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  1. #111
    Player Karbuncle's Avatar
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    Mar 2011
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    Stoneskin Boots can be used every 1 minute, and do not need to remain equipped.

    Increasing the Duration of the boots to 5minutes~10 minutes would go a good way in helping Wyvern survivability.

    plus when i used the phrase "in concert with", I meant The new ability and These boots if updated could work well together in keeping a wyvern alive.
    (1)

  2. #112
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I hope its just simply Scherzo/Migawari/Earthen Armor

    And, if you know what Kingdom Hearts is,
    maybe something along the lines of
    Once More and Second Chance
    (Ensures you retain 1 HP after taking damage from a combo) and (ensures you retain 1 HP after taking massive damage)

    Along with a shorter recast on Spirit Link, or something else entirely that restores Wyvern HP.

    Edit: Although Wyvern buffs are just diverging from what DRG really needs: More Attack OR (not and) more critical rate.
    (0)

  3. #113
    Player Logandor's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    156
    Character
    Tigeriss
    World
    Siren
    Main Class
    SMN Lv 99
    So loving the idea of having a large Ember to fight along side with
    I could see doing campaign fight and feel even more powerful with her easily intimidating presence following close behind as we charge into battle.
    (0)

  4. #114
    Player Amador's Avatar
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    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Why not more attack -and- critical hit rate? Multiple jobs got these, Dragoon just wasn't one of them. I'd say both would be a good adjustment for the job.
    (0)

  5. #115
    Player Amador's Avatar
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    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Earth Greaves<20/20 0:30/[1:00, 0:30]>

    Wyvern Stoneskin

    The Stoneskin effect granted to the wyvern will absorb 200 points of damage.

    So... this is what you want to be better in conjunction with a new 'Ability' and such.

    1: 200 points of damage
    2: Inventory -1
    3: Time it takes to activate the boots.

    I'm not sure what you mean by duration, but 5-10 min stoneskin I'm assuming is what you mean. If so, this 200 damage stoneskin probably wouldn't even out live Dia II. Let alone a Thundaja, Thundaga IV, Blizzaja Blizzaga IV tier caliber of magic. Maybe if they added Wyvern "New Ability" boosting items that allowed it to be much better, maybe.

    I'm crossing fingers hard for a Scherzo/Earthern Armor type effect. That would be perfect, would be very Spirit Link friendly. So who knows.
    (1)

  6. #116
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Amador View Post
    Why not more attack -and- critical hit rate? Multiple jobs got these, Dragoon just wasn't one of them. I'd say both would be a good adjustment for the job.
    If I remember correctly, no one as of yet has a higher critical hit rate job trait other than lolfencer. Blood Rage and Impetus are the only ones, and I'm talking traits, not abilities.

    I think that having both in excess would be overpowered on a lot of content. The only time DRG really doesn't shine is in high level end game play, in which case it needs a lot.

    I think a good 10% would be fantastic for DRG, seeing as how WAR can cap crit rate in abyssea on Ukko's Fury anyway. So it's not like DRG is going to steal its thunder.
    (0)

  7. #117
    Player
    Join Date
    Mar 2011
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    319
    In my experience with SE, the most we can expect from spirit link is the removal of HP taken, full recovery from spirit link, and stoneskin equaling the HP of the dragoon.

    Quote Originally Posted by Coldbrand View Post
    What am I a bard? I'm not looking to be a support class, I'm looking to compete with those WARs and SAMs after the content shifts away from Abyssea and the loss of Razed Ruins and the HNMs etc. who are a level much higher than I am with significant defense pulls all the SAMs and RNGs out of the woodwork. Things will be LESS balanced after this list of ideas they have are implemented which is frustrating to say the least.
    Dragoon is more likely to compete with WAR as a support DD rather than as a main DD. Given what WAR's current capabilities and future capabilities, it is unlikely that SE will ever level the field. The best way to counter this issue when competing for a spot within the PT/Alliance is to offer total damage enhancements. Total damage enhancements aim to facilitate the damage of the group overall rather than specifically the player. For example, an AOE haste buff to complement the haste received from Spirit Surge, Wyvern-named gear, and Lancer's Pelerine. An existing example that has locked DRG's position in many scenarios has been Angon.

    Quite frankly, if we can continue to receive bonuses such as Angon that facilitate total damage, it's foolish to compete for the top melee spot if our damage remains at the level of a heavy DD. Only one melee can occupy the top spot and the rest are second hand choices. Given the number of DDs in this game, it's smarter to focus on a melee position that will provide PT enhancements. As mentioned earlier, mages currently cripple the enemy's offensive, but only DNC has taken a serious step towards crippling the enemy's defensive capabilities. If DRG can latch onto a few of these techniques and add in a few AoE Buffs, our role is more secure than secondary DDs even if their raw output is greater because we'll provide enhancements to total damage.
    (1)
    Last edited by Yugl; 07-26-2011 at 05:10 PM.

  8. #118
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Amador View Post
    So... this is what you want to be better in conjunction with a new 'Ability' and such.

    1: 200 points of damage
    2: Inventory -1
    3: Time it takes to activate the boots.
    Depending on the Duration, You could activate it before a fight. During a fight its a different story, It'd be more like a "Pre-buff", Like when you pro/shell yourself before a fight. It would help your wyvern live a little big longer.

    I'm not sure what you mean by duration, but 5-10 min stoneskin I'm assuming is what you mean.
    The stoneskin from the boots only last 1 minute. I'm saying the boots are hindered that way, Extending the Duration to that of the spell would help. It fathoms me people complain about Wyverns dying then scoff off any way to help prevent it. Especially Items like Dawn Mulsum.

    If so, this 200 damage stoneskin probably wouldn't even out live Dia II. Let alone a Thundaja, Thundaga IV, Blizzaja Blizzaga IV tier caliber of magic. Maybe if they added Wyvern "New Ability" boosting items that allowed it to be much better, maybe.
    Except its 200HP your wyvern didnt have before, its the same reason people bother casting Shell, Protect, Phalanx, Utsusemi, Blink, Stoneskin, etc. They're all buffs that extend how long you can take a beating, Just like a 200HP stoneskin would.

    I understand it doesnt sound like a lot of HP, but its 1 preventive measure. Plus you can remove the boots after using the effect.

    They would really be like a Reraise Hairpin, Something you use before a fight as a preventive measure, not something you use during. It would just be a little extra boost to the Wyverns survivability. The only problem is their duration is too short. That was the improvement i asked for.

    I'm crossing fingers hard for a Scherzo/Earthern Armor type effect. That would be perfect, would be very Spirit Link friendly. So who knows.
    Of course that would be a good idea. My point was not that the new Ability should be a Stoneskin effect. In case you missed it it was

    "Maybe with this new defensive ability, they can udpate Earth Greaves to be more useful/effective, I think both of them, the new ability, and the shoes, Might work well together in increasing our wyverns life span"

    I'm asking they maybe buff Earth Greaves as a combined effort along with their already-in-motion plans to keep wyverns alive longer.

    The biggest problem would be Inv-1 for some, But you could simply put them in your sack/Satchel after use. use them between fights. I'm not saying its a perfect solution, but like Dawn Mulsum, its another step in preventing wyvern death i think would work well with the new abilities.

    Edit; Edited a lot.
    (0)
    Last edited by Karbuncle; 07-26-2011 at 05:15 PM.

  9. #119
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I think AoE Haste is getting ahead of yourself, since Haste can already cap somewhat easily.

    AoE attack bonus that can last longer than 45 seconds? K.

    For instance: AoE Attack Bonus: Recast 5min, duration 3min. Boosts the user's Attack significantly, and his party's attack slightly. Slowly decaying the user's attack bonus over two minutes to the point of the party's attack bonus.

    Or a similar ability regarding critical rate.

    Has anyone ever mentioned Blood Rage is freaking over powered?
    (0)

  10. #120
    Player Dauntless's Avatar
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    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Last Earth greaves on my server was sold a month and a half ago.
    (0)
    RIP Shadowix 75 DRG-WAR-DRK

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