STATIC! Please.
STATIC! Please.
Honestly Magian upgrades can be very general. Some are "Kill x 100 times" some are "Turn in x item." It's very customizable I think, and anything can be done with the system.
Though quest lines do sound better.
Static. Please. And by god please if you do that make them not suck so damn hard. The fact that the relic armor is almost all garbage outside of 3 pieces is so sad it's not even funny.
WAR Body for example. What was SE thinking with those stats at the time?!?
RNG Body... So terrible....
The AF3 sets is what the relic sets should have been around to at the 1st place.
Hell the AF+1 pieces from Limbus were better then the most of the relic pieces at the time.![]()
Last edited by SNK; 08-16-2011 at 07:03 AM.
I think all upgrade items should come from fishing, chocobo racing, pankration, hot and cold. It would be a blast seeing everyone start doing those things just because suddenly there was a reward.
Here's an idea SE: DO BOTH STATIC AND RANDOM. Problem solved.
Seriously, do both.
I'm not stabbing at people's choice of static here. It's perfectly fine if people want static if only because it might mean it'd be non synergy related. I'm a huge ass fan of voting power. But I am meaning to stab, and it's at SE for not providing real examples for people to make educated choices and instead relying on emotion, which is what my problem here is. Of course nothing is set in stone yet and all that but it couldn't hurt to come up with an example of your most probable course of action. Obviously players are going to choose static over yet more random but if they had an example to look at, they might not be so quick to decide.
As things stand, "pick static or random" BAM! We chose static!
As things could be, "pick static or random. Example-THF hands: Static-HP +5 Dex +2 enm +1, Random- HP +11 Dex +5 TH +2" BA- um hmmmmm. Let me think about this I'll get back to you...can you provide an example for something I care about like RDM hat?
So yeah. If people knew in advance of HNM changes and were given the choice, they probably would have chose to stay with 24 hour pops. We strongly appreciate the chance to have a say on matters. Maybe it's a bit greedy to want even more, but I don't consider wanting more in this case all that bad. Just asking for examples with numbers. Stuff that people even when skim reading couldn't miss. You know, something more than seeing a vague "you won't get the aug of your dreams with static" warning that won't stick because emotion is clouding judgments.
But hey, you know. What we don't know, won't hurt us.
BTW my scrap and tatter sales says a lot of people do Synergy augments. Stop making crap up.
Regular "John" Doe - Not on the Community Team
just my 2 cents, but any option that lets us store the gear. With most players having gear for more than 1 job at endgame levels it simply isn't viable to have to keep them all in your "active" inventory. It's even worse for those gear changing types that may have TP/MP/Haste/Eva/JA/WS sets on them at all times... not that I really care for them, but I personally hate having to mule several times just to change jobs.
Static would be awesome, I made an example of Blue Mage AF+1 to +2 using the same scaling I saw used for emperean +1 to +2 armor in my "AF+1 and Relic+1 armor plans?" thread. Having static stats gives players something to look foward to that can be amazing instead of a random chance, considering the difficulty in obtaining relic +1 I'd hate to get everything done +1 wise and be stuck with random stats on my +2 armor.
Static Please
Static please.
How about a different route. Make the augments static by recipe, but provide multiple recipes with different amounts or different difficulties of ingredients to get to upgrade them further. Nothing is more frustrating than random numbers, but it would be well worth the effort to get better or customized stats on the armor. It would be nice to have a system to have a bit of customization.
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