Page 40 of 53 FirstFirst ... 30 38 39 40 41 42 50 ... LastLast
Results 391 to 400 of 548

Dev. Posts

Hybrid View

  1. #1
    Player Ezrin's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    20
    STATIC! Please.
    (0)

  2. #2
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Honestly Magian upgrades can be very general. Some are "Kill x 100 times" some are "Turn in x item." It's very customizable I think, and anything can be done with the system.

    Though quest lines do sound better.
    (0)

  3. #3
    Player SNK's Avatar
    Join Date
    Mar 2011
    Posts
    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    Static. Please. And by god please if you do that make them not suck so damn hard. The fact that the relic armor is almost all garbage outside of 3 pieces is so sad it's not even funny.

    WAR Body for example. What was SE thinking with those stats at the time?!?

    RNG Body... So terrible....

    The AF3 sets is what the relic sets should have been around to at the 1st place.

    Hell the AF+1 pieces from Limbus were better then the most of the relic pieces at the time.
    (0)
    Last edited by SNK; 08-16-2011 at 07:03 AM.

  4. #4
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    I think all upgrade items should come from fishing, chocobo racing, pankration, hot and cold. It would be a blast seeing everyone start doing those things just because suddenly there was a reward.
    (2)

  5. #5
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Malamasala View Post
    I think all upgrade items should come from fishing, chocobo racing, pankration, hot and cold. It would be a blast seeing everyone start doing those things just because suddenly there was a reward.
    Except that nobody would for the same reason nobody does synergy augments.
    (0)

  6. #6
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Here's an idea SE: DO BOTH STATIC AND RANDOM. Problem solved.

    Seriously, do both.

    I'm not stabbing at people's choice of static here. It's perfectly fine if people want static if only because it might mean it'd be non synergy related. I'm a huge ass fan of voting power. But I am meaning to stab, and it's at SE for not providing real examples for people to make educated choices and instead relying on emotion, which is what my problem here is. Of course nothing is set in stone yet and all that but it couldn't hurt to come up with an example of your most probable course of action. Obviously players are going to choose static over yet more random but if they had an example to look at, they might not be so quick to decide.

    As things stand, "pick static or random" BAM! We chose static!

    As things could be, "pick static or random. Example-THF hands: Static-HP +5 Dex +2 enm +1, Random- HP +11 Dex +5 TH +2" BA- um hmmmmm. Let me think about this I'll get back to you...can you provide an example for something I care about like RDM hat?

    So yeah. If people knew in advance of HNM changes and were given the choice, they probably would have chose to stay with 24 hour pops. We strongly appreciate the chance to have a say on matters. Maybe it's a bit greedy to want even more, but I don't consider wanting more in this case all that bad. Just asking for examples with numbers. Stuff that people even when skim reading couldn't miss. You know, something more than seeing a vague "you won't get the aug of your dreams with static" warning that won't stick because emotion is clouding judgments.

    But hey, you know. What we don't know, won't hurt us.

    BTW my scrap and tatter sales says a lot of people do Synergy augments. Stop making crap up.
    (0)


    Regular "John" Doe
    - Not on the Community Team

  7. #7
    just my 2 cents, but any option that lets us store the gear. With most players having gear for more than 1 job at endgame levels it simply isn't viable to have to keep them all in your "active" inventory. It's even worse for those gear changing types that may have TP/MP/Haste/Eva/JA/WS sets on them at all times... not that I really care for them, but I personally hate having to mule several times just to change jobs.
    (0)

  8. #8
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    Static would be awesome, I made an example of Blue Mage AF+1 to +2 using the same scaling I saw used for emperean +1 to +2 armor in my "AF+1 and Relic+1 armor plans?" thread. Having static stats gives players something to look foward to that can be amazing instead of a random chance, considering the difficulty in obtaining relic +1 I'd hate to get everything done +1 wise and be stuck with random stats on my +2 armor.

    Static Please
    (0)

  9. #9
    Player Keinn's Avatar
    Join Date
    May 2011
    Posts
    56
    Character
    Keinn
    World
    Bahamut
    Main Class
    BLU Lv 99
    Static please.
    (0)

  10. #10
    Player Caria's Avatar
    Join Date
    Mar 2011
    Location
    San do'ria
    Posts
    27
    Character
    Cariadora
    World
    Asura
    Main Class
    COR Lv 99
    How about a different route. Make the augments static by recipe, but provide multiple recipes with different amounts or different difficulties of ingredients to get to upgrade them further. Nothing is more frustrating than random numbers, but it would be well worth the effort to get better or customized stats on the armor. It would be nice to have a system to have a bit of customization.
    (0)

Page 40 of 53 FirstFirst ... 30 38 39 40 41 42 50 ... LastLast