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  1. #301
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Right, it's a sticking point because pretty much the only unique spells in RDM's line right now are Refresh II, the Merit spell line, our lolEnspell-IIs And soon to be Temper.

    All other spells are hashed out to other players sometimes before we even get them. This especially stings in the debuff department as it's supposed to be our specality, where the only thing that seperates us is the merit spells and Saboteur.
    (0)

  2. #302
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Like I said, just give us Cure 5 but remove the low enmity factor and remove the part of the formula that adds in VIT and maybe even reduce the amount that Healing Skill is factored in. In the end it'd be a Cure 4.5 with more enmity but it's still something. My DRG makes a better healer than my RDM.
    (0)

  3. #303
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    SE doesn't want to give RDMs Cure V.. fine. Give us Curasa : Restores HP to a party member. The lower the HP is, the more it will recover.

    It's THAT simple. It's not Cure V, unless the target is below 25% HP.

    WHMs can get the aoe version, Curaja.
    (2)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #304
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Kristal View Post
    SE doesn't want to give RDMs Cure V.. fine. Give us Curasa : Restores HP to a party member. The lower the HP is, the more it will recover.

    It's THAT simple. It's not Cure V, unless the target is below 25% HP.

    WHMs can get the aoe version, Curaja.
    RDM is not SCH, they never said they wouldn't give it to RDM, they did so for SCH.
    (0)

  5. #305
    Player Stylin's Avatar
    Join Date
    May 2011
    Posts
    83
    Character
    Stylin
    World
    Carbuncle
    Main Class
    RDM Lv 99
    Quote Originally Posted by Ophannus View Post
    It's a sticking point because they keep saying it'll upset game balance if other jobs get stronger cures and will ruin WHM's uniqueness yet at the same time give away everything that makes RDM unique like Refresh/Dispel/FULL STRENGTH CONVERT and now Addle. At 99 BLM/RDM will get Haste too.
    What does any of that have to do with anything? Addle is not that special to warrant such fervor. It's more or less a Plan B for mobs that can't be silenced. The fact that a majority of new NMs can't be silenced is not something to be proud that we have Addle for. Rayik already pointed out that it was never meant to be a spell unique to RDM. Considering how WHM already shares the other White Magic enfeebles it surprises me how people were blind-sided by this update.
    (0)

  6. #306
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    No, they never said that they would not give SCH Cure V. They specifically said that they would look into other methods to improve healing, but that it does not mean they will not add Cure V at a later date.
    (0)

  7. #307
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Stylin View Post
    What does any of that have to do with anything? Addle is not that special to warrant such fervor. It's more or less a Plan B for mobs that can't be silenced. The fact that a majority of new NMs can't be silenced is not something to be proud that we have Addle for. Rayik already pointed out that it was never meant to be a spell unique to RDM. Considering how WHM already shares the other White Magic enfeebles it surprises me how people were blind-sided by this update.
    To be fair just because it's White Magic doesn't mean it will always go to WHM. Gravity, and soon to be Gravity II is Black Magic and no one else got them but RDM. (not including /rdm)

    We knew Addle was going to WHM, but just saying just because it's their type doesn't mean they will always get it.
    (0)

  8. #308
    Player Stylin's Avatar
    Join Date
    May 2011
    Posts
    83
    Character
    Stylin
    World
    Carbuncle
    Main Class
    RDM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    We knew Addle was going to WHM, but just saying just because it's their type doesn't mean they will always get it.
    Of course not. I'm just saying freaking out over it is uncalled for, no matter what your stance is.
    (1)

  9. #309
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    RDM's specialty is enfeebling and enhancing yet 95% of our most potent enfeeble and enhancing spells go to other jobs. WHM specializes in healing but they have a monopoly on the potent healing spells and regens. Gravity II is probably going to be really dumb as almost nothing is susceptible to Gravity anymore unless they make it like Flash or something and have it give a super potent evasion down effect also.

    Para2/Slow2 are nice but our job's usefulness shouldn't be dictated solely based on merits. That's like making Cure5/Cure6/Esuna and Auspice merit spells. Most jobs fare pretty much the same without merits. Take away BLMS AM2 and they're more or less the same. Take away NIN's Sange or San spells, they're the same. Take away Feint or Aura Steal from a THF, they're the same. Take away Chivalry or Fealty from a PLD they're the same. But take away Para2/Slow2 from a RDM and you cripple literally the only things that make a RDM it's own class. A RDM90 is basically a BLM75/37RDM in almost every way except without AoEs.

    Everything useful that RDM has or has ever gotten is from level 1-49 which soon anyone can gain from subbing.

    My dreams/hopes for RDM:
    -Nerf Convert to be 50% as potent when subbed.
    -Make Refresh1 give 2mp/tick(makes RDM main more appealing)
    -Remove immunities to Bind/Sleep/Break/Silence/Gravity on NMs.
    -Vastly increase the potency of Paralyze 2 and Slow 2.
    -Increase the potency of Phalanx/Phalanx 2.
    -Make Enhancing Skill affect enhancing spells more.
    -Nerf Haste/Hastega spells for /WHM /RDM and upcoming /SMN.
    -Give RDM a specialist at Fencer traits. No job deserves Fencer more than RDM --the job that's actually a Fencer and has Fencing related equipment including equipment with the word Fencer in the name.
    -Add a job ability or spell(Temper maybe) that allows use of EX Sword Weapon Skills i.e Red Lotus Blade/Vorpal Blade.
    -Add an enfeeble strictly for RDM that lowers the target's Magic Defense and Magic Evasion.
    -Poison III
    -Regen III and/or Refresh III(WHM can get Regen IV and Regen merits/gear, but we're stuck on Refresh II)
    -Dispel should remove more buffs relative to enfeebling skill(RDM and SCH ONLY)
    -Increase Healing and Elemental skill to B- or B+.
    -Increase Sword skill to A-, leave Dagger at B+.
    -Increase Shield Skill to B-.
    -Increase Parrying Skill to B-.
    -Increase Enhancing Skill to A+.
    -Allow Gain-Stat spells to not only be able to be casted on self, but also single target as well like Regen/Refresh.
    -Haste 2 at 99.(This should only happen if Haste for /WHM40 and /RDM48 is not weakened, why should /NIN's Utsusemi Ni be reduced to 3 shadows and /THF's Sneak Attack reduced but /RDM and /WHM's Haste are full strength?)
    -Scale Blink to grant more shadows every 100 enhancing skill or something. It could be 4-5 Blink Shadows at around 400 skill making it not a completely worthless spell at higher levels.
    -Increase base for Stoneskin, nobody wants to carry around 4 pieces of gear to enhance Stoneskin. Some of these pieces are hard to obtain because nobody does Campaign Ops.
    -Make Spontaneity a 5 minute recast. 10 minutes doesn't make it a useful tool, it makes it a novelty like Circles/Breakers for SAM/DRK/DRG/PLD. Sekkanoki is a miniature Meikyo Sishui and is a 5min recast but Spontaneity, a miniature Chainspell is a 10 minute recast. Which is the stronger ability? The one that can be used to make a 4,000 damage light skillchain with 200% TP every 5 minutes or the one that lets you instant cast a Cure 4 or a Sleep 2 once every 10 minutes?

    In summation, the only reason anyone would allow a RDM into an alliance at 99 would be for Paralyze2/Slow2 and Dia 3 only. At 99 BRD/SMNs will be able to March 3/March2 along with Hastega'ing the alliance. Even BLM/RDMs can haste. Refresh II won't matter because all mages are /RDM for their own Refresh and Convert. Along with their AF3 which gives +2 Refresh, Refresh II spell on RDM is superfluous. RDM's can't heal or nuke anything important without Cruor buffs and Atmas outside of Abyssea. We have C- Elemental magic and second-rate access to MAB gear outside of our Empyrean armor. We can hardly heal, we can barely nuke, our enfeebles are tepid and lackluster, our melee/swordsmanship is extremely underpowered for anything outside of casual soloing. Despite having the highest enhancing skill in the entire game, none of the spells we can cast on others is affected by enhancing skill(Refresh/Regen/Haste) aside from a merit spell, which even with 5/5 merits is equal to a SCH's Phalanx+Accession and WHM gets AoEs of all of our good enhancing skills (Boost-Stats/Bar-Spells).

    RDM is a Paralyze 2/Slow 2/Dia 3 machine at 90, and that's all. Our entire job's usefulness is based on 3 merit spells and nothing else.
    (0)

  10. #310
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    No on Gains to others, Haste II, Cure V, and just trying to nerf shit because you're unhappy. I'll be one of the first to point out the pending homogenization between RDM and SCH come 99, especially with the insistence that RDM should never draw a sword according to some, but that's more or less justification for RDM to grow its own way instead of cutting everyone off from nearing what it was.

    There are still a lot of potential enfeebles SE could tap into, some existing on other jobs like BLU, while others we've mulled over here and elsewhere. I see this path as being far more feasible than the spiel about being demi-god buffers, but it all hinges on SE actually trying to make enfeebling be worth something, or dare I say, required. Whatever comes of it, I want the possibility of multiple RDMs being present to be considered, so new enfeebles could be built up to an ultimate potency with multiple casts like DNC steps instead of lamely having no effect.
    (3)

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