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  1. #191
    Player saevel's Avatar
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    Apr 2011
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    Quote Originally Posted by Daniel_Hatcher View Post
    Thank heavens for the block user function.
    OMG thank you, I didn't know it even existed.

    Just added Shiyo and will add more as they appear.

    I'm up for a healthy discussion with anyone, will ever debate the pro / con of just about anything. But I will not waste my time with trolls. I find the best way to deal with them is to ignore them and deny them the attention they crave. If everyone just ignored the trolls they'd eventually die off and go away.
    (0)

  2. #192
    Player Sp1cyryan's Avatar
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    Mar 2011
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    Quote Originally Posted by Shiyo View Post
    I'm pretty sure anyone who isn't completely insane can realize why it's epic fail.
    This is not a case of a certain someone saying they are too good to change gear. That is real fail, and this is down to opinion at the moment. So I am not sure why that makes those who are not opposed to this being single target insane and epic fail.

    Then again I guess I lost my mind a long time ago.
    (1)
    Last edited by Sp1cyryan; 08-25-2011 at 09:41 AM.

  3. #193
    Player Malacite's Avatar
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    Mar 2011
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    228
    How is Temper being single target only not a total failure, especially after SE going on about how RDM was going to be master enhancers?

    Of themselves? Yeah, because that's oh so useful in a party situation. It's not the Accession clause (that I don't mind, it's RDM only after all so it shouldn't AoE) it's the self-cast only that's complete nonsense.

    So hurray for yet another trash spell to "help" frontline RDM in lieu of addressing RDM's actual problems in that area.
    (0)

  4. #194
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    Square gives jobs things to make them more rounded at times, even if they dont make sense, the difference, is while this doesnt help YOUR party setting, its by FAR more useful than some blunders they have been guilty of. So quickly we forget shield mastery with our D,E,F defensive ratings. But i guess you prefer the willy wonka approach, rather than being thankful you got another nuke, and possibly more traits, and the recent buff to fastcast, you all just see this as getting nothing. So it makes me happy to say it this way. "ITS ALL THERE, BLACK AND WHITE, CLEAR AS CRYSTAL! YOU GET NOTHING, YOU LOSE! GOOD DAY SIR!"

    http://www.youtube.com/watch?v=M5QGkOGZubQ

    Now that we can get over the crying, im going to say this. You get nothing aside from a new nuke and an extra raise. However your ability to play a mage rdm has not been altered in any way, because as you all say, you dont want to melee anyway, and this did not take anything out of the mage side to implement. Its a waste of mp to cast? waste of gil to buy? Heres a thought, dont buy it, dont cast it, and certainly dont complain that they had atleast the thought to give you a gift and to not retire your job or its functions as you like. You kind of people are the ones that complain at getting a gift-card for your birthday, well we all would like money, its the thought that counts. They saw some of the community unhappy, felt it was a justified desire, and improved it, now granted now, other memebrs of the RDM community is unhappy, but not everyone is unhappy. Honestly all i got to say is if you want to be a buff job, go bard, and if this is the changeover to start the reign of rdm melee glory, then allow me to be the first to say it in anticipation, its been a long time coming and i know a lot of the pro-melee croud want to say it, but im saying it now.

    Shut up, nobody cares if you want to mage better, its been a long time since redmage got anything mage related for content, clearly they dont care about your woes, and you should just go level another job and leave us to play our job right.

    That felt good, that may not be the case right now, but with substituting of mage for melee, its something ive heard too many times, how does it make you feel to read that line? well you are mad now so im betting it pissed you off. Let it sit quietly and fester a few years, they said you can buff, but you cant do that, they gave you access to enhancing gear and nothing to use it on, you should throw out that gear and level brd or cor.

    All im doing is treating the anti-melee croud the way we have been treated for years, how about you take that promise to be a buffer, like we took the promise that we would be able to use our swords, and sit on it, wait a few years, maybe then they will chose to acknowledge you. Rant over.
    (6)

  5. #195
    Player
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    Mar 2011
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    Too many people in here are bitter and out for vengeance rather than intelligent game design. Take your personal vendettas and collectively shove them.
    (2)

  6. #196
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Just look at the people making the snide / trolling comments, seriously. You have BLU's, WAR's, MNKs, NINs, DNCs and every other job in the spectrum crying and throwing a hissy fit that they aren't getting temper *cough* I mean RDM isn't going to be able to cast it on them. They point and blame the older RDM's for it, so guys be prepared for some real back-lashing going on in-game after this update. I'm come to the conclusion that these people would prefer SE to delete the job RDM from the game then for SE to buff the melee aspect of RDM. Once your faced with that kind of ignorance you can't rationalize with them, just click ignore and go on your way, not worth the effort to respond anymore.
    (3)

  7. #197
    Player Supersun's Avatar
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    Mar 2011
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    522
    I know, it hardly makes sense that people are this adamant about Temper being self-cast only when not even us receiving shield mastery got half as much attention.
    (3)

  8. #198
    Player Sp1cyryan's Avatar
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    Mar 2011
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    Quote Originally Posted by Malacite View Post
    How is Temper being single target only not a total failure, especially after SE going on about how RDM was going to be master enhancers?

    Of themselves? Yeah, because that's oh so useful in a party situation. It's not the Accession clause (that I don't mind, it's RDM only after all so it shouldn't AoE) it's the self-cast only that's complete nonsense.

    So hurray for yet another trash spell to "help" frontline RDM in lieu of addressing RDM's actual problems in that area.
    Generally people who don't like something will actually present an argument instead of "FUX MAN DIZ SUX!" and then the opposite opinions might say something.

    The spell is not even out yet so you can't call it trash with any justification or creditability. Stop being so ignorant for five seconds and we will all thank you for doing something right.
    (2)

  9. #199
    Player
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    Aug 2011
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    Quote Originally Posted by Supersun View Post
    I know, it hardly makes sense that people are this adamant about Temper being self-cast only when not even us receiving shield mastery got half as much attention.
    A lot of the new job traits have been given out seemingly at random, and most are useless even on the "right" job, so that probably just felt like par for the course for most folks.

    Also, this topic isn't even a discussion about game mechanics or anything else anymore, just people yelling nonsense at each other. It's less than startling that Red Mage received a new self-cast spell to enhance it's melee damage. Even if Temper is 100% Double Attack, it won't be the ridiculous buff that some of the Coalition for Hitting Things with Things while in Red Trousers members would like to see.

    It would have been neat for this spell to work on party members, but this outcome was way more likely. Almace users just got a cool spell. Good on them. I don't see what the fuss is about.
    (0)

  10. #200
    Player Quetzacoatl's Avatar
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    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    To be quite honest, my stance on the whole RDM Melee situation is, I'm neutral to it. And after looking into Temper being self-target only, it made me contemplate a few things, especially in my outrage thinking that we still won't be getting a spot in abyssea because of our lack of buffing options on the backline.

    I'm condensing a bit of this in hide/show boxes to reduce "tl;dr" syndrome and "ZOMG WALL OF TEXT" disorder. I don't want to double-post, so I provided a summary at the bottom if you want skip the big details. In any case, I doubt the Community Reps want to spend the time to read this post in particular, but you know what? To hell with it, I'm doing it anyway.

    Foreword
    I used to be all about it in the level 75 years, especially when I did campaign, experimented with party grouping, and areas where it would be beneficial with minor risk. And yes, a few degrees of soloing. Before abyssea we were presented with many opportunities to do it, with a respectable selection of gear to use for it, even when the stigma of the idea of a "magical swordsman" wasn't optimal for the endgame side of the game. In fact, 80% of the time, when we see a rapier-wielding, classy-suited figurehead point their weapon at a gigantic fiend, a group of heavy-armored soldiers would laugh at this person. And that's really the big problem- the more seasoned players will always find a way to optimize the specialties of all the jobs that are laid out to them. So, this Estoqueur in Red is probably smirking. Why?

    The Duelist has a few tricks up their sleeve- Crippling the monster with debilitating Enfeebling Magic and the ability to magically Enhance their prowess of their own abilities and allies. Normally their weapon would break, trying to pierce the stiff hides of these abominations. So they have this magic to fall on, on top of a few things they learned from a few White Mages and Black Mages. Hell, they even concocted some of their own exclusive spells. Spells they wish they could use more effectively in the frontlines, too.

    Issue Number 1:
    Spontaneity is a good start in the right direction, though I honestly doubt it will be a stand-alone JA that doesn't wear off after a spell is cast. The key word in the description would be "occasionally" reduces casting time if it were so. Not to mention, Red mage is a job that has a long casting cycle of enhancing magic to cast on party members. This answers the call to RDM having some form of faster casting stacking on top of, and the icing on the cake in terms of removing the cap on Fast Cast.

    Too much time casting = loss of DPS which = lower damage output. The less time casting means the more time you can get to doing something else- like nuking. And that also rules out the Melee option, since Estoqueur+1/+2 gear has now given RDM more Magic Attack Bonus options through gear. And that brings another thing- Melee gear selection.

    Issue Number 2:
    Red Mage is not expecting to outclass a Warrior or Monk in physical damage (Elite Melee RDM vs Naked MNK anyone?). Let's be real with that. But with the Advent of Almace being used, we can certainly see some potential to at least add in something extra. Mainly, as the other side of the coin to Blue Mage. Blue Mages throw out their High-power Physical Magic and drop on magical healing magic that rivals most support healing, while Red Mages take advantage of their Enfeebling and Enhancing Magic to turn the tide. The big concern here, however, is feeding TP to the monster. While BLU or any other sword user is widely viewed as an exception to the TP-feeding stigma, RDM ultimately suffers from it.

    Because of the ratio in which subtle blow is applied to a Melee hit, it is often considered undesirable as usually more unnecessary Melee hits would give more TP to a monster that would possess dangerous special attacks. There isn't an easy answer to this one, except perhaps...adding a degree of subtle blow to Composure? Even if the bonus is small, it would do more to prevent TP spam, especially in this scenario:

    If a RDM is doing 500-something on a Chant du Cygne in Abyssea...okay, they're clearly doing it wrong, because they're wearing gear suited for the Backline role. Personally, I'd look at a minimum of 2200-2500 damage on Chant du Cygne to be decent in Abyssea. But it's not like RDM wants to do it wrong. This issue is where meleeing on RDM gains its overwhelming notoriety. The job just has such a small selection of gear to support its ability to deal respectable damage.

    At the very least, the game should let RDM share some of the gear that jobs like THF/BLU/DNC could use. I'm already snickering at the thought of my RDM wearing Loki's Kaftan. While this certainly doesn't seem like an option in the eyes of the players, if RDM were able to get these goodies, its competition will always pull ahead as its competitors should. As long as RDM has the ability to keep up with enfeebles and enhancements, what would it hurt except monsters?

    Issue Number 3:
    As for the topic of Enspells, it's an often relied on series of spells that support their melee output. However, even with what could have been a beneficial perk, the Enspell II line and its effect of lowering elemental resistance had proven unfavorable in the means of using multi-hit weapons. Perhaps there is a solution to this, with word that there is a new line of Enspell coming soon.

    Instead of adding Enfeebling effects to Enspells, as the suggestion was thrown out the window by the developers, why not turn it the other way around and make it so they lower Enfeebling resistance? Fire would reduce Addle Resistance, Ice would reduce Paralyze/Bind resistance, Wind would reduce Gravity/Silence resistance, Earth for Slow, Thunder for Thunder-based enfeebles (if there are any that isn't Shock), and Water for Poison. Each Melee hit would lower resistance by a certain percentage per hit, depending on the elemental resistance of the monster, and while enhancing magic increases the potency of the enspell damage, Sword Skill could be necessary for the resistance effect to add up. It would provide that middle ground between providing a niche that stacks with other spells that lower elemental resistance, while giving an expanded use of Temper and being able to Melee on the frontlines when it works best for the strategy.


    In short, There needs to be a sort of middle ground to encourage switching between frontline and backline duties, and most of all an incentive that will allow seasoned people and endgame groups to say, "bring your Melee weapon too, we'll need you using [insert ability here] for this beast." Therefore, we'll have to see a lot to put into Red Mage to make frontline capabilities actually desireable.

    Abilities like Spontaneity and Fast Cast give Red Mage slightly more room to breathe after finishing their enhancing magic cycles of Refresh, Haste, Phalanx 2 and so forth. If done right, Red Mages should be able to do more than just stand around waiting for the next round of Enhancing Magic cycles for the party.

    Then, to add support damage on the front lines, more Light-Armor DD Gear variety is needed to push its currently low Melee output into respectable but not overpowering damage. Some of the pieces RDM gets are often outdated for the level 90 era to be worth using much of, so a little more freedom of gear choice could help. We shared a good amount of gear with BLUs, THFs, NINs, and DNCs, so why not this time?

    Finally, Enspells need a major overhaul in which they function, like adding the ability to reduce Enfeeble Resistance with them. If we want to be able to see them used, they should fulfill a niche that's worth taking advantage of on the frontlines. I don't know what SE was thinking when they made the Enspell 2 line single-hit only, but its limits are detrimental to their relevance. Making the Enspell line provide some kind of niche practical enough to be worth using in an alliance situation should be something to consider as well. If it doesn't, well, clearly it's just there to deal damage, and any other damage dealer can provide that.

    So if all this can be implemented somehow, we could see some potential. Otherwise, I'm just going to sit back with the other mages, cast with my Elemental Staves, and just go whack at something as either another job, like my Caladbolg DRK, or solo on Red Mage at the end of the day. Because that's always more appropriate than just poking your sword at Orthrus, Alfard or Apademak, while hardly making a dent.

    And Going semi off-topic, but in mentioning thunder-based enfeebles, I would like to throw in an idea for a new exclusive Enfeeble: Seizure. It should be Thunder Elemental, and it could provide some interesting use- "Sends the target into a self-inflicting mental shock." We haven't really seen a stand-alone enfeeble that is thunder-based and would make a target hurt itself. You have to admit, though...it would be pretty hilarious. I wouldn't mind it having a 20%-25% base proc rate, personally. Not to mention, it's something that could add some support damage if the RDM decides to Melee. It's an idea to consider for the 99 update.

    I typed all this on my cell phone going on a road trip today too, lol.
    (3)
    Last edited by Quetzacoatl; 08-25-2011 at 02:03 PM.

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