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  1. #1
    Player Amador's Avatar
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    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Because duration alone wouldn't do anything. They said "Stoneskin-like" so hopefully it won't be simply Stoneskin. Hopefully it'll be something substantial that will allow the Wyvern to live through devastating attacks/magic.

    It's just sad that right now, the only way to cure your Wyvern is to either A: Spam Spirit Link, whenever it's up. Spam your Cure Salve II for Pets, and or use the newly released pet medicine, which doesn't stack. It's just rather silly. Especially for Dragoon since out set bonus depends on our Wyvern as does our use of Spirit Jump, Soul Jump and use of Breaths both healing and offensive.

    Stoneskin period, or stoneskin boots with 3 min recast, 15 second use 300 damage absorb, won't do a thing to change the outcome.
    (0)

  2. #2
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Stoneskin Boots can be used every 1 minute, and do not need to remain equipped.

    Increasing the Duration of the boots to 5minutes~10 minutes would go a good way in helping Wyvern survivability.

    plus when i used the phrase "in concert with", I meant The new ability and These boots if updated could work well together in keeping a wyvern alive.
    (1)

  3. #3
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I hope its just simply Scherzo/Migawari/Earthen Armor

    And, if you know what Kingdom Hearts is,
    maybe something along the lines of
    Once More and Second Chance
    (Ensures you retain 1 HP after taking damage from a combo) and (ensures you retain 1 HP after taking massive damage)

    Along with a shorter recast on Spirit Link, or something else entirely that restores Wyvern HP.

    Edit: Although Wyvern buffs are just diverging from what DRG really needs: More Attack OR (not and) more critical rate.
    (0)

  4. #4
    Player Logandor's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    156
    Character
    Tigeriss
    World
    Siren
    Main Class
    SMN Lv 99
    So loving the idea of having a large Ember to fight along side with
    I could see doing campaign fight and feel even more powerful with her easily intimidating presence following close behind as we charge into battle.
    (0)

  5. #5
    Player Amador's Avatar
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    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Why not more attack -and- critical hit rate? Multiple jobs got these, Dragoon just wasn't one of them. I'd say both would be a good adjustment for the job.
    (0)

  6. #6
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Amador View Post
    Why not more attack -and- critical hit rate? Multiple jobs got these, Dragoon just wasn't one of them. I'd say both would be a good adjustment for the job.
    If I remember correctly, no one as of yet has a higher critical hit rate job trait other than lolfencer. Blood Rage and Impetus are the only ones, and I'm talking traits, not abilities.

    I think that having both in excess would be overpowered on a lot of content. The only time DRG really doesn't shine is in high level end game play, in which case it needs a lot.

    I think a good 10% would be fantastic for DRG, seeing as how WAR can cap crit rate in abyssea on Ukko's Fury anyway. So it's not like DRG is going to steal its thunder.
    (0)

  7. #7
    Player Amador's Avatar
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    Mar 2011
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    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Earth Greaves<20/20 0:30/[1:00, 0:30]>

    Wyvern Stoneskin

    The Stoneskin effect granted to the wyvern will absorb 200 points of damage.

    So... this is what you want to be better in conjunction with a new 'Ability' and such.

    1: 200 points of damage
    2: Inventory -1
    3: Time it takes to activate the boots.

    I'm not sure what you mean by duration, but 5-10 min stoneskin I'm assuming is what you mean. If so, this 200 damage stoneskin probably wouldn't even out live Dia II. Let alone a Thundaja, Thundaga IV, Blizzaja Blizzaga IV tier caliber of magic. Maybe if they added Wyvern "New Ability" boosting items that allowed it to be much better, maybe.

    I'm crossing fingers hard for a Scherzo/Earthern Armor type effect. That would be perfect, would be very Spirit Link friendly. So who knows.
    (1)

  8. #8
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Amador View Post
    So... this is what you want to be better in conjunction with a new 'Ability' and such.

    1: 200 points of damage
    2: Inventory -1
    3: Time it takes to activate the boots.
    Depending on the Duration, You could activate it before a fight. During a fight its a different story, It'd be more like a "Pre-buff", Like when you pro/shell yourself before a fight. It would help your wyvern live a little big longer.

    I'm not sure what you mean by duration, but 5-10 min stoneskin I'm assuming is what you mean.
    The stoneskin from the boots only last 1 minute. I'm saying the boots are hindered that way, Extending the Duration to that of the spell would help. It fathoms me people complain about Wyverns dying then scoff off any way to help prevent it. Especially Items like Dawn Mulsum.

    If so, this 200 damage stoneskin probably wouldn't even out live Dia II. Let alone a Thundaja, Thundaga IV, Blizzaja Blizzaga IV tier caliber of magic. Maybe if they added Wyvern "New Ability" boosting items that allowed it to be much better, maybe.
    Except its 200HP your wyvern didnt have before, its the same reason people bother casting Shell, Protect, Phalanx, Utsusemi, Blink, Stoneskin, etc. They're all buffs that extend how long you can take a beating, Just like a 200HP stoneskin would.

    I understand it doesnt sound like a lot of HP, but its 1 preventive measure. Plus you can remove the boots after using the effect.

    They would really be like a Reraise Hairpin, Something you use before a fight as a preventive measure, not something you use during. It would just be a little extra boost to the Wyverns survivability. The only problem is their duration is too short. That was the improvement i asked for.

    I'm crossing fingers hard for a Scherzo/Earthern Armor type effect. That would be perfect, would be very Spirit Link friendly. So who knows.
    Of course that would be a good idea. My point was not that the new Ability should be a Stoneskin effect. In case you missed it it was

    "Maybe with this new defensive ability, they can udpate Earth Greaves to be more useful/effective, I think both of them, the new ability, and the shoes, Might work well together in increasing our wyverns life span"

    I'm asking they maybe buff Earth Greaves as a combined effort along with their already-in-motion plans to keep wyverns alive longer.

    The biggest problem would be Inv-1 for some, But you could simply put them in your sack/Satchel after use. use them between fights. I'm not saying its a perfect solution, but like Dawn Mulsum, its another step in preventing wyvern death i think would work well with the new abilities.

    Edit; Edited a lot.
    (0)
    Last edited by Karbuncle; 07-26-2011 at 05:15 PM.

  9. #9
    Player Dauntless's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Last Earth greaves on my server was sold a month and a half ago.
    (0)
    RIP Shadowix 75 DRG-WAR-DRK

  10. #10
    Player
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    Mar 2011
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    319
    I'm going to agree with Amador on this one. The boots are a waste of inventory space to the extent 200HP starting HP won't save your wyvern. Most NMs either burn wyverns via one-hit TP moves or a consecutive series of a AoEs that outpace Spirit Link. You already said the boots are a pre-fight antique, so they won't solve the latter issue. The boots solve the former issue only if the NM's most powerful AoE to land is the initial AoE and that AoE occurs within the duration of the stoneskin. This is almost never the case since most NMs save their most powerful AoEs for near the end of the fight.

    Quote Originally Posted by Karbuncle View Post
    Except its 200HP your wyvern didnt have before, Except it prevents a chunk of the damage. By your logic why bother Casting Shell V? Protect? Stoneskin? Blink? Phalanx? Utsusemi? I mean you can still die with them on! why bother buffing yourself?
    Not only is that item annoying to craft every 20th NM, but his logic is sound if you phrase it properly by replacing "can" with "will", which more accurately describes the wyvern with a 200HP bonus. There's no point in buffing if the outcome is the same. If those spells will one-hit the wyvern regardless of buffs, then what is the logic in applying those buffs exactly?

    Quote Originally Posted by Leonlionheart View Post
    I think AoE Haste is getting ahead of yourself, since Haste can already cap somewhat easily.
    For DRG without 2hr buffs? Since when? I wouldn't mind having the bonus on the DRG equal the bonus on PT members for an ability like Impetus/Blood rage (A critical hit type ability) if, in total, we contribute more to overall damage than another heavy DD.

    I'm getting roughly 73% haste with March 2x + Haste + Gear + Hasso.
    (0)
    Last edited by Yugl; 07-26-2011 at 05:39 PM.

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