SCH
Lots of good suggestions on the job board so I won't bother listing them here. I'll just say like many jobs the manifesto doesn't sound anything like what the people on the English boards have been clamoring for at all. The past 15 levels have seen mostly party enhancement spells added to SCH, but with such underwhelming potency that they are often cast just because we have them, without any real benefit. I'd much rather see those spells (as well as storms) enhanced than to get a new TP/status enfeeble, which seems much more suited to RDM. I'm also worried about the Tabula Ras spell. If it's Ultima or Death, great. If it's just another Addendum to let us cast Raise 3, then yuck. Like so many posts on the job board, I agree the healing side is what needs work here - much more potent enhancements or a mechanism/spell that matches Cure V.
RDM
Not possible to get excited about new enfeebles or changes to enfeebling magic yet. This could be great or terrible. I ask that they be RDM-exclusive, useful to a party, and not completely useless on any mob that matters. A Quick Magic ability sounds gee wiz neato, but it's not going to make RDM more desired in a group, unless the cooldown time is extremely short, which I doubt.
WHM
Charmna is OK, but all I care about is Reviviscence.

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