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  1. #1
    Player Eric's Avatar
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    Mar 2011
    Location
    Bastok
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    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    I don't understand why the developers have always been so clueless as to what the user population wants. The fact that they even offered the option for "random" is a testament to this. An overwhelming majority of people have made it clear that we want the security of knowing that our work is paying off.

    I'm glad that these forums are here so that the devs can change their attitudes towards the game based on what they see.
    (1)

  2. #2
    Player MarkovChain's Avatar
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    Mar 2011
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    Windy
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    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Eric View Post
    I don't understand why the developers have always been so clueless as to what the user population wants. The fact that they even offered the option for "random" is a testament to this. An overwhelming majority of people have made it clear that we want the security of knowing that our work is paying off.

    I'm glad that these forums are here so that the devs can change their attitudes towards the game based on what they see.
    From reading this thread "the playerbase" wants :

    - static because you think they will be easier to get (they claimed otherwise : this looks like killing Arch DL one hundred times)
    - not synergy because they did not level it.
    - storable because they don't care on the item anyway.
    - they want static and also good stats even though the dev said the opposite.

    Quote Originally Posted by Coldbrand View Post
    derp derp weaker must automatically mean 50% why did I get booted from BG again?
    Obviously 50% is a maximum. The dev post is full of "BALANCE" terminology. Good means hard, average means easy, is what I understood basically. I'd rather be pimp in salvage gear than wear the same AF3 gear as everyone else. If the the static stats suck, which they will, nobody will do the event, there will be no variety in the game AGAIN, etc.
    (0)
    Last edited by MarkovChain; 08-13-2011 at 06:02 PM.

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  3. #3
    Player Leonlionheart's Avatar
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    Mar 2011
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    Jeuno
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    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by MarkovChain View Post
    Obviously 50% is a maximum. The dev post os full of "BALANCE" terminology. Good means hard, avergae means easy, is what I understood basically. I'd rather have be pimp in salvage gear than wear the same AF3 gear as everyone else. If the the static stats suck, which they will, nobody will do the event, there will be no variety in the game AGAIN, etc.
    So in the same paragraph you say that you would rather wear worse gear (Salvage), and that if the gear isn't better than current (AF3) no one will do it.

    You're so silly!
    (1)

  4. #4
    Player Leonlionheart's Avatar
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    Mar 2011
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    Jeuno
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    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Real life application:
    Work for 2 weeks, have a chance at getting paid, could get payed 0$, could get payed 1,000$.

    or

    Work for 2 weeks, get payed 500$.

    I like to sleep in a bed, and I like knowing that I will get to sleep in a bed because of my work.
    (2)

  5. #5
    Player MarkovChain's Avatar
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    Pimpchan
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    Quetzalcoatl
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    MNK Lv 99
    Stop asking for static and good stats already they already said no.
    (1)

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  6. #6
    Player MarkovChain's Avatar
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    Windy
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    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    You are not bright. It's an analogy.

    From reading the devs post we can be certain that :

    * relic +2 will be macro pieces ("enhances berserk")
    * job specific augments : aka NOT a huge pool of augments like sky or fov, very specific.
    * static < random

    To me it means that for instance a WAR relic could get TWO augments (or a low number, maybe one)

    if static : berserk +2%, agressor +2%, you have to kill a WAR NM in dynamis one hunded times.
    if random : berserk +1~5%, agressor +1~5%, you have 1% chance of getting max augments but 100% chance of getting 1% or more.
    (0)

    Ultimate DPS simulator
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  7. #7
    Player Leonlionheart's Avatar
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    Leonlionheart
    World
    Asura
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    WAR Lv 95
    Quote Originally Posted by MarkovChain View Post
    You are not bright. It's an analogy.

    From reading the devs post we can be certain that :

    * relic +2 will be macro pieces ("enhances berserk")
    * job specific augments : aka NOT a huge pool of augments like sky or fov, very specific.
    * static < random

    To me it means that for instance a WAR relic could get TWO augments (or a low number, maybe one)

    if static : berserk +2%, agressor +2%, you have to kill a WAR NM in dynamis one hunded times.
    if random : berserk +1~5%, agressor +1~5%, you have 1% chance of getting max augments but 100% chance of getting 1% or more.
    You do realize that 1% chance of getting something will end up being like trying to get K club to drop, right?

    The drop rate on PCC from Under Observation is probably around 10%, but you can do it 500 times and not see one PCC. Except this gear will not be AH-able, meaning you just get lucky, you don't really work towards anything. You can have shit luck but work harder than EVERYONE else and still have something worse than someone who got the drop on accident and then augmented it and got perfect augs.
    (2)

  8. #8
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    If people want static with good stats, then MAYBE the devs should actually consider it instead of just outright shooting it down. Customer satisfaction isn't a bad thing to have, and while you can hypothetically chibi-flail about how effort wouldn't match the reward in one way or the other, suggesting impossibility pretty much disqualifies you from any attempt at talking about balance. And lolbalance in FFXI.
    (3)

  9. #9
    Player MarkovChain's Avatar
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    Mar 2011
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    Windy
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    Pimpchan
    World
    Quetzalcoatl
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    MNK Lv 99
    It's not a poll on "do you want static with good stats" so you are wrong and you won't get it. Let me quote the dev post
    Quote Originally Posted by Static Stats Approach

    ・In order to get good stats, time must be spent working towards completion
    Kill an NM 100 times.

    ・Depending on the stats, the time needed will be adjusted
    100 times for the crap, 200 for the mediocre.
    ・Can predict the time needed to obtain the item
    100 days

    ・Won’t be able to add the stats of your dreams since it is static
    lawl it means you can include the stats of your dream in the random

    ・Will be able to store your equipment
    Since they will suck, don't worry because you will be able to store them !

    Random Stats Approach
    ・In order to get the best stats, you will have to repeat the process many times
    In order to have average stats not much work is needed, but if you are dedicated enough to your job you can be special.

    ・The amount of time spent and the stats received aren’t necessarily equal
    bad luck

    ・Have a possibility of getting the item in a shorter amount of time than static stat items
    good luck

    ・There will be room to get higher stats than static stat items
    random stats will not suck if try a few times and will be awesome if you try a lot.
    (1)

    Ultimate DPS simulator
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  10. #10
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by MarkovChain View Post
    It's not a poll on "do you want static with good stats" so you are wrong and you won't get it.
    Says you. And no one believes you, and if they do, they shouldn't. You're worse than a regular troll, you're a clueless troll. But it's fun quoting you.

    Quote Originally Posted by MarkovChain View Post
    Kill an NM 100 times.
    Groundless assumption.

    Quote Originally Posted by MarkovChain View Post
    100 times for the crap, 200 for the mediocre.
    Groundless assumption.

    Quote Originally Posted by MarkovChain View Post
    100 days
    Groundless assumption.

    Quote Originally Posted by MarkovChain View Post
    lawl it means you can include the stats of your dream in the random
    Wrong inference. It means you won't get specific stats you're looking for, but stats that SE decided to give you.

    Quote Originally Posted by MarkovChain View Post
    Since they will suck, don't worry because you will be able to store them !
    Wrong inference. It means SE realizes PS2 limitations suck and wanna give us to be able to play more than two fully geared jobs.

    Quote Originally Posted by MarkovChain View Post
    In order to have average stats not much work is needed, but if you are dedicated enough to your job you can be special.
    Wrong inference and interpretation. It says nothing about how much work is needed for crap augments. Even the best augments could still be crap. And if you're dedicated and do it every day, every night for the rest of your life, you might still have it worse than the guy who got it on his first try.

    Quote Originally Posted by MarkovChain View Post
    bad luck
    Predictable bad luck. Some people will lose, others will win. It will drive people further apart.

    Quote Originally Posted by MarkovChain View Post
    good luck
    See above.

    Quote Originally Posted by MarkovChain View Post
    random stats will not suck if try a few times and will be awesome if you try a lot.
    Groundless assumption. Even now best augments on the best pieces are largely useless. Only a handful augmented items with extremely lucky augments beat regular items, and it was always like this.

    You know nothing of logic (and probabilities, as it turns out). You disgrace your name.
    (7)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

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