If you can make it to 2500MP in your Myrkr set you're only gaining 100 MP over +2 perp cost staves + MM. Not including weather/day bonus on hands, you need body+2, feet+2, ring and ToM Perpetuation cost -6 staff to break even on perpetuation of Avatars (before Refresh). So we're looking at a difference of 16 MP/tick vs 16.6 MP/tick (if my math is right?). Also, over TP at all and you're losing a chunk of what Hvergelmir actually has. Add in regain earring though, and you're in the clear.
That being said, you should be justified to use the Regain +2 Atmacite in Voidwatch, which actually creates a big draw to the MP recover aspect of the weapon. (The Atmacite in question gets +2 at Lv.10, as seen on the test server).
Still, Hvergelmir is only a niche weapon. That's it. SCH and BLM will benefit more from MM in Abyssea, and MAB/Sphere: Refresh Atmacite in Voidwatch. Even still, it's a bad idea to melee on any of those jobs.
Unless you have said criteria met, you shouldn't use the weapon.
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