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  1. #391
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Malamasala View Post
    I think all upgrade items should come from fishing, chocobo racing, pankration, hot and cold. It would be a blast seeing everyone start doing those things just because suddenly there was a reward.
    Except that nobody would for the same reason nobody does synergy augments.
    (0)

  2. #392
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Here's an idea SE: DO BOTH STATIC AND RANDOM. Problem solved.

    Seriously, do both.

    I'm not stabbing at people's choice of static here. It's perfectly fine if people want static if only because it might mean it'd be non synergy related. I'm a huge ass fan of voting power. But I am meaning to stab, and it's at SE for not providing real examples for people to make educated choices and instead relying on emotion, which is what my problem here is. Of course nothing is set in stone yet and all that but it couldn't hurt to come up with an example of your most probable course of action. Obviously players are going to choose static over yet more random but if they had an example to look at, they might not be so quick to decide.

    As things stand, "pick static or random" BAM! We chose static!

    As things could be, "pick static or random. Example-THF hands: Static-HP +5 Dex +2 enm +1, Random- HP +11 Dex +5 TH +2" BA- um hmmmmm. Let me think about this I'll get back to you...can you provide an example for something I care about like RDM hat?

    So yeah. If people knew in advance of HNM changes and were given the choice, they probably would have chose to stay with 24 hour pops. We strongly appreciate the chance to have a say on matters. Maybe it's a bit greedy to want even more, but I don't consider wanting more in this case all that bad. Just asking for examples with numbers. Stuff that people even when skim reading couldn't miss. You know, something more than seeing a vague "you won't get the aug of your dreams with static" warning that won't stick because emotion is clouding judgments.

    But hey, you know. What we don't know, won't hurt us.

    BTW my scrap and tatter sales says a lot of people do Synergy augments. Stop making crap up.
    (0)


    Regular "John" Doe
    - Not on the Community Team

  3. #393
    Player Sakura317's Avatar
    Join Date
    Mar 2011
    Location
    ガ・ナボ大王国
    Posts
    871
    Quote Originally Posted by Razushu View Post
    Just because it's static doesn't mean it will suck, TotM is a great example of static augments that are very powerful.
    Yes, you are right.
    Developpers might think "Resist Water +10" after 100+ times Synergy is "Dreaming" stats!
    User think "Dreaming" means "High Efficient", while Developpers just "Gambling with very low retruns".
    (3)
    FF11ブログつくってみました。
    「吾輩はミスラである」
    http://lukang.blog-mmo.com

    食べログにレビューを載せ始めました。
    「タルタルイーターの六本木ランチガイド」
    http://u.tabelog.com/tarutarueater/

  4. #394
    just my 2 cents, but any option that lets us store the gear. With most players having gear for more than 1 job at endgame levels it simply isn't viable to have to keep them all in your "active" inventory. It's even worse for those gear changing types that may have TP/MP/Haste/Eva/JA/WS sets on them at all times... not that I really care for them, but I personally hate having to mule several times just to change jobs.
    (0)

  5. #395
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    Static would be awesome, I made an example of Blue Mage AF+1 to +2 using the same scaling I saw used for emperean +1 to +2 armor in my "AF+1 and Relic+1 armor plans?" thread. Having static stats gives players something to look foward to that can be amazing instead of a random chance, considering the difficulty in obtaining relic +1 I'd hate to get everything done +1 wise and be stuck with random stats on my +2 armor.

    Static Please
    (0)

  6. #396
    Player Keinn's Avatar
    Join Date
    May 2011
    Posts
    56
    Character
    Keinn
    World
    Bahamut
    Main Class
    BLU Lv 99
    Static please.
    (0)

  7. #397
    Player Caria's Avatar
    Join Date
    Mar 2011
    Location
    San do'ria
    Posts
    27
    Character
    Cariadora
    World
    Asura
    Main Class
    COR Lv 99
    How about a different route. Make the augments static by recipe, but provide multiple recipes with different amounts or different difficulties of ingredients to get to upgrade them further. Nothing is more frustrating than random numbers, but it would be well worth the effort to get better or customized stats on the armor. It would be nice to have a system to have a bit of customization.
    (0)

  8. #398
    Player Babygyrl's Avatar
    Join Date
    Mar 2011
    Location
    Bastok woot!
    Posts
    169
    Character
    Babygyrl
    World
    Ragnarok
    Main Class
    THF Lv 99
    Static.. NO synergy Please
    (0)
    *BabyGyrl* Ragnarok Server~ 99 THF WHM RDM BLM DRG Husband Doluka <3

  9. #399
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Theres potential. Where as with static, in their own words, we won't get those "Augment of our dreams". yes, None of the above is set in stone, You asked me what i could expect, based on the sky/Abjur Augments, I think the above are within reason.
    Like I tried to say earlier, if you have your customers demanding the "dream" option through static means in mass, perhaps it's time to shake the cobwebs out of their collective noggins and consider making it work. As is, I'm looking at augmented relic gear from two perspectives. If they retain their current level requirements, there's really not a whole lot that can be done to make them awesome. Indeed, this'll more or less be +1 or +2 to existing stats and maybe another bonus mod on top. However, if they were to bump the item level up to 90+, then you can start getting fancier or even "overpowered" in output. Regardless of either scenario, the effort required needs to match the end result, and not in Pchan's World of Over-exaggerated Ass.
    (0)

  10. #400
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    synergy isnt even that hard to level. Not sure why people are all bent out of shape on it. And even if you dont want to do it, all you need is to know one person that has it capped and they can do synergy for you.
    (0)

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