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  1. #1351
    Player
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    Mar 2011
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    1,003
    Stop double posting.

    For real, it gets old.
    (0)

  2. #1352
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by BorkBorkBork View Post
    Any thought to needlessly adding tp for not much gain besides saying that your meleeing? Theres a time and place for everything but unfortunately as it is rdm is not anywhere close to being a light DD unless you have a emph. Even then most likely you have a job thats "currently" more helpful. There was a time and place for rdm melee mainly as a tank and maybe there will be again but people need to step back and realize what rdm currently is and accept it until SE finishes balancing the jobs.
    The average DMG of a sword is roughly half of 2-handed weapon of same level but attacks almost 2x as much. If one dual wields swords with some accuracy and DEX gear then the damage output of RDM melee can be almost comparable to a DD 2 handed weapon of the same level assuming both swords are the same exact weapon, not even counting adding Enspell I enhancement which affects both main and offhand. Weaponskill however is where this battle is unfortunately is lost and 2 handed weapons may out shine dual wielding. If u examine the delays between single and two-handed weapons there is almost an exact 2 to 1 delay ratio on average so I have no idea why people keep debating this as over time it all balances out to be almost the same damage. Only real difference is it takes more than one swing to do it.

    Overall if you have a weapon you should be swinging it instead of using for display only purposes. Melee is in some ways another form of damage over time. I mean if a mob has like 50k hp and u only have 1 person dealing 50dmg it will take u 1000 attack rounds, 2 ppl 500, 3ppl 330 and so on and so on. You deal more damage in shorter amount of time killing the mob faster overall and anybody that isnt meleeing is prolonging that battle.

    Also if I remember reading correctly on ffxiclopedia.org or some other site doesnt magic give the mob MORE TP than meleeing does? The only exception to this I think is with 2handed weapons where they give off more tp than single handed weapons and magic on a per action basis. Even still if your supposed to be some DD on the front line and worrying about feeding tp than you need to be mage so you dont get any scars on that wimpy little face of yours, LOL Seriously a DD complaining about getting hit by a TP move is hilarious to me.
    (0)
    Last edited by CapriciousOne; 08-31-2011 at 06:10 AM.

  3. #1353
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Shiyo View Post
    I don't understand how this thread is 134 pages long when every piece of RDM's AF3 has caster stats on them and not a single piece has any melee oriented stat at all. Take a hint?
    Sadly only set I have is that teal saio set with the int and mnd boost to help my enfeebles stick more to aid me in my meleeing (blind 2/paralyze 2, slow, etc) If anybody needs to take a hint though it is SE more than anybody else.
    (0)

  4. #1354
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by cidbahamut View Post
    1. Because one is more effective while the other ends up being detrimental to the success of the task at hand.

    How is it detrimental when both are able to contribute to the successful defeat of a mob by increasing dps even if one does less damage than the other? Last time I checked Aero IV + Melee is still better than just Aero IV alone and vice versa. As long as the mob doesnt absorb the damage and heal itself as a result, any additional damage per attack round is anything BUT detrimental. Unless you are referring to getting hit more often as detrimental than if one is worried about getting hit than they really shouldn't be fighting the mob in the first place should be healing. Short of the high evasion and shadows of THF and NIN you should expect to get hit and hit hard or maybe i'm wrong.

    2. You can believe in the heart of the cards all you like, but that won't change the fact that you don't use scissors to beat rock.
    This isnt Rock Paper Scissors and that game always was dumb to me because a rock can cut paper yet it loses to it? Complete bs, LOL In any case if my scissors cant beat that rock then I would seek out a stronger tool to damage the rock and thus is the point and beauty of RDM.
    (0)

  5. #1355
    Player
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    Mar 2011
    Posts
    1,003
    Go stab things in Voidwatch and let me know how that works out for you.
    (1)

  6. #1356
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by cidbahamut View Post
    Go stab things in Voidwatch and let me know how that works out for you.
    Yeah, right! 90% of jobs don't/can't melee on VoidWatch NM's so point = VOID.
    (1)

  7. #1357
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Daniel_Hatcher View Post
    Yeah, right! 90% of jobs don't/can't melee on VoidWatch NM's so point = VOID.
    You got a better benchmark for level 90 content that isn't lolAbyssea?
    (1)

  8. #1358
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Quote Originally Posted by cidbahamut View Post
    You got a better benchmark for level 90 content that isn't lolAbyssea?
    Dynamis?

    Some of those NMs in there are probably a more realistic gauge of what to expect from 90+ content that's not Voidwatch
    (0)

  9. #1359
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Also if I remember reading correctly on ffxiclopedia.org or some other site doesnt magic give the mob MORE TP than meleeing does? The only exception to this I think is with 2handed weapons where they give off more tp than single handed weapons and magic on a per action basis. Even still if your supposed to be some DD on the front line and worrying about feeding tp than you need to be mage so you dont get any scars on that wimpy little face of yours, LOL Seriously a DD complaining about getting hit by a TP move is hilarious to me.
    From what I recall, any damaging spell gave a mob 10 TP. Subtle Blow would, funnily enough, subtract from this number. However, I don't know if the recent AGI modifications have affected this, but things like multi-hit BLU spells were notorious for TP feed since Bludgeon landing its 3 hits would give 30, Disseverment 50, and so on. It'd be easy enough to test with Charm and checking pet TP, though.
    (1)

  10. #1360
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    The AGI buff affects that iirc, even under 25% HP I couldn't get empty in Vazhl to tp in less than 12 casts of dia 2 doing at least 1 damage (if it was 10tp per cast, it should have tp'd every 10 spells).
    (1)

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