ITT Eleseal does not exist, and does nothing.
i would like to thank se for temper. it's a step in the right direction and i hope that se will add more spells like temper that stack with each other which offer other melee capabilities through magic.
a lot of people forget that rdm is a mage that can melee through using magic, this is the rdm method of meleeing, but se has left that aspect untouched for years. if se were to add more spells like temper than maybe rdm's wouldn't have to borrow their melee capabilities from their subjobs.
imagine if se next added a magic spell that gave us dual wield for a time. the spell would give us a spectral magic dagger in our off hand. the theme of rapier and main gauche fencing (sword and dagger.) the magic dagger's delay and damage could be based off our enhancing skill thus giving the skill a bit more value.
Player
That has now officially confused me. Some of the anti-melee group claim we cant afford to lose the m.acc from the ele/hq staffs, but others say "nobody needs that much m.acc" so which is it really? I dont mean in a mechanics sense, i personally can land enfeebles pretty reliably with either a sword/dagger or staff equipped, but i mean, we as a group should be able to agree if we have enough magic acc or not with capped skill.
It's because everyone takes the context regarding the "ideal" situation of a persons post differently. Everyone has their own ideas on what exactly is considered a "trash" or "too weak" mob, everyone has their own idea of what would be considered an "ideal" melee RDM as well as a "ideal" mage RDM, everyone interprets what they think is "ideal" way to act in any given situation, and everyone interprets the average view of the players performance based on their own ideals and what the majority of the server playerbase thinks works best.
It's not too surprising to see alot of contradictions in different posts, even those who contradict themselves somewhere down the line. Best way to deal with it is just try and be general about it because if you try to lead into one specific situation that might warrant or not-warrant a particular instance people usually come out of the woodwork saying your cutting-teeth or they completely misinterpret it. It still happens, but I doubt anyone want's to sit there explaining every specific scenario where something could be applied just to be followed up with more misinterpreted arguments.
At 51 in old style XP parties you needed the m.acc from staves. At 75 it was largely unnecessary unless the target was highly resistant to that particular element. Mostly it's been used as a fake argument by the anti-melee crowd to get a sword out of the RDM's hands. We have 0 staff skill, forcing us to wield a staff prevents us from engaging the monster, thus they auto-win the debate by using that as an argument. Now we have so much +skill to go with our base stats that accuracy isn't an issue anymore. It's that the NM's have built in resistance to anything that counts, and nothing you do will overcome that. I've done double +50 m.acc atma's and 400+ enfeebling skill and stuff has still resisted things like para / silence / bind / grav / sleep and sometimes addle and slow (depending on the NM's alignment). It's just what SE does to NM's, they make them immune to most things. The most common enfeebles that I've used are Slow II and Dia III.
So messed up that BLM's 10min JA is used to proc a spell from a sub. That speaks volumes about how "useful" it is for anyone else.Therondy?
Well...not, us. Meant at the Blms loling at it.
But yeah, other then stealing Brds chance at a grellow party not much lol.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |