can keep aftermath up too. Just gotta play with it correctly.
    I wasn't aware aftermath effects would proc on non-associated weapon skills on these weapons. (i.e. Drakesbane getting the occ. double damage boost from camm. torment). To my knowlege, it only effects normal attacks. At least this is how the relic bravura in my LS and my own emp staff behaves. So no, you'd only get that nice extra umph on the normal attacks.. drakes would all be... le sigh... normal. This is why I didn't make that polearm: That is a sad Emp weapon.


    Quote Originally Posted by Leonlionheart View Post
    You're asking for a lot. Usually SMN is in it's own party, and not usually inside Abyssea in the first place.
    1) Sacrificing ally resorces to give you TP is bad, mmmmmkay
    2) Sacrificing atma slots to give you TP is bad, also
    1) I don't understand how ally resources are sacrificed to give me TP. elaborate here si vous plez. SMN is mostly a solo job, I don't need a baby sitter. If I'm in my own party then there's no resources to speak of by my own resources to begin with yes? I can keep myself alive, I can stay out of stupid, when the alliance is wiping, I'm usually one of the last people to die because I STAYED out of the AoE, while doing damage with my staff, while doing damage with my avatar while curing people. Yes it can be done, yes you have to watch what your doing, yes you have to have an IQ bigger than your left shoe.

    And no, I'm not a AMG staff must be out all the time!!!1! smn either. There's a time an place to swing the thing too. TP spam from mobs: No thanks. But not every mob in the game is a tp spam or AoE event either. So stop using this as an excuse against this staff people. Seriously.. it gets old.

    2) This is not true. You have smn 90, I know you do. You seriously know better than to say that TP is a "Sacrifice" for smn in any shape or form. Shame on you and hang your head for even suggesting it. Your merit blood pacts are boosted by this very thing. I should put you in smn kindergarten for even suggesting this as being "Bad". Arguably there are better setups for given situations, and I will sacrifice regain for a full proper MAB setup, but usually I don't have to because I have Pet: MAB coming out my arse in rainbows.

    But to say that TP for your avatars is bad... really..
    (1)
    My other car is a summoner.

  7. #77
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    It's pretty dumb to talk about how Atma make something like Hverg (or even Gamb) viable, considering that MP isn't the remotest issue for anyone inside Abyssea (Hi Minkin and gear). For instance, if your White Mage needs to use Gamb to keep MP up, they should have invested some of the time they wasted on it getting AF3+2 legs instead.

    I still remember how disappointed the BLM community was when Laev was first tested at fanfest. It came down to people saying things like, "If they had just put 1MP/tick on it, I could have justified getting it."
    (4)

  8. #78
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I'm not saying pet TP is bad, I'm saying using an Atma slot on it is bad. (I'd assume using an Atmacite slot on it is bad too, now that I see there are MAB ones).

    Considering 5/5 Heavenly Strike is +100 TP bonus, Legs +2 are +100 TP bonus (I think?), and you can Mana Cede for 300% effective TP on a BP/release type of deal using an atma slot for VV would be pointless in that respect.

    I can understand VV if you're using Garuda, I guess, assuming STR is a Predator Claws mod or it helps fSTR in some way on your Avatar.

    It depends on your target I guess though; some don't take much physical damage, some don't take much magical damage. I'd Beyond/MM/Ultimate for magical damage and use the INT+9, Pet: MAB+9 staff, RR/GH/VV for physical damage assuming you have a Hvergelmir85+, and previous criteria are met and that would be fantastic if the Regain on VV beats out the refresh on MM. Sea Daughter is just too much of a loss in actual DPS and utility though.
    (0)

  9. #79
    Player Vicious's Avatar
    Join Date
    Mar 2011
    Posts
    116
    Character
    Lyltia
    World
    Lakshmi
    Main Class
    RDM Lv 99
    RR/GH/VV for physical damage assuming you have a Hvergelmir85+, and previous criteria are met and that would be fantastic if the Regain on VV beats out the refresh on MM.
    150 ticks to 300 TP, so if you can make it to 2500MP in your Myrkr set (and WS @300% every time), they break even. Beats Minikin by a mile when using physical pacts.

    In the offchance you can melee while you're at it, it is pretty much impossible to run out of MP, short of Impacting things for the lulz.

    I know it's the cool thing to do to talk shit on Hvergelmir, but from SMN's perspective at least, it's a really, really fun weapon that caters to a specific style of play (and is hands-down the best weapon for that style): meleeing. It ain't for everyone, and it ain't for everything, but it's hella fun when used properly in the proper situations.

    For BLMs and SCHs though, yeah, WTF. Put some Occult Accumen on this thing so it has a purpose beyond TP wings and town gear... it would give the weapon so many opportunities for outside-the-box thinkers on both jobs.
    (0)
    Last edited by Vicious; 09-05-2011 at 07:06 PM.
    Lyltia: RDM SCH BLM WHM NIN SMN BLU PLD THF DRK
    Aegis 95 Kannagi 90 Almace 90 Hvergelmir 90

    Valkyri: BRD WHM COR THF RDM BLM SCH
    Daurdabla 99 Gjallarhorn 99 Armageddon 90 Twashtar 90

  10. #80
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Leonlionheart View Post
    I can understand VV if you're using Garuda, I guess, assuming STR is a Predator Claws mod or it helps fSTR in some way on your Avatar.
    Sorry if this post lacks my usual clarity (if such clarity even exists), since tonight's pain relievers of choice are not kind to me.

    The more normal part is that pets don't benefit from cruor buffs and thus start with lower STR, and the much weirder part is that STR somehow affects avatar damage much more than it affects a player's damage. I can't explain it without digging out the testing because I never bothered to memorize it, but it's a huge effect compared to what you'd expect to see or what an avatar gets from most forms of attack.
    (0)

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