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  1. #171
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    So you can spam Cure 3 with your awesome B+ healing skill and use Carbuncle once every 45 seconds really?

    If Smn is going to be healing they'll be tied to /Whm period.
    (0)

  2. #172
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by StingRay104 View Post
    P.S. Korpg you made a mistake on your post about how ridiculous it is to ask thf to heal when ppl ask smn to heal. Check Carby out for his heal BP's and also /sch gives yopu ridiculously high heal skill for not having any native and you got tons of mp.
    Curing Waltz III is better than Cure III, instantanous, and doesn't cost anything but TP. Which you get from whacking a mob, not resting on your rump so you can still do your job while "main heal."

    I still stand by my example. Asking SMN to main heal is the same as asking a THF to main heal.
    (0)

  3. #173
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    Quote Originally Posted by Korpg View Post
    Curing Waltz III is better than Cure III, instantanous, and doesn't cost anything but TP. Which you get from whacking a mob, not resting on your rump so you can still do your job while "main heal."

    I still stand by my example. Asking SMN to main heal is the same as asking a THF to main heal.
    tl;dr
    I'm a SMN and I hate being asked to heal.
    (1)

  4. #174
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Selzak View Post
    tl;dr
    I'm a SMN and I hate being asked to heal.
    3 lines is tl;dr?

    Besides, if I wanted to main heal, I'll come as WHM, not SMN.
    (1)

  5. #175
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Razushu View Post
    healing skill doesn't really effect any of the healing magic subjobs offer us and /sch for healing is dead in the water unless they make it so we get Cure IV from it
    But it doesn't make the request as ridiculous as he makes it out to be, trust me I know Korpg we used to be in a shell together. But your right any job without cure 5 & 6 is a terrible healer and should never even attempt to heal in abyssea, hell even outside abyssea its gettin rough. SE should really allow SCH to have cure 5 & even cure 6, its not like sch gonna out perform whm as a healer, whm kicks ass at healing, which it should.
    (0)

  6. #176
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by StingRay104 View Post
    But it doesn't make the request as ridiculous as he makes it out to be, trust me I know Korpg we used to be in a shell together. But your right any job without cure 5 & 6 is a terrible healer and should never even attempt to heal in abyssea, hell even outside abyssea its gettin rough. SE should really allow SCH to have cure 5 & even cure 6, its not like sch gonna out perform whm as a healer, whm kicks ass at healing, which it should.
    Cure IV can still be enough outside Abyssea, where HP pools aren't so overinflated. It's just a little more casting intensive
    (1)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  7. #177
    Player Rosina's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    762
    the way I read the changes, nothing was set in stone. They just gave us examples of stuff they might add/do. I think they are trying to make each job seem different with a clear role and play style. much like what they are doing for ff14.

    Pretty much read the top part of the announcement. It does state something along the lines of "this isn't set in stone, take all info with a grain of salt."

    I more or less didn't get what was writen. What the stuff I did understand, seemed pretty good.

    I wouldn't assume the examples are official. More or less put to gage raction or to explain what they are wishing to do.


    Stuff I would like to see though are:

    A bit better melee skill for red mages. Red mage from what i know from final fantasy and the 2 tatics games (red mage=fencer) Always used their swords. Back when i started @ ps2 lauch I've also used my sword with red mage. I had no issue fighting with my group while casting my spells.

    more automaton frames to be similar with ther various jobs of ffxi for puppetmaster (mostly for fun and different looks instead of the same 3)

    I would like a new weapon added for dancer, pretty muchtaking a page out of eternal sonata. March and salsa were basicaly two dancers and used the hand to hand/ dual blade charkem (sp) style weapons. Similar to the ring like throwing disks, but with a handle. Pretty much in my eye a dancer can play just like a thf just with those buffer dances. There really is nothing unique. I think with its own weapon type and a new dance motion style of combat. I think this can give dancer a needed boost to set it self apart.

    Anway that is my 2 cents.

    I'm not really caring if anything I said will be added. Just felt like giving my 2 cents
    (0)
    Last edited by Rosina; 07-19-2011 at 02:59 AM.

  8. #178
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by StingRay104 View Post
    But it doesn't make the request as ridiculous as he makes it out to be, trust me I know Korpg we used to be in a shell together. But your right any job without cure 5 & 6 is a terrible healer and should never even attempt to heal in abyssea, hell even outside abyssea its gettin rough. SE should really allow SCH to have cure 5 & even cure 6, its not like sch gonna out perform whm as a healer, whm kicks ass at healing, which it should.
    Out of all the times we were together, how many of them was I a main heal? I didn't have WHM done until very recently, and I only had RDM75 for the longest. SMN for even longer than RDM.

    But yeah, my example still stands, you shouldn't ask a job to be a main heal based on its subjob capabilities. THF/DNC example still stands.
    (1)

  9. #179
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Korpg View Post
    Out of all the times we were together, how many of them was I a main heal? I didn't have WHM done until very recently, and I only had RDM75 for the longest. SMN for even longer than RDM.

    But yeah, my example still stands, you shouldn't ask a job to be a main heal based on its subjob capabilities. THF/DNC example still stands.
    True you didn't main heal for us on smn but your still missing the point.

    Smn curative abilities:
    Healing Ruby I & II
    Regen for avatar favor Carby
    Whispering Wind
    Spring Water

    for debate points:
    Huge mp pool
    Auto refresh II
    The fact I have seen smn main heal parties before.

    THF curative abilities:
    N/A

    Debate:
    If sub dnc could use cure waltz

    So you see smn actually has NATIVE CURATIVE ABILITIES, and thus would be more capable of healing or even main heal.
    Thf has got NO NATIVE CURATIVE ABILITIES and thus to even consider it main heal is nothing short of a joke. Thus your point has become invalid. However if you were to say any group that relies on a smn main heal is a joke I would agree with you. But smn is much more viable as a main heal than thf whom has nothing to offer except /dnc which would be more effective on jobs that build tp faster like sam.
    (0)

  10. #180
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Finuve View Post
    People that don't play DRK, please don't try and weigh in on DRK changes and I will continue to not put ideas forth on your jobs

    Dev/Reps, please read DRK forums, the people there, hate this elemental magic concept, please see Dark Magic for DRK enhancements
    Funny you say that when I see DRK threads in both the "general" and "other" forums. Why not keep it in the DRK thread?
    (0)

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