Page 16 of 53 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast
Results 151 to 160 of 548

Dev. Posts

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    391
    Static. Random is fairly annoying. The current standard is Empyrean armor, obtaining several items and trading them in for a static bonus, I don't see why this is even a question. If you hadn't made it possible to trade Abjuration Shards, augmenting Cursed/Sky gear with +3STR would have arguable been harder than obtaining any Empyrean +2.

    As for stats, there is zero purpose in making Relic +2 if you're just going to have the same transition as Relic to Relic +1 (as in a few extra stats and nothing more). It should be more of a noticeable increase like Artifact to Artifact +1, significant stats bonuses (though that doesn't really exist anymore) and maybe a few Enhancement to job abilities and traits. Sphere would be cool too, I would have thought that would have been better for Empyrean Armors effect. Bring a Scholar, everyone gets a slight Quick-Magic chance. Bring a Dark Knight and you have a reason to keep him at 100% HP. Bring a Paladin and everyone gets a chance to absorb damage taken. Only issue I could see with that is a fair few jobs would be far better than the rest. That and if you stack a few like Dark Knight, Dragoon and Beastmasters you'd get some pretty broken results; then again none of them are exactly top dog anyway and I'm not even sure if you can stack Sphere effects, or the fact that it doesn't really matter since those are only hypothetical examples based off Empyrean, Relic would have something completely different.
    (0)

  2. #2
    Player wolfshadow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    21
    Character
    Wulfshadow
    World
    Carbuncle
    Main Class
    BLU Lv 99
    static please >.>!
    (0)

  3. #3
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Seriously. Static stats would be the best. The Augment stuff how it lists +this and +that in yellow letters looks really cheap, and ghetto :|
    (0)

  4. #4
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    With Static upgrades I'm just seeing those Situational peices becoming a little better for their "Situation" while the other 85% of Relic remaining bad.

    I don't deny there are some current ones with some very limited situational uses, I'm only expressing that if they're going to put time into Relic+2, I dont want Assassin's Armlets to get HP+30 CHR+7 Treasure Hunter+1 and Ennmity+5.

    Then they're really not worth upgrading.

    or Assassin's Vest to go from AGI+~4 to AGI+6.

    (P.S I know you weren't talking to me but i can see someone using that argument so im just getting out the response now)

    (P.P.S I also kinda don't want this to happen at all, if any of the +2 are good, Im assuming you'll need the +1's first, which is going to flood those Particular dynamis zones, worse-more is that the prices of currency will likely go up a hefty amount due to demand for Ancient Currency to get +1 upgrades for the +2, It'll really suck for people working on Relic)
    (0)
    Last edited by Karbuncle; 08-13-2011 at 01:45 PM.

  5. #5
    Player Ezrin's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    20
    Static, please and thank you.
    (0)

  6. #6
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Meh, Enjoy you DEX+7 Enmity+5 Assassin bonnet's +2 no one will work on >_>
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Finally, a SMN Sig wearing good armor...

    Most of the reasons people are giving for static are awful. Repetition will dump tons of currency into the market. Anything that generates more relics is better.
    (0)

  8. #8
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I'm just working off the assumption Static upgrades will be garbage. They're working off the assumption "Not static" will be so random they expect it to be like Fields of Valor (which it wont).

    Wish we had a little more info on what kind of bonuses we might see with each choice...
    (0)

  9. #9
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Karbuncle View Post
    I'm just working off the assumption Static upgrades will be garbage. They're working off the assumption "Not static" will be so random they expect it to be like Fields of Valor (which it wont).

    Wish we had a little more info on what kind of bonuses we might see with each choice...
    Random augments aren't going to make Relic gear outshine Emp gear. Emp gear is just too perfectly suited to each job with amazing stats on every piece. At best you'll just be using the same situational pieces as before only with a few extra random stats added.

    Personally I'd rather just have fixed stats with those situational pieces made into better situational pieces e.g. Assassin's Armlets with Treasure Hunter +2.

    Synergy is garbage and has always been garbage. SE isn't going to make it any less unpopular than it is now by trying to ram it down our throats. Abjuration gear augments didn't change this and Artifact gear augments won't either. If it's based on Synergy people simply won't bother.
    (0)
    Last edited by Atomic_Skull; 08-13-2011 at 04:29 PM.

  10. #10
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Atomic_Skull View Post
    Random augments aren't going to make Relic gear outshine Emp gear. Emp gear is just too perfectly suited to each job with amazing stats on every piece. At best you'll just be using the same situational pieces as before only with a few extra random stats added.
    You say this, but let's make an example:

    Mavi Mintan +2: Acc+12, Macc+12, Haste+3%, Refresh+2
    Mirage Jubbah: MP+20, Acc+10, Enmity-2, Refresh+1
    So all you need to make Mirage better than Mavi is: 3 accuracy, 13 magic accuracy, 4 haste, and 2 refresh.

    Considering the jump from 75 gear to 90 gear, I don't see it as being impossible. I imagine the difference between 90 and 99 gear will be just as huge as the difference between 75 and 90 gear.
    (0)

Page 16 of 53 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast