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  1. #201
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    See thats what a lot of us melee are looking at, thankyou Quetzacoatl. We want acknowledgment that there are issues, and its not so much the class itself as the hand we have been delt. Gear is an issue, weaponskills are an issue, and our other abilities/spells are a blessing and a curse!

    We arent expected to buff ourselves, we are expected to buff others, but on paper this spell could offer some good things. Rdm with good haste gear can be rocking 40% haste, and if allowed to sub nin, dual wield III, so it can add up pretty decently on attack rate, add in multi-hit procs with some okay weapons, and we are okay DOT fighters, but even in my ws gear on rdm (im not a CDC rdm, i cant be bothered to get it) my death blossoms clock in at 1100ish with dia III on bats in zeruhn, is it amazing? nope, my drk does that in its sleep, but i certainly used to build tp faster than my drk before the last resort adjustment, though it is handy too when i can do some damage in situations where i dont need to do magey things.
    (0)

  2. #202
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Duelle View Post
    Tell that to the developers, not me. It may not be the same guys that took years to realize "hmm, maybe call wyvern as a 2 hour ability was a bad idea after all...", but their influence certainly lingers, and the fact that there's been changes in the developer team yet nothing of substantial change outside of more jugs for BST, avatar favors and abyssea as a whole tells me they're sticking to their guns. They're not going to suddenly say "RDM should get AoE versions of their buffs" (which is as likely as DRK getting getting changed into a tank job); at least, not in -ga or -ra form. Hence my support for the buff sharing/spread/copy idea.

    On a personal note, -gas and -ras don't make sense on RDM. Again, the concept of RDM shows it forgoes higher tier spells in exchange for martial prowess. -gas and -ras easily fall into that category.
    Doesn't RDM have -ga's on older FF's? now I know they were rather powerful on the normal RPG's but they were no different to other spells in that they got low tier -ga's but not the higher ones.
    (1)

  3. #203
    Player Bubeeky's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    328
    Character
    Bubeeky
    World
    Carbuncle
    Main Class
    WHM Lv 92
    Quote Originally Posted by Daniel_Hatcher View Post
    Doesn't RDM have -ga's on older FF's? now I know they were rather powerful on the normal RPG's but they were no different to other spells in that they got low tier -ga's but not the higher ones.
    The thing about that is though, they didn't get their own spells, it was just a mishmash of low level magic (like Tier 2 or 3) that whm and blm could use and the tradeoff is that they could cast two spells in one round.
    (1)
    Love life, dare to dream, and LIVE ON PURPOSE!
    Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.

  4. #204
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Hitting things with a sword while wearing red pants is starting to actually sound like being a Red Mage again. This isn't "the fix", but it's a damned welcome addition. I'm eagerly curious what the "WS Adjustments" portion of the update is going to entail.
    (3)

  5. #205
    Player VraeliaRDM's Avatar
    Join Date
    Aug 2011
    Location
    Bismarck
    Posts
    21
    Character
    Vraelia
    World
    Bismarck
    Main Class
    RDM Lv 99
    To be honest, Temper was a FF1 RDM-only spell that granted you more 'hits'. It was only natural that SE would have gave RDMs this ability. However, I wish you could cast it on others as well as yourself. This would make RDMs more beneficiary again. Further more, RDM solo with Dual Wield with Temper with good Swords equiped....this is a good thing for RDM. I sometimes love going off on my own and soloing things, just to test my might as a RDM. This is a good advancement for us, RDMs. Thank you, Square Enix.

    For WHMs and BRDs to get Addle, I am quite mad over this. I thought RDMs would get something that was so beneficial that would let us RDMs be back in the 'need' position. I guess not anymore. Thanks, SE.

    For Reraise 1, and Raise 2, we should have got this long ago. If not Raise 2, Reraise 1, since we have learned Raise 1 at what...37 level? Can't remember. <.<

    Cure V, RDMs don't need this. RDMs need some sort of Healing bonus with the already learned Cure Spells. But don't let it be overpowering to make the WHM be out of a job.
    (1)

  6. #206
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Rayik View Post
    Hitting things with a sword while wearing red pants is starting to actually sound like being a Red Mage again. This isn't "the fix", but it's a damned welcome addition. I'm eagerly curious what the "WS Adjustments" portion of the update is going to entail.
    By red pants you mean Nashira? Or do you plan to be TPing in pants with 0% haste? Also those 3% haste ta/da pants are better than nashira, so are ASA haste/acc pants. You should have cure potency on them anyways, so you can't make acc/haste ASA pants

    Actually, when the hell did a RDM ever melee in red pants? None of our AF gives us any beneficial melee stats.......
    (0)

  7. #207
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    He meant it in reference to the rhetoric someone put forth earlier of "Hitting things with things while wearing red trousers".

    Now hush.
    (1)

  8. #208
    Player Malacite's Avatar
    Join Date
    Mar 2011
    Posts
    228
    Quote Originally Posted by Sp1cyryan View Post
    Generally people who don't like something will actually present an argument instead of "FUX MAN DIZ SUX!" and then the opposite opinions might say something.

    The spell is not even out yet so you can't call it trash with any justification or creditability. Stop being so ignorant for five seconds and we will all thank you for doing something right.
    Right, because OAT is going to just magically fix RDM's front line problems and bring it to the forefront.

    I guess I give you guys too much credit in assuming you can infer as to why it's bad. Seemed pretty self-explanatory to me.

    This is at best, a soloing tool. And a mediocre one at that, if it doesn't stack with DA/TA/WS.

    Let's not address the glaring issues of low sword skill, no access to the good sword WS without the correct sub job (not counting Chant), or subpar melee gear choices (while BLU gets access to prime gear and basically functions almost identically to RDM in most respects). How about letting RDM at least equip Homam gear as a start, maybe even Ocelot/Loki's Kaftan, since those are in RDM's armorclass but are locked out to the job.


    Even with prime melee gear (and RDM can build a decent set though it takes dedication) you still fall short of other melee jobs by a good deal, including PLD.


    So why give us this half-assed spell that might have given RDM more room to contend with BRD for the support role? At least if you could cast Temper on an Ukon War you would likely see a dramatic increase in damage - particularly if it stacks with other DA buffs (yes DA has diminishing returns but it's different when you're getting it from external sources instead of gear - you're not penalizing yourself in any way).


    Again, the lack of accession functionality is disappointing but not the least bit unexpected. There's just no excuse for not being able to target it though, unless SE intends to give RDM a slew of more single-target buff spells.

    Though again, why do this in party-based game, and for what is arguably the strongest soloist job?
    (1)

  9. #209
    Player Malacite's Avatar
    Join Date
    Mar 2011
    Posts
    228
    Quote Originally Posted by VraeliaRDM View Post
    To be honest, Temper was a FF1 RDM-only spell that granted you more 'hits'. It was only natural that SE would have gave RDMs this ability. However, I wish you could cast it on others as well as yourself. This would make RDMs more beneficiary again. Further more, RDM solo with Dual Wield with Temper with good Swords equiped....this is a good thing for RDM. I sometimes love going off on my own and soloing things, just to test my might as a RDM. This is a good advancement for us, RDMs. Thank you, Square Enix.

    For WHMs and BRDs to get Addle, I am quite mad over this. I thought RDMs would get something that was so beneficial that would let us RDMs be back in the 'need' position. I guess not anymore. Thanks, SE.

    For Reraise 1, and Raise 2, we should have got this long ago. If not Raise 2, Reraise 1, since we have learned Raise 1 at what...37 level? Can't remember. <.<

    Cure V, RDMs don't need this. RDMs need some sort of Healing bonus with the already learned Cure Spells. But don't let it be overpowering to make the WHM be out of a job.

    http://finalfantasy.wikia.com/wiki/Temper


    Not RDM exclusive, and it raises attack by 14. doesn't give extra hits. As I pointed out in the other thread, it's really sad that SE seems to think RDM needs more self-enhancing magic, rather than party buffs. I mean we all know how much RDM sucks at soloing right?
    (0)

  10. #210
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    What the heck, Malacite? It's a RdMelee buff. That's all. Nothing is going to "Bring Red Mages to the forefront", ever, but this is certainly a buff to those players who feel like whacking things in their spare time. Anyone who thought this was going to be a party buff is mildly deluded. There's optimism, and then there's thinking that Red Mage will suddenly be able to grant OAT to all of the already superpowered DDs in the game.
    (0)

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