Didn't Doom already disprove this? With hard numbers? The rest of your "facts" are spot on though.
Why does it always go back to HNM's? Aren't these the same NM's that not even actual DD's are even melee'ing on due to tp feed? There's a bigger game out there than just HNM's, and by being a versatile hybrid we can use magic in situations where melee is not viable. We're not asking for RDM's to be "gods", we're not asking to melee 100% of the time, on 100% of the game's content. If that's what you really think, you have seriously misread a majority of the debate. We're not all Duelle. I like Duelle, but I don't agree with his approach. I think you are unfairly exaggerating this entire topic.
Missing the point of RDM melee entirely. Not sure of you realize this, but by auto-attacking a mob, you don't have to actively attack something in lieu of spellcasting; the attacks come on their own, in between spells. Fast Cast, a native trait that RDM excels in even without gear, does wonders for this. Unless you are running some script/app whatever that has you absolutely casting a spells every single millisecond of the game. RDM melee damage is supplemental; it's like an extra DoT, that just happens to feed mad tp to the mob. This is not practical in the current phase of the game, and we are all aware.
The anti-melee side seems to think that we magically stop casting spells the moment we step up and swing. Casting spells does slow down the rate of our melee attacks, but they're still there. A clever rdm can even time their spells to coincide with their attacks better. Mindblowing concept, I know.
Speaking of fallacies... The Devs are already working on the mage-side of RDM. They have been for a long time, and when 99 rolls around, RDM will be an even more powerful mage than before. What is OMG SO TERRIBLE about that fact that the Dev's are FINALLY paying some attention to a broken, unbalanced piece of the game? RDM melee has been there since day 1. It's been mistreated and ignored for a long, long time, maybe they're trying to set the record straight? Is it really so impossible to imagine that the Dev's could possible be looking into multiple aspects of a job simultaneously? They've already said they are working on enfeebles and enhancements. There are still several levels to go. Seriously, let us have our melee update for once, for crying out loud. It's not like the job is finished after this update; the game will continue to get updates even after lvl 99 is reached. Chill.
I've said before, I respect your skills and knowledge on the job. But really, you have been one of the loudest, most arrogant and condescending anti-melee voices on this entire forum. Whenever someone even mentioned how to possibly make melee viable, you came in on your high horse stomping and shouting down anyone who disagreed with you. If another thread gets made, you'd likely run in and crap all over it too. You have had a very heavy hand in turning this thread into a warzone, instead of simply letting those "few" of us who enjoy melee, ya know, actually have a discussion about melee. The fact that even SE sees a need to at least make some kind of adjustment in melee's favor just isn't even enough for you. You have to have the job your way or else. It seems impossible to you that you are somehow not a doctrined, deputized official SE authority on the job, and that other people may play the job differently than you.
I honestly think RDM melee could have been more viable before now, if players were allowed to actually discuss the obstacles we face, without getting shouted down and suppressed every time we bring it up. If we could find the reasons exactly why it doesn't work without having to defend ourselves from getting trolled every other post, we probably could have found a better resolution to the entire situation a long time ago.


Reply With Quote


