Actually, if you write your own "version" than they might be more inclined to listen since it's not just one crazy DRK throwing his own logic around.
It'll be two. :3
I wonder if they think that Dark Knights go around spamming herculean slash, tier III's, and rock sets of full parrying gear, or sub scholar for any team-play abyssea/voidwatch/anythingthatreallymatters, event.
Only in PvP or dicking around in campaign or standing in town, do I sub scholar, and even then the first three items in that list of nonsense never happen.
No offense intended, but you're getting a little overbearing with the whole Drk thing. We get it, you think the job sucks and you want it to be War.
Can we move on?
You've said your piece, they've told you the direction they wish to take the job.
Do you send letters to George Lucas telling him how you think his movies should be? Do you go on forums saying how much their next movie sucks when it hasn't even been released yet?
While your passion for the job can be applauded, it's bordering on insanity. Dark Knight isn't as bad as you think it is. You should know this since you love it to the point of being fanatical. You've done all you can, just relax and hope for the best, while being open-minded to new ideas.
Or.. Play war, since the majority of the "fixes" presented by Drks amount to a relabeled Aggressor, Berserk, Blood Rage, War Cry, etc etc etc...
Or... At the very least, play some of the other content in the game and realize Dark Knight is STILL a powerhouse outside of Abyssea... (Abyssea isn't going to be the last and only content in the game. It's already getting dated with people maxing out on exp/merits/gear/weapons...)
Last edited by Frost; 08-01-2011 at 11:27 PM.
If you don't understand why Haste is so important, or if you don't think it is:
http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.
I checked your profile and of course you play SAM and WAR, SE"s 2 favorite DD classes. As for DRK, they have the highest base weapons and the greatest attack, at one point they were supposed to challenge SAM and WAR, but SE fell in love with these magical updates. And fyi, DRK already has their own versions of berserk, aggressor via last resort and diabolic eye. The magic side of DRK has been done to death with the last few updates, they need some straight out crit bonuses and crit weapon skills. No one cares about herculean slash/infernal scythe, unless they buff them to do 3k damage or whatever war's with full perle do on raging rush.
Here is a crazy thought if the Devs want DRKs to cast elemental magic. Have DRKs get elemental spells at the same level as RDMs, this would give DRK up to Blizzard IV now and Thunder IV at 92.
Of course DRKs would still rarely cast elemental magic because you also need gear and an MP pool for that sort of thing; but at least they would have something to cast if they wanted to do that sort of thing.
That is what kills me about the whole magic obsession, does SE not realize DRKs do not have the mp pool to cast a lot of spells. My DRK would have the mp pool to cast 2 tier 4s, and this is with mp merits. Also Occult Acumen should have been a straight 20 tp/spell, not this 2 tp garbage they saddled DRKS with. I don't understand why SE repeatedly overpowers SAM and WAR yet is so afraid of jobs like DRK and THF.
Wut?
Thief is awesome. Idk why you could think it to be underpowered or neglected by SE at all in SE's history.
-Gave them a 20% - 33% increase in the base damage of daggers.
-Gave Trick Attack forced Crit.
- TH III
- Treassur Hunter "Debuff" that you can see level up.
- Despoil (I know... odd, but it's still SOMETHING)
- Accomplice, and when that wasn't enough: Collaborator.
- MASSIVE evasion, then MORE evasion.
- Easily Capped Haste on gear.
- Conspirator.
- Pretty solid, decent Merit abilities.
- Guaranteed party inclusion.
- 5-Hit Crit Weaponskill Based on Dex...(Cont...)
- - An Atma in the new content that is 50 Dex, 30% Crit Rate, & 30% Crit Damage that's for a job that's two main abilities, one Dex based, are Crits and a Weaponskill that's a 5-Hit Crit Weaponskill one that's heavily based on Dex....
There's more I'm sure, but that's just a few moments thinking about it.
As a thief I've been able to duo anythign with a Whm that a Mnk+Whm combo has been able to do, and have TH; as an added bonus, I've been able to duo exponentially more outside of Abyssea, and through the years.
Thief is not a weak job... And it's Far from neglected, as you've implied.
If you don't understand why Haste is so important, or if you don't think it is:
http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.
I was mostly referring to the SE update note in the forums that putting steal and aura steal on the same timer would be overpowered, when they told the SAMs that all their job abilities would be on seperate timers. That seems really off to me. Sorry I was unclear. DRK is just a mess of bad updates though. Absorb-tp was nerfed and then unnerfed by Bale Gauntlets +2, what other job had an ability nerfed just to get it back with AF+3? Crazy! What are they so afraid of?
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