Static, Please. Caveat: They've got to be as good or possibly better then Empyrean +2 or it's not worth getting except for a few situational Pieces.
Static, Please. Caveat: They've got to be as good or possibly better then Empyrean +2 or it's not worth getting except for a few situational Pieces.
Kinda soon (level-wise) for a whole new set of armor, but I completely support the idea of ending each job with its own storyline through a series of quests.
Last edited by Selzak; 08-13-2011 at 10:08 AM.
I would say Random...if and only if the "base value" start high and goes higher. Adding a +1str this day and age is silly. At best if one were to ration. +1 stat for every 5lvls, then most lvl99 synerized armor should have a minimum bonus of +5 added. Or, if the value is the rare "~" meaning its gear that can fluctuate per level.
Static stats {yes, please}
What the hell happened to evoliths? Personally i loved the idea of hunting certain NM's for evolith'd equipment!
seems like its taken a back seat to other content that came out since abyssea
anyways my vote is for static
however if it could be augmented via evolith's id really enjoy that :3
decent evoliths too, none of this resist light +4 crap
Stats on Evoliths were absolute garbage, and the NQ gear wasn't far behind. The Devs are far too scared of unbalancing and overpowering certain systems to make them anywhere near viable.
Static. I'd personally prefer either method without Synergy's involvement though.
Prefer to see static stats and leave synergy out of it. Synergy only augments was a horrible idea. Trials worked great and everyone could pick the path that best suited their playing style (see the trial weapons).
STATIC!!!!! Never random.... and the fact that random = strongest is just wrong. Get rid of random altogether and just make it so there are weak versions and strong versions of static stats. Also as some have said I don't want to be forced to use synergy for these buffs.
Last edited by Orson; 08-13-2011 at 12:06 PM.
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