Kingfury, as much as I want new looks for Relic+2, they are probably doing Relic+2 instead of new gear to keep the skins on them. Making new graphics is probably one of the more expensive things they have to do.
---------------
Yeah I knowbut you can only hope they consider the concept y'know. Truly, I would be happy if they just attached some new graphics to the old ones. Putting a full frontal body plate over the old WAR relic would be enough for me lol. and some shoulder pads... those are easy to add right?
@pchan
I really think you overstate the "room for better peice" on random stat and the difficulty difference
as for your random=vereth vs static=rev+2 I think more static=vereth85, random=50%tapian, 30% rev+2, 20% vereth85, 1% vereth90
@camate
please can you give exemple of what would be obtainable from both choice
Static and please not synergy and not relic.
Emperyean +3 through magian. Most relic is either useless or very situational. An upgrade to relic would need to be an evolution of their base stats and would still likely not be as useful as Emperyean +2. Unless you add another 1 or 2 new field accessible mog sacks / backpacks / carry-on bags, I'd frankly like to start perma storing all my marginal relic.
Static will always be preferred over random.
ONLY because, to you guys, "random augments" means you get terrible augments 95% of the time, and 5% of the time you get a half-decent augment that works as a macro piece.
As-is, you guys keep adding more awesome macro pieces for different situations, while never coming up with a good way to hold on to these pieces.
Porter Moogles -suuuuuck-. Too many slips, not enough storable gear, doesn't store most macro pieces which are the bulk of our inventory, lack of convenience, etc.
I also feel bad for those who actively use Porter Moogles, and have a mix of +2/+1/ammo Empyrean. I'm sure it's lovely for them to retrieve a total of maybe 6/7 items via 3 storage slips.
I wouldn't mind seeing varied options for augments on Empyrean Armor, though.
I think it would be interesting to allow us to pick from a list of augments for these, as long as all of the augment options have a use and they can be overwritten via repetition.
I'm not sure why SE even wants to touch Relic again.
/人 ◕ ‿‿ ◕ 人\
I think you're overstating a bit more than he is, considering neither you nor him have any idea at all what their plans are regarding strength/quantity based on Static/Random choice. Yes He's Pchan, but doesn't give everyone a right to act like a baboon when he posts.
For the person a few pages back who claims the +2 Armor wouldn't become better than Empyrean, I'm terribly sorry if i misunderstood your post, However, I direct you to nearly every Synergy Augment from Sky/Abjuration armor that outperforms Empyrean for a lot/all jobs listed on the armor.
Plus Sky gear augments are FoV random, they have ~5 possible "Static" Augments, as well as a Pool of Random Augment. each one even has a specific HQ Augment. (I.E Critical hit Damage on Byakko's Haidate). Its not /that/ random, sure if you're going for absolute perfection (I.E an AGI+6 Crit+4 Byakko's for Blade: Hi, instead of settling for something like AGI+4/Crit+4 which or ???+4/Crit+4 which is still best WS legs for Hi) it will take a while, otherwise its usually a rather quick process.
Take stuff like Adaman feet which can be augmented with Pet:Haste and Call Beast delay-?, you think Relic+2 is going to get both Pet:Haste+~3% and Call beast delay -~5 on 1 piece of armor? If its static it'll probably get 1 at best, if even either.
The idea of Random Augments allows them for more freedom, If anyone here has played since before abyssea, you would recall there is a 4-Slot Cap on armors (which i believe Augmented "Works around"), That being 1 Slow like... HP/MP, 2) STR/DEX/ETC, 3) Job Specific (Berserk Effect, etc) 4) Elemental Resists, 5) Enmity+/- etc.
Where only 4 of the above can be chosen. (But any amount in same cat, I.E you can have all stats present, because its still 1 category, However if you have something like HP+10 STR+4 Enhances Auspice Crit damage+3, Then there would be no room for a fourth item. (in the same like, think Assn Armlets, HP/CHR/Enmity/Treasure Hunter, Those Hands cannot fit another group, so adding to it would need to fall into those groups)
Yah, I'm not explaining that very well, regardless.
With Synergy "Random" They'd have the freedom to put multiple different possibilities, I.E Assassin's Vest with STR+~8 or Critical hit rate+5 or Critical hit damage+5 or Haste+5 or DEX+~8 or Enhances "Sneak AttacK" effect, or Trick Attack+~5, adding possibly up to 3 of those. where as Static, You'd only get to see 1-2 of the above added, if they could fit it, This is assuming they don't erase old stats (I.E Removing the AGI+4 for something like Crit Damage+4)
This is all working on Assumptions, however i mirror the guy above me's statement, do you think we might be able to see some examples?
im definitely for static augments for no reason other than still being able to store.
Not with a bang, but a whimper.
I'd go with the Synergy augment system again. 1 Static HQ Augment, 4 common-pool augments. Works with NQ or HQ version, but HQ gets stat caps +1. Random powerful combinations (like Shura Haidates with 5 STR) are possible, but very rare. Let us tatter NQ armors and -1 bits.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |