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  1. #1
    Player Economizer's Avatar
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    Jun 2011
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    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Like I said before, part of the lure of static boosts is that you'd be able to know in advance exactly what you are going for, and roughly when you will get it.

    I'll get enough adventure augmenting my Genbu's Shield to last me a few months, thank you very much. That said, I wish they'd add better non-PLD shields for WHM, our choices at the moment are pretty much Muse Tariqah, or Genbu's. Shoot, the Bloodbead Ecu is the only shield I know of that they added since 75 that White Mage can even wear.

    Sorry about going off topic a tiny bit. The other lure I see with static boosts is being able to visually identify jobs, and roughly what their abilities are. Random augments are better suited to Sky and Salvage gear.
    (0)

  2. #2
    Player Karbuncle's Avatar
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    Eh, I just feel like we're dooming a system to useless mediocrity by playing the "I want it easy" route, when it has the potential to be exceptional.

    However, In the end i guess it won't matter, if the gear sucks i just won't get it! Either way, I hope they do it right, no matter what path thy chose.

    But somehow, after spelling out to us "Static will suck", I don't expect much from Static upgrades, but if theres 1-2 situational pieces per set, I consider it an accomplishment.
    (0)

  3. #3
    Player Razushu's Avatar
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    Mar 2011
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    Windurst
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    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Karbuncle View Post
    Eh, I just feel like we're dooming a system to useless mediocrity by playing the "I want it easy" route, when it has the potential to be exceptional.

    However, In the end i guess it won't matter, if the gear sucks i just won't get it! Either way, I hope they do it right, no matter what path thy chose.
    Just because it's static doesn't mean it will suck, TotM is a great example of static augments that are very powerful.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  4. #4
    Player Karbuncle's Avatar
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    Quote Originally Posted by Razushu View Post
    Just because it's static doesn't mean it will suck, TotM is a great example of static augments that are very powerful.
    Well, In their original post here (Devs) they said static gear would be weaker (well, they said "With static, you won't get the Augment of your dreams) than Random gear, and Random would have the chance of "The augment of your dreams".

    The thing with toTM is that gear was for the most part, designed for the impending 99 cap, Relic is level 70/75 armor, It would take drastic overhauls to turn the +1 garbage into +2 Niceness.

    I won't hold my breath, Its an assumption, but like i said i feel we might be digging the grave for the system to be mediocre/unused.

    While i'd love to be surprised/shocked by it becoming useable armor (like how the sky/abjuration augments made a lot of the gear really really amazing), I just don't see it being too useful if its "static". Some of the Situational armor will remain situational, while i think the other crap will stay crap.

    Like for instance, I don't see them making Warrior's Lorica anything short of suck, same can be said for pretty much the Entire Warrior's Set, or Lootmonger's relic
    (0)

  5. #5
    Player Razushu's Avatar
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    Windurst
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    Character
    Razushu
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    Fenrir
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    SMN Lv 99
    Quote Originally Posted by Karbuncle View Post
    Well, In their original post here (Devs) they said static gear would be weaker (well, they said "With static, you won't get the Augment of your dreams) than Random gear, and Random would have the chance of "The augment of your dreams".

    The thing with toTM is that gear was for the most part, designed for the impending 99 cap, Relic is level 70/75 armor, It would take drastic overhauls to turn the +1 garbage into +2 Niceness.

    I won't hold my breath, Its an assumption, but like i said i feel we might be digging the grave for the system to be mediocre/unused.
    I just re-read the comment, and all I can say is why would the max possible augment on a static gotta be < than a random augment. The only reason I can think of is to artifically get us to spend longer playing the game lol.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  6. #6
    Player Sakura317's Avatar
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    Mar 2011
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    Quote Originally Posted by Razushu View Post
    Just because it's static doesn't mean it will suck, TotM is a great example of static augments that are very powerful.
    Yes, you are right.
    Developpers might think "Resist Water +10" after 100+ times Synergy is "Dreaming" stats!
    User think "Dreaming" means "High Efficient", while Developpers just "Gambling with very low retruns".
    (3)
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  7. #7
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Static. Adventuring spirit =/= gambling.

    I quite liked the magic candy example. It can be anything. Only 500 of the 501 flavors are different varieties of dog poo.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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  8. #8
    Player Karbuncle's Avatar
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    Quote Originally Posted by Arcon View Post
    Static. Adventuring spirit =/= gambling.
    Poppycock my good sir!

    Going to farm Empyrean+1 Seals? Gamblin! you have a 1/4 chance it will drop the seal you want! Same can be said for Gold Casket farming for Shoes or Augmented items!

    A lot of things in this game are a gamble, but still fun/adventurous! I think if done right it could be potentially spectacular. It just would need to be done correctly! Almost every NM is a Gamble when you're going for drops too, same can be said with BCNMs, go for Kraken Club lately? I have :O!

    I think if the system was done correctly, again, it could be fun... Its just hard to know when we have so very little information. Use your imaginations!

    Quote Originally Posted by Razushu View Post
    I just re-read the comment, and all I can say is why would the max possible augment on a static gotta be < than a random augment. The only reason I can think of is to artifically get us to spend longer playing the game lol.
    I think their intent was "With Random, we can add the possibility for more powerful augments, and greater varities, but with Static, We have to chose set numbers, and with that there won't be as many possibilities, or potential".

    So with Random, Theres the chance of greatness, with Static, its almost certainly going to be Mediocre, or at the very least less impressive. but to some people, mediocre is okay so long as its easy to obtain? I guess?

    Quote Originally Posted by Neisan_Quetz View Post
    Examples of static vs 'Dream' augments would be nice before telling us to vote on it.
    Yes please
    (0)
    Last edited by Karbuncle; 08-16-2011 at 04:26 AM.

  9. #9
    Player Razushu's Avatar
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    Mar 2011
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    Windurst
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    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Karbuncle View Post
    Poppycock my good sir!

    Going to farm Empyrean+1 Seals? Gamblin! you have a 1/4 chance it will drop the seal you want! Same can be said for Gold Casket farming for Shoes or Augmented items!

    A lot of things in this game are a gamble, but still fun/adventurous! I think if done right it could be potentially spectacular. It just would need to be done correctly! Almost every NM is a Gamble when you're going for drops too, same can be said with BCNMs, go for Kraken Club lately? I have :O!

    I think if the system was done correctly, again, it could be fun... Its just hard to know when we have so very little information. Use your imaginations!



    I think their intent was "With Random, we can add the possibility for more powerful augments, and greater varities, but with Static, We have to chose set numbers, and with that there won't be as many possibilities, or potential".

    So with Random, Theres the chance of greatness, with Static, its almost certainly going to be Mediocre, or at the very least less impressive. but to some people, mediocre is okay so long as its easy to obtain? I guess?
    I don't mind it hard to obtain, I just want to know what I'm working towards.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  10. #10
    Player Karbuncle's Avatar
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    Quote Originally Posted by Razushu View Post
    I don't mind it hard to obtain, I just want to know what I'm working towards.
    Well, As an example....

    Byakko's Haidate augments are as follows:

    "Store TP" +1~5
    Critical Hit Damage 1%- 4%
    VIT 2- 6
    MND 1- 6
    AGI 2- 6

    These are examples of the "HQ" Augments, Meaning you have i think its 100% Chance of 2/3 of these on HQ2/3. The system is i think

    NQ - Usually crap
    HQ1 - 1-2 of Listed HQ Augments
    HQ2 - 2-3 of Listed HQ Augments
    HQ3 - 3 of Listed HQ augments

    Each one also has a "Random Pool" you could get an Augment from. The thing is, for the most part, when synthesizing a Byakko's Haidate, You know what you're going to get to an extent, and your goal (i.E Critical Hit damage +4%, and AGI+~6 as a Goal, You have a good chance to get this).

    So if they improved on this system (narrowing range of augments, etc, making it less "random) I think it would have potential.
    (0)

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