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  1. #1
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    While we really want to make is possible to ride wyverns and have them grow in size, unfortunately system wise this is difficult. (It MIGHT be possible to make them bigger though...)
    Om nom nom.
    (0)

  2. #2
    Player OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Altrage
    World
    Shiva
    Main Class
    SCH Lv 90
    Ability Name: Spirit Scout (Stance 1):
    Flavor Text: Sends your Wyvern high into the sky to keep a watch out for the Dragoon.
    Effects: While under this stance the Wyvern disappears from combat (is still considered out though), not being able to be attacked from any damage nor can it attack any target. Dragoon gains the ability of Wide Scan III, gains an increase to defensive stats: Vitality+10, Agility+10, Defense+45, Magical Defense+15, Enemy Critical Hit Rate-15%, Parry+25. CANNOT use Breath Commands while under this stance.
    Duration: 2 hours
    Recast: 3 minutes

    I don't think this stance is really too bad and I think its a fair trade off, if anything you could use it as a "oh crap get that Wyvern out of the damage" and then switch to another stance after the spell/ability goes off

    Ability Name:Spirit Bond (Stance 2)
    Flavor Text: The Wyvern and Dragoon share their strengths and weaknesses.
    Effects: Grants the Dragoon an increase to offensive stats: Strength+10, Dexterity+5, Attack+25, Critical Hit Damage+15%, Store TP+30 while decreasing their defensive stats: Vitality-10, Agility-10, Defense-25. Grants the Wyvern an increase to offensive stats: Attack+30, Accuracy+30, Critical Hit Rate+10%, Haste+15%.
    Duration: 2 hours
    Recast: 3 minutes

    Removed the magic defense decrease as well as the enemy crit hit rate penalty, that should make it more on par with Hasso/Siegan stances in terms of the trade off, increased the Crit damage by +5%, took out the accuracy buff and replaced with store TP+

    Ability Name: Spirit Breath (Stance 3)
    Flavor Text: The Dragoon focuses his strengths within the Wyvern to increase survivability.
    Effects: Grants the Wyvern with various beneficial stat increases: Wyvern HP+500, Healing Breath Potency+10%, Elemental Breath Potency+10%, Wyvern Damage Taken-30, Breath Recast-10. Grants the Dragoon with various stat alterations: HP-250, Spell cast/recast+50%.
    Duration: 2 hours
    Recast: 3 minutes

    Took out the "slow" effect that the Dragoon would suffer from, as that seems too severe of a penalty for a stance as well as took out the Wyvern Def/mdef since it would be getting a straight -damage taken effect, and increased the HB pot by +5%, also changed the penalties for drg to be less severe

    What about those stance revisions? While I would love to be the omg pwned you job I would rather have a realistic suggestion that "might" be considered.
    (0)
    Last edited by OMEGA_HACK; 07-26-2011 at 07:11 PM.

  3. #3
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    That would be a rough one, Hasso is give or take 9.?% Haste /WAR would provide +10% DA and +150~ attack give or take. During Berserk it's be interesting to see if 9% Haste is worth 150 attack, and 10% DA. If the attack is needed and pushes your damage up, I figure the ATK would win out.

    But yes, in all zergs /SAM is amazing. If you're not taking of course. It's just common knowledge how strong /WAR Drakesbanes are, and jumps with that substantial boost.

    In the end though, /SAM is just too valuable to pass up.
    (0)

  4. #4
    Player Dauntless's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Quote Originally Posted by Amador View Post
    That would be a rough one, Hasso is give or take 9.?% Haste /WAR would provide +10% DA and +150~ attack give or take. During Berserk it's be interesting to see if 9% Haste is worth 150 attack, and 10% DA. If the attack is needed and pushes your damage up, I figure the ATK would win out.

    But yes, in all zergs /SAM is amazing. If you're not taking of course. It's just common knowledge how strong /WAR Drakesbanes are, and jumps with that substantial boost.

    In the end though, /SAM is just too valuable to pass up.
    Well this is factoring out STP and Meditate.
    (0)
    RIP Shadowix 75 DRG-WAR-DRK

  5. #5
    Player OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Altrage
    World
    Shiva
    Main Class
    SCH Lv 90
    yeah /sam is too valuable and imo kind of sad, I wish I could use other subjobs (which is why I threw in the STP in those stance revisions to maybe sway away from /sam dependence).
    (0)

  6. #6
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    You get an A for Effort Hack

    Decent Ideas like I said, just would require tons of balancing and revising.
    (0)

  7. #7
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    No it's considering STP only, for a 5-6 hit. It's not in regards to meditate though. It's just a flat: 9% haste vs 150 attack 10% da consideration only. We all know /SAM works best, not trying to dig into that. Don't mind it :|
    (0)

  8. #8
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Amador View Post
    No it's considering STP only, for a 5-6 hit. It's not in regards to meditate though. It's just a flat: 9% haste vs 150 attack 10% da consideration only. We all know /SAM works best, not trying to dig into that. Don't mind it :|
    Closer to 10% than 9%
    (0)

  9. #9
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    @Omega_Hack's stances:

    STP+30 would require 22 additional STP in gear for 5 hit, and if you continue to sub /sam only 44 for a 4hit (VERY possible). Way too much. 15 would be strong, 10 would be more reasonable. Critical Hit Damage should only be at most +10%.

    The defensive stats are a bit overpowering too, though not nearly as much as STP+30...

    Edit: Triple post, don't know why i didn't just edit one post... my bad :[
    (0)

  10. #10
    Diabolos sized wyverns with diferent texture colors depending on subjob, {yes, please}
    (0)

    azjazo.deviantart.com

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