Something I made for DRG's stances in the DRG forum:
Dragoon stances
Just some ideas that popped into my head today while I was fooling around, most jobs have some kind of stance that alters their play style, so why not give something similar to DRG?
Ability Name: Spirit Scout (Stance 1):
Flavor Text: Sends your Wyvern high into the sky to keep a watch out for the Dragoon.
Effects: While under this stance the Wyvern disappears from combat, not being able to be attacked from any damage nor can it attack any target. Dragoon gains the ability of Wide Scan III, gains an increase to defensive stats: Vitality+10, Agility+5, Defense+45, Magical Defense+15, Enemy Critical Hit Rate-15%, Parry+15 and Evasion+15. CANNOT use Breath Commands while under this stance.
Duration: 2 hours
Recast: 3 minutes
Ability Name:Spirit Bond (Stance 2)
Flavor Text: The Wyvern and Dragoon share their strengths and weaknesses.
Effects: Grants the Dragoon an increase to offensive stats: Strength+10, Dexterity+5, Attack+25, Accuracy+25, Critical Hit Damage+10% while decreasing their defensive stats: Vitality-10, Agility-10, Defense-25, Magical Defense-15, Enemy Critical Hit Damage+10%. Grants the Wyvern an increase to offensive stats: Attack+30, Accuracy+30, Critical Hit Rate+10%, Haste+15%.
Duration: 2 hours
Recast: 3 minutes
Ability Name: Spirit Breath (Stance 3)
Flavor Text: The Dragoon focuses his strengths within the Wyvern to increase survivability.
Effects: Grants the Wyvern with various beneficial stat increases: Wyvern HP+500, Healing Breath Potency+5%, Wyvern Defense+30, Wyvern Magical Defense+30, Elemental Breath Potency+10%, Wyvern Damage Taken-30, Breath Recast-10. Grants the Dragoon with various stat alterations: HP-250, Defense-15, Magical Defense-15, Attack Speed-5%, Vitality-15.
Duration: 2 hours
Recast: 3 minutes
Of course only one of them can be active at a time newer applications overriding previous stances. While under all these stances the Two Hour ability "Spirit Surge" will still be available since the Wyvern is still technically "called out". Also just to restate, while under the first stance the Wyvern will NOT be able to use Breaths of any kind.
Also, I don't like the idea of more gear to give the Wyvern added effects...I'm tired of being forced to sacrifice slot space (when other jobs just get the damn abilities forever) this is why I don't really care for those Wyvern: Stoneskin boots, and more than likely if they make the Ability a stoneskin effect the boots won't stack (as no stoneskin effects do currently)
And to further the note on Stoneskin effect, it will more than likely be 300-350 dmg absorbed, does anyone look at their logs when a Wyvern takes damage from a high tier elemental spell/ability from a NM? You can assume if you get hit for 600 the tack an extra 300 dmg and that is what your Wyvern is taking, and the Wyvern has what, 990HP @75 (not sure what its at @90 but I'm sure its no more than 1300 or so and that I feel is being a generous increase).
More than likely one of the two things will be problems with this "Stoneskin Ability" it will have a 3min recast OR it will sacrifice your own HP to give your Wyvern a Stoneskin effect and share a recast timer with Spirit Link (they will name it Soul Link I am sure...)
Problem with that is: 3min is a long time a NM is going to use that devastating attack again before that 3min recast is back up, also if you have to lose HP to do it, healers are not going to want us in the party, I know it pisses Healers off already when I Spirit Link (since the ratios for PChp <-> Whp is severely skewed out of our favors)
Honestly the ONLY way to make the Wyvern live longer (and reps PLEASE PLEASE PLEASE forward this to those devs, is to give Wyverns -damage (all types) taken traits; silly stoneskin effects are a novelty at best, and please don't make that little Wyvern grow in size if it means sacrificing REAL job improvement as this has happened in the past, note my previous post on details)
Well this post as gone on for long enough, I'll end it here although I could say more on the matter.