Page 38 of 171 FirstFirst ... 28 36 37 38 39 40 48 88 138 ... LastLast
Results 371 to 380 of 1709
  1. #371
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Far as TP feed goes, I'd just be happy with a trait where, upon landing a crit, the mob has its TP reduced by some amount. This could be subject to resists, some mobs could even be immune to it, but the ideal effect should be that the RDM technically doesn't exist when it comes to the mob's TP growth, but they're still otherwise offering their damage. It's basically a subtle blow variant in that regard.

    Even building on Enspells, continuous Enstone strikes could up Slow potency, Fire for Addle, and so on. It's not something completely without precedent if you look at COR's Quickdraw.

    I'm still partial to my old idea of Enspells building toward a point pool we can invest in either offensive (stronger debuffs and nukes) or defensive (more potent buffs [See: Indirect Haste II] that last longer) boosts.
    (0)

  2. #372
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Duelle View Post
    This should be more a trait attached to Enspells rather than a completely separate spell. Provided enfeebles get a facelift, you could have an enspell slightly increase potency of enfeebles cast by the RDM already on the target and renew their duration per hit. Once you hit the extra potency cap, you're basically renewing the duration of enfeebling effects on the target.

    Rather than lessen TP gain, I'd like to see something that "breaks" or destroys some of the TP on the mob. Something like:
    Hate to dog on you but you just described COR and DRK. Both are really fun to play when you think of them like a RDM.

    RDM/COR would have been awesome if we could use Quick Shot with a Bow. I would personally love Marksmanship on a RDM so that we could do that.

    Absorb TP is a really good spell and very available to RDM. RDM/DRK is a lot of fun and I would advise anyone to try it out instead of just doing /DNC and /NIN.

    One of the biggest problems that I have with RDM right now, is that if I wanted to play 'smart' I would be /NIN or /DNC, or just not play RDM at all. Both NIN and DNC have their overwhelming strengths because of how good dual wield is and shadows/sambas are just really good no matter what they are subbed on. But /DRK feels a lot more like what I always wanted my RDM to be. My DRK as well, for that matter.

    I get really good magics, including a stun, the ability to gain TP on offensive magics, actual JAs, and bonus attack damage. You also don't feed as much TP as I do, but I can absorb it from the mob.

    BUT You will out DPS me. My weapon skills may hit harder. If we both have an Almace, you win because you will get an offhand hit with your dual wield. I can throw all of my JAs, and I do and love doing it, and still get the higher WS damage. But I'll take half of my life in damage to do so and people won't think it is appropriate for me to use my own cures on myself.
    (0)
    Last edited by ManaKing; 06-07-2011 at 04:11 AM.

  3. #373
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Quote Originally Posted by Seriha View Post
    Far as TP feed goes, I'd just be happy with a trait where, upon landing a crit, the mob has its TP reduced by some amount. This could be subject to resists, some mobs could even be immune to it, but the ideal effect should be that the RDM technically doesn't exist when it comes to the mob's TP growth, but they're still otherwise offering their damage. It's basically a subtle blow variant in that regard.
    Only issue with that is outside of abyssea this trait will rarely ever activate since Rdm has crap for dex gear and will likely never even get CLOSE to where Dex-Agi matters.
    (0)

  4. #374
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Supersun View Post
    Only issue with that is outside of abyssea this trait will rarely ever activate since Rdm has crap for dex gear and will likely never even get CLOSE to where Dex-Agi matters.
    Maybe if you absorbed DEX and then absorbed AGI like i do, you wouldn't have that problem.
    (0)

  5. #375
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Could do that, or use the eventual Gain-DEX. And as I babbled on Alla with Hyrist's hinting, Enthunder could add a crit rate boost reflective of the damage you deal, so 21% if you can do 21 damage with it.
    (0)

  6. #376
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Seriha View Post
    Could do that, or use the eventual Gain-DEX. And as I babbled on Alla with Hyrist's hinting, Enthunder could add a crit rate boost reflective of the damage you deal, so 21% if you can do 21 damage with it.
    Gain Dex is going to be great for me, but I will point out that absorbing dex and agi raises my Dex 20 points and lowers their agi 20 points. That's a 40 point difference for calculating crit.

    Also, for those that don't know, you can stack gain and absorb stats. Also, you can absorb more than 1 stat at a time. I do gain MND, abs MND, STR, and lastly INT on mobs before I do Sanguine Blade. You hit much harder.
    (0)
    Last edited by ManaKing; 06-07-2011 at 04:20 AM.

  7. #377
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    I still think our lack of Fencer and extremely poor shield selection is one of the things that needs to be fixed. If you could get stats on a shield that were as good as on a weapon, I don't think we would need NIN or DNC as the default subs for front line.

    As a whole, I think RDM is lacking and it needs to stop using NIN and DNC to cover it's deficiencies.
    (0)

  8. #378
    Player Stylin's Avatar
    Join Date
    May 2011
    Posts
    83
    Character
    Stylin
    World
    Carbuncle
    Main Class
    RDM Lv 99
    Quote Originally Posted by ManaKing View Post
    If you could get stats on a shield that were as good as on a weapon, I don't think we would need NIN or DNC as the default subs for front line.
    That's really a problem with shields as a whole.
    (2)

  9. #379
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Actually, in terms of an Anti-TP debuff, I was thinking more along the lines of an anti TP MOVE Debuff.

    In this respect, we can take a page straight from Addle: Increase "casting time" for TP moves and reduce it's the TP Move's effectiveness. (Blind is covered, so in this sense, a reduced TP modifier for the enemy's moves?)

    Having that debuff would really offset our impact on the enemy TP moves especially if we can increase it's effect by using a corresponding enspell (be it Enpain like my previous suggestion, or just integrating it into our current Enspell line or add another tier that does so).

    The main problem I have with existing Enspells enhancing debuffs, however, is it does not address the repeat application issues in situations that involve monsters being killed in quick succession. If it inflicted a stack-able version of the debuff instead of just enhancing an existing one, if we do end up in situations that call for monsters that are usually dead too fast to debuff, at least then we'll be able use the utility in that manner. But that can be integrated into new or existing Enspells.

    Edit: However, if we do it that way, what happens to Enaero? "chance of Silence?" Then we're going to run into proc rate issues across the board.


    As far as Ninja and Dancer. I have absolutely no problem as these classes as subjobs, but I tend to keep my subjob usage variable depending on my circumstances. I'm not beyond using /blm in situations I might needs Ga spells or /war /blu /pld in various circumstances. I don't view it as making up for deficiencies as much as helping a generalist push in a specific direction for a specific purpose.
    (0)
    Last edited by Hyrist; 06-07-2011 at 04:52 AM.

  10. #380
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Drk certainly has a time and a place.

    Sometimes being able to melee and stun is just that valuable.

    I will say though that I would use /Drk a lot more if our Dark Skill wasn't so trashy. For most things it's really hard to justify an Abs spell with only a D in dark magic
    (0)

Page 38 of 171 FirstFirst ... 28 36 37 38 39 40 48 88 138 ... LastLast