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  1. #1
    Player DebbieGibson's Avatar
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    Jun 2011
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    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Byrth View Post
    Risk aversion, people want static. Human nature. The end~!
    Unfortunately
    (0)

  2. #2
    Player Karbuncle's Avatar
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    Mar 2011
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    IDK though, Something tells me if people were handed 2 things to eat, one of them labeled "Poo Flavored" and the other "Mystery Flavored", More people would bite into Mystery flavored.

    Problem is, SE just gave us "Mystery Flavored Bacon" and "Mystery Flavored food", and with no real consequences for either shown, people pick the safest route and chose the bacon (static)
    (0)

  3. #3
    Player Zirael's Avatar
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    Mar 2011
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    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Karbuncle View Post
    IDK though, Something tells me if people were handed 2 things to eat, one of them labeled "Poo Flavored" and the other "Mystery Flavored", More people would bite into Mystery flavored.

    Problem is, SE just gave us "Mystery Flavored Bacon" and "Mystery Flavored food", and with no real consequences for either shown, people pick the safest route and chose the bacon (static)
    Thing is, some things are not translated into EN.
    JP got (as far as google translate is telling me) examples of each system (if it was applied to Byakko's Haidate) result two days ago. WARNING! Google translate gibberish incoming.
    (see here: http://translate.googleusercontent.c...a7Q#post171377)

    Nevermind
    Today I think SE posted something about them leaning towards Sky upgrade type, NOT through synergy, but also postponing the implementation from this version update since they are going to change how they would implement this?
    (http://translate.googleusercontent.c...hmg#post173594).
    Not sure if we'll get it translate before weekend, so can someone speaking JP roughly say what's going on?

    Checking JP Dev tracker gets you future EN posts about 24h in advance in most cases (and sometimes, as with SE admitting different T3 abyssea VNMs drop colourless souls at different rates, you'll never see it in EN)
    (0)
    Last edited by Zirael; 08-20-2011 at 04:09 AM.

  4. #4
    Player Vold's Avatar
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    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Zirael View Post
    Thing is, some things are not translated into EN.
    JP got (as far as google translate is telling me) examples of each system (if it was applied to Byakko's Haidate) result two days ago. WARNING! Google translate gibberish incoming.
    (see here: http://translate.googleusercontent.c...a7Q#post171377)

    Nevermind
    Today I think SE posted something about them leaning towards Sky upgrade type, NOT through synergy, but also postponing the implementation from this version update since they are going to change how they would implement this?
    (http://translate.googleusercontent.c...hmg#post173594).
    Not sure if we'll get it translate before weekend, so can someone speaking JP roughly say what's going on?

    Checking JP Dev tracker gets you future EN posts about 24h in advance in most cases (and sometimes, as with SE admitting different T3 abyssea VNMs drop colourless souls at different rates, you'll never see it in EN)
    So in other words they did exactly what a few of us wanted them to do, give us real examples so people know wtf is going on and can cast votes based on that knowledge, except it was JP onry. Motherfu-

    Thinking of my happy place....happy place... happy place....

    Oh, and of course the votes are in now apparently and decision been made. Good to know our feedback is THAT important.

    Good deal on upping their game with the static augs so we aren't doomed to junk augs. This may very well end up the best possible result. But I'm really starting to feel like a third wheel here. The odd man out. A stranger. Questioning the purpose of forums outside of Japanese. Etc.
    (1)


    Regular "John" Doe
    - Not on the Community Team

  5. #5
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Yeah, psychologists have also done series of experiments where they present 2 options, some variation of:
    Option 1: You get $0.10 every time
    Option 2: You get $1.00 a certain percentage of the time

    Then they vary the probability of receiving $1.00 and see how high it has to get before Option 2 is preferred over Option 1. The basic answer is that it has to be very frequent in order for randomness to be preferred, even if it would average out to more money if you took Option 2 whenever the probability was over 10%.
    (1)

  6. #6
    Player DebbieGibson's Avatar
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    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Byrth View Post
    Yeah, psychologists have also done series of experiments where they present 2 options, some variation of:
    Option 1: You get $0.10 every time
    Option 2: You get $1.00 a certain percentage of the time

    Then they vary the probability of receiving $1.00 and see how high it has to get before Option 2 is preferred over Option 1. The basic answer is that it has to be very frequent in order for randomness to be preferred, even if it would average out to more money if you took Option 2 whenever the probability was over 10%.
    And this is why limit hold'em will always make money
    (0)

  7. #7
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Thanks so much for all the feedback!

    The development team had a discussion based on all of your opinions and decided on the below in regards to relic equipment +2:

    -Stats will be attached with static values
    -Will be enhanced from a method other than synergy
    -After enhancing the equipment, the level at which they can be equipped will be increased
    -Will be increasing the difficulty more than we originally planned

    *The implementation timing won’t be in time for the upcoming version update and is currently under consideration.


    We carefully examined each comment in regards to the stats being random or static.

    As a result, we came to our conclusion based on the strength of your thoughts towards relic equipment and customized relic equipment (the symbolic aspects for each job as well as the difficulties of obtaining them), and also looking into having this equipment draw a line between other equipment.

    The development team will be hard at work making sure that the people who asked for static and even the people who wanted random will have enjoyable content, so please look forward to this!

    When we hear some more information we’ll be sure to let you know
    (33)
    Devin "Camate" Casadey - Community Team

  8. #8
    Player Karbuncle's Avatar
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    So it'll be difficult? Good. Maybe i can look forward to something useful !
    (0)

  9. #9
    Player Malacite's Avatar
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    Mar 2011
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    228
    Quote Originally Posted by Karbuncle View Post
    So it'll be difficult? Good. Maybe i can look forward to something useful !
    Heh, as long as by difficult they don't mean less than 5% drop rates - which they probably do. I mean come on, it's Dynamis, and we're about to hit 95 cao. It can't possibly be that hard.


    I wonder though, is this going to simply result in straight up stat buffs, or will things like the Wrym's augmentation of Wyvern Breaths be enhanced?
    (0)

  10. #10
    Player Karbuncle's Avatar
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    Quote Originally Posted by Malacite View Post
    Heh, as long as by difficult they don't mean less than 5% drop rates - which they probably do. I mean come on, it's Dynamis, and we're about to hit 95 cao. It can't possibly be that hard.


    I wonder though, is this going to simply result in straight up stat buffs, or will things like the Wrym's augmentation of Wyvern Breaths be enhanced?
    Those new Dynamis NMs are ridiculously difficult, They could pull that on us. Add a bunch of new NMs needed to upgrade.

    Seriously thought, Camate, if you're reading this... Tell them to make the Assassin's feet TP Feet. You can remove every stat but Triple Attack and give it some haste and i'll love you guys forever. NEEDS MOAR HASTE
    (0)

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