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  1. #211
    Player Razushu's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    Ignore Korpg, Duelle. He is anti-melee SMN. Since no one has bothered figuring out how to make melee RDM stronger than melee SMN, he will spout random numbers forever.

    If he mentions:
    1) lack of accuracy
    2) lack of attack
    3) TP feed
    4) WAR, Byakko's Axe, Ukon or otherwise

    He's in blind rage mode. These are all arguments that someone else proposed and he has assimilated.
    Dallas there's no comparsion between SMN melee and RDM melee. RDM was implemented as a light melee/nuker/healer hybrid. SMN on the other hand was a backline pet mage. I've nothing against RDM melee, I've seen it do great as a light DD(and this is without the need for phony numbers to back it up).
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  2. #212
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Raz, if you haven't levelled staff skill, go back to the other thread.
    (0)

  3. #213
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    Raz, if you haven't levelled staff skill, go back to the other thread.
    My skills are more than leveled enough to understand the difference between a mage(SMN) and a DD*.

    * WAR, SAM, DRG ETC.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  4. #214
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Korpg View Post
    I don't care if you want to melee, go ahead. You can make your RDM play the way you want, I'll do it with mine. I'm not putting words in your mouth, I'm just stating that neither Savage Blade nor Death Blossom is bad at all. If you think doing 2k damage on either one is bad, then that is you.
    Nice of you to ignore my points with a stock "I don't care" response. Also, try to read the quotes in the proper order and context. The words in mouth bit is on shields, not on Red Mage melee.
    If I understand you correctly, your main gripe isn't shield, but it is how Defense is figured in this game.
    Try reading what I say instead of making random claims. Shield is part of a greater whole in the game of damage mitigation. As I said, normally survivability is supposed to increase from just equipping the shield. What we have here instead is blocks and shield size coming into play while the shield is a stat stick, sans the stats.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  5. #215
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    I don't know what you want, you are being very confusing.

    About the shields: Think about it. If you have a huge shield that can block your entire body, wouldn't that be able to block the most damage that is coming to you? But wait, a huge shield must weigh a ton, so it is hard to use it effectively. Hence the "Tower" sized shield. Bucklers are the same way: Small shields that can block more often, but not as much blocking damage part, hence the "Buckler" sized shields. Shields in between block less damage than the towers, but more times than the towers, but block more damage than the bucklers, but less times than the bucklers.

    I honestly think that you want DT- on your shield, that is what I am getting from you. But you will just accuse me of putting words in your mouth again, won't you?
    (1)

  6. #216
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Guys, RDM and SMN melee is silly. 2k is not good damage in abyssea, go back to refresh, haste, blind, paralyze, slow: like what the job is obviously for. K.

    Just gonna make you mad but you need to be put in your place!
    (1)

  7. #217
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Hey, if he can continue to buff/debuff, I'm ok with him meleeing on trash mobs.

    Important stuff, he can go watch like Dallas does.
    (1)

  8. #218
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Well on EXP mobs who cares.

    But if you GET CLOSE TO AZDAJA I will SCREAM YOUR F***ING EAR OFF.
    (1)

  9. #219
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Razushu View Post
    Dallas there's no comparsion between SMN melee and RDM melee. RDM was implemented as a light melee/nuker/healer hybrid. SMN on the other hand was a backline pet mage. I've nothing against RDM melee, I've seen it do great as a light DD(and this is without the need for phony numbers to back it up).
    When are these meaningless debates going to end?

    All jobs who can walk up next to a mob and melee it, without significantly hurting their role, is fine, right? I'm pretty sure both RDM and SMN can do that. Well, GOOD RDMs or SMNs. I won't make a statement that anyone could do it without putting effort into it.
    (0)

  10. #220
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Malamasala View Post
    When are these meaningless debates going to end?

    All jobs who can walk up next to a mob and melee it, without significantly hurting their role, is fine, right? I'm pretty sure both RDM and SMN can do that. Well, GOOD RDMs or SMNs. I won't make a statement that anyone could do it without putting effort into it.
    Unfortunately they're probably only going to end when Dallas stops being enteraining, and right now it's still too much fun poking him to let up. I apologise if I upset any of the more sensible meleeing mages out there, but I'm not actually attacking mage melee. I'm just playing with Dallas. Mage melee like most things has a place somewhere in this game, and like I've said before if the mobs weak enough and no one else involved minds go for it.
    (1)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

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