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  1. #1
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by SpankWustler View Post
    This part is strange to me as well. It's as if SE's message is "We want to give Red Mage tools to melee. But...not to melee well. Tools to melee rather poorly, actually. Oh, and no new and useful enfeebling or enhancing magic. Never that."

    You'd think they would either make the melee additions worthwhile or just focus on Red Mage as a casting/back-line presence. My God, what if someone at SE likes reading threads like this one?!
    I really get the feeling like they are scared of what potential would be unleashed by RDM if they got really creative with it. It feels like they're handling RDM with hazmat suits, while they just toss whatever overpowered trick and ability at other jobs without a care. It just feels like every little thing we get is like a sample-sized bite, while other jobs get entire 3 course meals.
    (2)
    I believe it's entirely possible to promote ideas and feedback without resorting to screaming matches, troll-fests, or unnecessary self-aggrandizement with heavy-handed condescension. SE is much more likely to listen to reasonable posts rather than screaming matches. Speak like an adult, if you wish to be treated like one.

  2. #2
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Rayik View Post
    I really get the feeling like they are scared of what potential would be unleashed by RDM if they got really creative with it. It feels like they're handling RDM with hazmat suits, while they just toss whatever overpowered trick and ability at other jobs without a care. It just feels like every little thing we get is like a sample-sized bite, while other jobs get entire 3 course meals.
    Certain RDM's running around soloing HNM's had alot to do with this. From a developers perspective seeing someone do that, in a way that was never designed for and potentially breaking the game, will wreck havoc on any game balance if your not careful. Thus SE has been over protective of it's game balance, to the point of nearly destroying RDM.
    (3)

  3. #3
    Player Bubeeky's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    328
    Character
    Bubeeky
    World
    Carbuncle
    Main Class
    WHM Lv 92
    Quote Originally Posted by saevel View Post
    Certain RDM's running around soloing HNM's had alot to do with this. From a developers perspective seeing someone do that, in a way that was never designed for and potentially breaking the game, will wreck havoc on any game balance if your not careful. Thus SE has been over protective of it's game balance, to the point of nearly destroying RDM.
    Back at 75, I remember it was common knowledge that rdm could solo like 99.9% of game content....I think you are right that they are trying to avoid that kind of situation again.
    (0)
    Love life, dare to dream, and LIVE ON PURPOSE!
    Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.

  4. #4
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Rayik View Post
    I really get the feeling like they are scared of what potential would be unleashed by RDM if they got really creative with it. It feels like they're handling RDM with hazmat suits, while they just toss whatever overpowered trick and ability at other jobs without a care. It just feels like every little thing we get is like a sample-sized bite, while other jobs get entire 3 course meals.
    This is one of those issues that I believe stems from the fact the job has access to everything out of the box. This by itself is not much of a problem provided proper balancing mechanics are in place, but is made much worse by the fact that you can *improve* potency of whatever you do because you can swap gear mid-combat. Being in melee gear hitting things, tossing out a Cure with baseline potency and tossing out nukes at baseline potency is very different from being in melee gear, switching to a cure potency set whenever you cast cure, switch to an ele staff and MAB gear if you cast a nuke, change to FC set to get your buffs off, switching to your stoneskin set for max stoneskin potency, etc.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.