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  1. #151
    Player Korpg's Avatar
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    Mar 2011
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    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Merton9999 View Post
    It's false for you but fits my personal experience exactly. And at best I think you've pointed out a correlation here, but the causation side would be an endless abyss of debate I won't continue. I can only say what I've experienced. The only reason I bothered with BLU and DNC is because they played like I always hoped RDM would. I lost count how many times I've heard "I love BLU! It's what RDM should have been!" and "I love DNC! It's would RDM should have been!" Anecdotal of course, but it's my experience. If RDM became a valuable melee job, I'd love it. And I'd drop BLU and DNC forever. Dang, maybe I should fight for this - I need a 9 month hiatus.
    What is keeping you from making your RDM into being a great melee?
    (0)

  2. #152
    Player Duelle's Avatar
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    Mar 2011
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    Windurst
    Posts
    658
    Quote Originally Posted by Merton9999 View Post
    It's false for you but fits my personal experience exactly. And at best I think you've pointed out a correlation here, but the causation side would be an endless abyss of debate I won't continue. I can only say what I've experienced.
    Fair enough. The reason I see your statement as such is because I file it in the same category as the "if X class is viable in Y role, everyone will play that and play nothing else" argument, which has been debunked several times over.
    The only reason I bothered with BLU and DNC is because they played like I always hoped RDM would. I lost count how many times I've heard "I love BLU! It's what RDM should have been!" and "I love DNC! It's would RDM should have been!" Anecdotal of course, but it's my experience. If RDM became a valuable melee job, I'd love it. And I'd drop BLU and DNC forever.
    And just like you would drop DNC and BLU, there'll be people who just stick to those jobs because they like them (remember that BLU in particular was the most requested job pre-TAU) or the styles of the jobs have grown on them. As has always been said, people will play what they like.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  3. #153
    Player Supersun's Avatar
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    Mar 2011
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    Quote Originally Posted by Korpg View Post
    What is keeping you from making your RDM into being a great melee?
    Being forced to still wear lvl 75 armor for 90% of my gear?
    (0)

  4. #154
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    Quote Originally Posted by Leonlionheart View Post
    Hexa Strike, Reverant Mail, Seawolf Cudgel, and Sea Robber Cudgel want to have a word with you
    What do they have to say? "Hi, we are under the delusion that 15 attack and/or accuracy or so makes up for half the base DPS?" At least you lose big.
    (0)

  5. #155
    Player Korpg's Avatar
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    Mar 2011
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    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Supersun View Post
    Being forced to still wear lvl 75 armor for 90% of my gear?
    So?

    Waste of text
    (1)

  6. #156
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Dallas View Post
    What do they have to say? "Hi, we are under the delusion that 15 attack and/or accuracy or so makes up for half the base DPS?" At least you lose big.
    Apparently Dallas hasn't seen a 2k Hexa Strike from a level 75 WHM when the cap was still at 75....

    Heck, I seen 5k Hexa Strikes in Abyssea, since Dallas likes to compare damage in that content only.

    Lets not forget that WHMs get 100% TP a lot faster than a SMN can, unless that SMN can, of course, pop a wing.
    (1)

  7. #157
    Player Supersun's Avatar
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    Mar 2011
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    522
    Ehh...

    I'm not saying Smn melee is anything special, but being able to /sam does give you a big advantage in this case.

    Certainly not enough to beat whm since all the smns WS are garbage, but still, unless the whm is using a K club I wouldn't say that the Whm gets TP a whole lot faster.

    Unless Smn gear is worse then I think it is.
    (0)

  8. #158
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Supersun View Post
    Ehh...

    I'm not saying Smn melee is anything special, but being able to /sam does give you a big advantage in this case.

    Certainly not enough to beat whm since all the smns WS are garbage, but still, unless the whm is using a K club I wouldn't say that the Whm gets TP a whole lot faster.

    Unless Smn gear is worse then I think it is.
    Oh, its horrible.

    You have 3 choices in gearing: Haste only, Accuracy only, or Perp only.

    Most SMNs know that their safest damage output (for both the SMN and the whole party) is avatar damage only. Meaning that the BPs and generally having the avatar do the meleeing for the SMN.

    Then you got Dallas, the only SMN here who thinks that 75% accuracy rate is ok and should gear for haste only. He spouts a 22% haste but only 14 Acc with his gear set. Inside Abyssea he might get 85% accuracy on trash mobs, 80% on trash NMs, and 75% on any NM worthwhile. Outside, he is just swinging faster.

    Then you got the few melee SMNs who know that TP gain means actually hitting the mob, and know how important accuracy is for anything big. They lose out on a lot of haste, but can actually get TP faster without atma help. Inside abyssea they can continue to use Spirit Taker and recover just as much MP as a 300% Myrkr. But actually DD and their WSs actually do damage against the mob, which allows them to be more useful to the party. But then again, lolmelee.

    Perp gear SMNs are mainly those who are able to solo hard stuff without risk to the summoner. They are generally oldschool players who solo'd SMN from 1 to 75 and know the pain it was to level the job on bombs and gobbies. They are the true players, but occasionally melee on trash mobs because, well, who cares?

    SMN gear is horrible for melee. Best that SMNs can get is either 22% haste or ~40 accuracy. Nothing to melee on Orthus with.
    (1)

  9. #159
    Player Supersun's Avatar
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    Mar 2011
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    To be fair though...

    as long as he's eating sushi I'd imagine he would be fine. I mean by 99 with how high our combat skills are going to get I wouldn't be surprised if any job even naked could auto cap accuracy using sushi unless all sushi's actually have a cap that we don't know about (we know the cap for a lot of them though).

    From there it's mainly a matter of attack I would assume since he would have to down grade from pizza to do so. Normally I would say it isn't worth it, but I'd imagine that Smns attack is pretty crappy in the first place so adding whatever +% the pizza adds isn't really going to help.
    (0)

  10. #160
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    The idiots burned through a thousand posts without naming a single relevant mob that SMN couldn't cap accuracy on, without sushi. They have resurrected the lie here with the random number "75%." Good for them. It's time for them to shave their heads and make a religion out of it.

    Let's let this thread die too.
    (0)

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