Static. Random is fairly annoying. The current standard is Empyrean armor, obtaining several items and trading them in for a static bonus, I don't see why this is even a question. If you hadn't made it possible to trade Abjuration Shards, augmenting Cursed/Sky gear with +3STR would have arguable been harder than obtaining any Empyrean +2.
As for stats, there is zero purpose in making Relic +2 if you're just going to have the same transition as Relic to Relic +1 (as in a few extra stats and nothing more). It should be more of a noticeable increase like Artifact to Artifact +1, significant stats bonuses (though that doesn't really exist anymore) and maybe a few Enhancement to job abilities and traits. Sphere would be cool too, I would have thought that would have been better for Empyrean Armors effect. Bring a Scholar, everyone gets a slight Quick-Magic chance. Bring a Dark Knight and you have a reason to keep him at 100% HP. Bring a Paladin and everyone gets a chance to absorb damage taken. Only issue I could see with that is a fair few jobs would be far better than the rest. That and if you stack a few like Dark Knight, Dragoon and Beastmasters you'd get some pretty broken results; then again none of them are exactly top dog anyway and I'm not even sure if you can stack Sphere effects, or the fact that it doesn't really matter since those are only hypothetical examples based off Empyrean, Relic would have something completely different.


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