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  1. #391
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Cymmina View Post
    Except SCH is better at crowd control than BLM. Was better at 75, still better at 90. BLM may have more sleep options (Sleep, Sleepga, Sleep II, Sleepga II), but SCH has 5 Stratagems to use with Break, Bind, and Gravity (depending on subjob) to keep their face from getting smashed in once Sleep(ga) II's duration ends, in addition to their own 2 sleeps. I've been the primary sleeper for Dynamis as RDM/BLM, BLM/RDM (before SCH got Stoneskin), and SCH/BLM. SCH/BLM is hands down the best, no contest. BLM/SCH comes in second, due to the 2 Stratagem limitation.
    Ok, now I know you don't know what you are talking about.

    Why would a BLM use Manifestation + Sleep anyway? A good BLM can keep the mobs slept with just Sleepga II. On the odd case that some mobs get woken up accidentally or a shorter sleep than usual, a quick sleepga or Sleep II will do the job. Unless you are thinking about Break + Manifestation, which in that case, you might have a point....might. But Sleep works just as well and is more reliable than Break.
    (0)

  2. #392
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Korpg View Post
    Ok, now I know you don't know what you are talking about.

    Why would a BLM use Manifestation + Sleep anyway? A good BLM can keep the mobs slept with just Sleepga II. On the odd case that some mobs get woken up accidentally or a shorter sleep than usual, a quick sleepga or Sleep II will do the job. Unless you are thinking about Break + Manifestation, which in that case, you might have a point....might. But Sleep works just as well and is more reliable than Break.
    /facepalm

    A blm/sch would use manifestation for AoE bind, gravity, and stun in addition to break. Probably not for AoE sleep.

    Hydra mobs for instance arent sleepable.

    EDIT: also AoE aspir and alacrity sleepga2
    (1)
    Last edited by Raksha; 07-30-2011 at 12:23 PM.
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  3. #393
    Player cogg's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Cogg
    World
    Lakshmi
    Main Class
    SMN Lv 99
    while camping magian NMs i had time to think of an adjustment for every job!
    edited, thanks for constructive feedback.

    WAR - Ability that greatly extends the skillchain effect duration of your next Weapon Skill, to increase the solo-Skillchaining potential of Meditate and Reverse Flourish.

    SMN - Ability that switches Hit Point % between you and your pet.

    MNK - Ability that increases Guard rate, but also increases H2H delay.

    DRG - Enhance Jump to increase damage with distance from target.

    THF - Ability that limits attacks to a single swing, and multiplies damage at the rate of multi-swing hits.

    SCH - Main job Scholars able to use Haste / Regen III / Cure V with Accession.

    WHM - Job Trait that shortens the duration of negative status effects.

    PUP - Occasionally, using Pet Abilities will not consume maneuvers, also enhance puppet with Conserve TP and Conserve MP.

    NIN - Ability that enhances magic attack / accuracy for next spell only. If the next spell is ninjutsu, a tool will not be consumed.

    BST - Occasionally, pet items will not be consumed, also enhance pets summoned with Call Beast with Conserve TP.

    BLM - Ability that enhances magic damage for next spell only, but also increases casting time.

    RDM - Ability that lowers Spell Interruption Rate and enhances Fast Cast, but also decreases the duration of enhancing magic. Mutually exclusive with Composure.

    BRD - Ability that enhances your next song by +2, and the following song by +1.

    COR - Ability that causes your next ranged attack to reset hate towards all players from your target, but also lowers ranged accuracy for that shot.

    DNC - Step that reduces Double Attack / Triple Attack / Critical hit rate of your target.

    PLD - Job Trait that increases your Parry rate.

    DRK - Job Ability that increases damage by 50%, but also increases attack delay by 33%.

    RNG - Job Ability that maximizes your next shot's damage regardless of target range.

    BLU - Enhance Chain Affinity to greatly extend the Magic Burst effect duration of any skillchain created by your blue magic spells, to increase the usefulness of Burst Affinity.

    SAM - Enhance Seigan to drain TP with the first swing of your attack.
    (0)
    Last edited by cogg; 08-01-2011 at 12:05 AM.

  4. #394
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by cogg View Post
    while camping magian NMs i had time to think of an adjustment for every job!

    WAR - Ability that greatly extends the skillchain effect of your next Weapon Skill, enhancing the usefulness of Meditate and Reverse Flourish to allow self-Skillchaining.

    SMN - Ability that switches Hit Point % between you and your pet.

    MNK - Ability that increases Guard rate, but also increases H2H delay.

    DRG - Enhance Jump to increase damage with distance from target, but also increases readying delay.

    THF - Ability that limits attacks to a single swing, and multiplies damage at the rate of multi-swing hits.

    SCH - Main job Scholars able to use Haste / Regen III / Cure V with Accession.

    WHM - Job Trait that shortens the duration of negative status effects.

    PUP - Occasionally, Job Ability timers will not be reset upon use.

    NIN - Ability that enhances magic attack / accuracy for next spell only. If the next spell is ninjutsu, a tool will not be consumed.

    BST - Occasionally, pet items will not be consumed.

    BLM - Ability that enhances magic attack for next spell only, but increases casting time also.

    RDM - Ability that lowers rate of spell interruption rate and enhances Fast Cast, but decreases the duration of enhancing magic. Mutually exclusive with Composure.

    BRD - Ability that enhances your next song by +2, and the following song by +1.

    COR - Ability that causes your next ranged attack to reset hate towards all players from your target, but lowers ranged accuracy for that shot also.

    DNC - Step that reduces Double Attack / Triple Attack / Critical hit rate on your target.

    PLD - Job Trait that increases your Parry rate.

    DRK - Job Ability that greatly increases attack, but increases attack delay also.

    RNG - Job Ability that maximizes your next shot's damage regardless of target range.

    BLU - Enhance Chain Affinity to greatly extend the Magic Burst effect duration of any skillchain created by your blue magic spells, enhancing the usefulness of Burst Affinity.

    SAM - Enhance Seigan to drain TP with the first swing of your attack.

    What is this, I don't even. . .
    (3)

  5. #395
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    I could quote them one by one, but I'll just say...god, no.
    (1)

  6. #396
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    I would hope honestly that by now everyone realizes that job abilities that boost the ATK stat at this point are nearly worthless for DRK.


    Unless by "ATK" you are talking about a straight % of increased damage dealt or some type of penetration vs damage mitigation.
    (0)

  7. #397
    Player Minsc's Avatar
    Join Date
    Apr 2011
    Posts
    33
    Character
    Minsc
    World
    Bahamut
    Main Class
    DRG Lv 90
    SE, please, please just make Insurgency a critical hit weapon skill. If this is not done... I swear to Altana... I will burn my Mog House to the ground, moogle and all! If you care about your fellow moogles, you will make this happen.

    That is all.
    (0)

  8. #398
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by cogg View Post
    PUP - Occasionally, Job Ability timers will not be reset upon use.
    So your idea of making PUP better is by making it worst? EPIC FAILGA is all I can say about your entire post except for this one quote, there just isn;t enough negative words in any language to describe how wrong this is.
    (0)

  9. #399
    Player Slycer's Avatar
    Join Date
    Mar 2011
    Location
    Bastokan
    Posts
    24
    Character
    Slycer
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Raksha View Post
    /facepalm

    A blm/sch would use manifestation for AoE bind, gravity, and stun in addition to break. Probably not for AoE sleep.

    Hydra mobs for instance arent sleepable.

    EDIT: also AoE aspir and alacrity sleepga2
    BLM/SCH would not have access to gravity.
    (0)

  10. #400
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    EDIT: pointed out already, but to Aoe Gravity Sch loses Sleepga without a strategem if it matters. Also /Blm lacks curing utility if it matters as you'll have to switch arts and use up strategems on Addendums.
    (0)
    Last edited by Neisan_Quetz; 07-30-2011 at 11:44 PM.

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