Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Well, As an example....
Byakko's Haidate augments are as follows:
"Store TP" +1~5
Critical Hit Damage 1%- 4%
VIT 2- 6
MND 1- 6
AGI 2- 6
These are examples of the "HQ" Augments, Meaning you have i think its 100% Chance of 2/3 of these on HQ2/3. The system is i think
NQ - Usually crap
HQ1 - 1-2 of Listed HQ Augments
HQ2 - 2-3 of Listed HQ Augments
HQ3 - 3 of Listed HQ augments
Each one also has a "Random Pool" you could get an Augment from. The thing is, for the most part, when synthesizing a Byakko's Haidate, You know what you're going to get to an extent, and your goal (i.E Critical Hit damage +4%, and AGI+~6 as a Goal, You have a good chance to get this).
So if they improved on this system (narrowing range of augments, etc, making it less "random) I think it would have potential.
Oh come now Krabnuckle, you're going soft.
We both know there is a fundamental difference between immutable randomness and influenced randomness. Farming Af3+1 seals is influenced randomness, you can improve your odds by bringing TH and triggering Grellow weakness. This is only comparable to Sky augments, where you can improve your odds by leveling Synergy and HQ2-HQ3'ing the synthesis.
Kraken club BCNM is immutable randomness, comparable to FoV augments. In a nutshell, a steaming pile of crap.
Frankly, it's easier for them to screw up a Random system. Plain and simple. It could be good, but it could be a steaming pile of dog poo. Considering the current ratio of good to steaming pile of dog poo in the game's Random augment systems, I don't feel comfortable taking that bet.
What is it that you seem to expect from Random augments? I know you're a well geared Thief. Would you really have any need for Augmented Thief Relic, even if the random system gave them wonky and powerful augments? I sincerely hope that they don't intend to have decade-old gear suddenly outclass the Empyrean armor that they just released, so let's assume we're not talking about AF3+2 level stats.
Personally, I still use 3/5 MNK AF2 as macro/situational pieces. I use a similar number of COR, WHM, RDM, and PLD relic (3, 3, 4, 4) as macro pieces as well. The worst case scenario for Static augments is that I will still use the same pieces I use now, and still won't use the same pieces I don't use now. Static simply allows more fine-tuned and targeted upgrades to the pieces that I already use.
What good would a random Attack+15 Accuracy +15 MP+20 augment do for me on my Valor Surcoat when I would still only wear it during Cover?
			
			
			
			
				Thats the other thing, I'm absolutely against using Synergy for this system. I don't fancy leveling a craft to 100, just for 2 or 3 pieces of gear I migh want to augment. This may have something to do with the fact it took me as much time taking cooking from 60-65 as it did to get Synergy from 0-2.
If the list of Augments was narrow enough and was on a similar system to the fay weapons I think we all could get behind a random system. But as it stands SE has put a bad taste in most peoples mouths when dealing with /random augment systems.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
			
			
			
			 
			
				This is my thinking as well.
I'd rather have small, precise upgrades to pieces I use for literally one thing than have to work my man-boobs off to try to make Empyrean Underwear -1. I can't see myself ever not wearing Cleric's Briault +1 for casting Regen spells, and I can't see myself using it for anything else without tremendous augments.
Even if the upgrade is just +5 Conserve MP or 2% Fastcast or something, well, that's still a better piece for casting Regen! Things like +6~12% Cure Potency, -2~10 Enmity, and +6~12 MND would be huge gains. Huge gains which still leave me with a piece no better, or even worse, than current ideal options for curing.
I'm more concerned with them getting the right upgrades than a huge quantity of upgrades. This seems more likely with static upgrades.
Meh, He said gambling, I used 2 examples of gambling in FFXI, one easily understandable, and the other a blatant extreme.
If they improved on the Synergy system, I feel quite comfortable taking the bet (doesn't even need to involve Synergy). I would gladly 80% chance of poo over a 100% chance of poo.Frankly, it's easier for them to screw up a Random system. Plain and simple. It could be good, but it could be a steaming pile of dog poo. Considering the current ratio of good to steaming pile of dog poo in the game's Random augment systems, I don't feel comfortable taking that bet.
Quite honestly? Situation armor. WS pieces, Good macro armor for Pet jobs. The biggest potential is in the pet jobs. I don't expect shit for LTM, and sorry if that seems harsh. In SE's eyes LTM is a dead job :\.What is it that you seem to expect from Random augments?
I doubt they'd outdate empyrean+2, But as you can see with Synergy gear, theres the potential for a nugget of gold in the ocean of once useless armor. Priceless un-replaceable gear, Examples like Genbu's shield and those Adaman feet for BST i keep falling back on are pieces i hope would come from Random system.I know you're a well geared Lootmonger. Would you really have any need for Augmented Lootmonger Relic, even if the random system gave them wonky and powerful augments? I sincerely hope that they don't intend to have decade-old gear suddenly outclass the Empyrean armor that they just released, so let's assume we're not talking about AF3+2 level stats.
My problem is, i think "fine-tuned" is just a fancy way of saying "mediocre crap" in this paragraph Guard... Its just going to be vanilla upgrades. Whats the point of wasting development time on worthless junk no one will use outside of what we're already using it for just fine without the wasted dev time?Personally, I still use 3/5 MNK AF2 as macro/situational pieces. I use a similar number of COR, WHM, RDM, and PLD relic (3, 3, 4, 4) as macro pieces as well. The worst case scenario for Static augments is that I will still use the same pieces I use now, and still won't use the same pieces I don't use now. Static simply allows more fine-tuned and targeted upgrades to the pieces that I already use.
f we're going to be fed out-dated Equipment being upgraded to level 90, I'd at least like the chance for it to be useful. With static upgrades, i simply do not see it having that fair shot at being useful.
Valor Surcoat? what if the Augments would grant something like.. "Cover +5" or "Cover +10", and "Converts Damage Dealt to MP +5" or something similar that enhances whats its generally used for, a Cover macro? Where as "Static" you'd likely see "Cover +2" or "Cover +4", and maybe "Dmg dealt to MP +2".What good would a random Attack+15 Accuracy +15 MP+20 augment do for me on my Valor Surcoat when I would still only wear it during Cover?
What I'm saying is, Random would have the potential for some Augments we wouldn't expect. Did anyone expect Call Beast Delay-5 and Pet:Haste+3 from Adaman Solerets? i'm willing to be No, Its that kind of thinking-outside-the-box that would make me genuinely excited and curious as to what they would have in store for Random augments.
I admit the system would need some fine tunning im saying the Potential for greatness is there.
As for your answer to "What would i expect for Lootmonger Relic"
The body has Increases rate of Critical hits. Imagine if you will It suddenly got the following
Base Stats:
AGI+4 Enmity+3
Increases Rate of Critical hits.
HQ Augments:
Critical hit Damage +3~6
DEX+5~6
AGI+5~6
Triple Attack +1~2
At this point, Critical hit Damage +6, Dex+7 Triple attack +3 augment, you just created the Best Evisceration body in the game, and arguable great for Rudra's when not Assassin's Charged.
Assassin's Poulaines?
Base Stats:
CHR+6
Triple Attack +1
Enmity +3
HQ Augments:
DEX+3~6
Accuracy +3~6
Attack +3~6
Haste +2~3
Evasion +3~6
With any combination of the above and Haste+3, You just created the best LTM TP feet in the game.
Theres potential. Where as with static, in their own words, we won't get those "Augment of our dreams". yes, None of the above is set in stone, You asked me what i could expect, based on the sky/Abjur Augments, I think the above are within reason.
I eagerly anticipate your response![]()
Last edited by Karbuncle; 08-16-2011 at 05:00 AM.
Wouldn't the extreme of this essentially just be making the augments static?
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Anyway, static if the augments are good.
I'd just prefer they not treat this black and white where static augments have to be weaker and implement a system where you could maybe power up an augment by trading additional items past the requirement ect...
You'd still have your time sink, just one where everyone has to put in the same amount of effort then praying to the RNG gods.
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