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  1. #51
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Insaniac View Post
    I follow your logic but wouldn't that make the DA flourish pointless? I know you can enhance it with gear but is that gonna make it useable over a forced triple attack? I'm not trying to argue I'm just actually curious since I'm not a DNC expert.
    Well, it could break down like this:
    Climactic Flourish: 100% Crit hit, +20% damage
    Striking Flourish: 50% Crit hit, DA
    TA Flourish: 0% Crit hit, TA

    Whether Striking or the TA Flourish would ever get any use is debatable. Before the past update, the only Flourishes III worth using was Striking for DNCs with Rudra's, and it was just barely worth using over spamming slightly more Eviscerations. The TA Flourish has almost no chance of being useful to us in any way. If they put it on a 30 second timer and had it consume 2 Finishing moves, I'd still never use it.

    Very careful balancing could give each one of the Flourishes its own special little niche, but realistically Flourishes III is a wash for anyone but Twashtar or Daka DNCs, and even those DNCs would only be using two of the flourishes. The TA Flourish might be useful for, like, Terpsichore Dancers outside Abyssea, but they'd really likely be better off with Climactic.
    (1)

  2. #52
    Player Khiinroye's Avatar
    Join Date
    Mar 2011
    Posts
    204
    Character
    Khiinroye
    World
    Bismarck
    Main Class
    WHM Lv 99
    The ability to change the damage type of a weapon is by far the strongest example ability, being a 25-50% boost to damage on many mob types. Since warrior is already at the top of the DD food chain, implementing that would be devastating to all the other DD jobs.

    The example DRK abilities are terrible. Lowering tp gain is a bad thing, and taking more damage to deal more damage with elemental weaponskills is by far the worst of all of them.
    (2)

  3. #53
    Player Zoner's Avatar
    Join Date
    Jul 2011
    Posts
    88
    Character
    Zoner
    World
    Quetzalcoatl
    Main Class
    DRK Lv 95
    I hate to say it but lolPup is quickly becoming lolDrk. We got shafted on Quietus, now they want us to use elemental WS? Come on SE do you hate dark knights that much? The TP for DoT seems like a bad idea as well, now days mobs live for only 30secs or so...
    (2)

  4. #54
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    I think SE wants DRK to not exist anymore or they have plans for mobs that take 80x damage to elemental weaponskills, but we know that's not true.
    (3)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  5. #55
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Is this a joke?
    No it's not. This is a joke. If SE is going to advertise it, they should back it up as well.


    RDM does have a big problem right now, but lolmelee isn't it. RDM was never intended to be a primarily melee oriented job at high levels and there's no reason to expect that to change.
    Context is important. In HNM content, I agree with you. In almost everything else, I don't. Red Mage is a job that enhances melee and other traits through magic. This includes however, our own. It is an integral (and advertised) part of the job, and the dangling of high end weapons and certain melee pieces in front of this class, without a utility to use it in more situations, is very frustrating to a good portion of the job's populace, regardless of the language they speak.

    The primary problem RDM faces in level 90 content is that RDM (and SCH) is no longer a useful healer! The game has been reduced to only one viable healer job and SE shows no indication of whether they even intended that to be the case. For both RDM and SCH, not a good enough healer + bad selection of yellow procs = unwanted job. Their unique spells are insignificant, or at least unappreciated.
    1. As far as Solo healing, I agree with you. However, in the case that more than one job is present, RDM(Sch) + DNC(Rdm,Sch) is often adequate on everything but, *gasp* HNM level mobs. And then, in Abyssea, there's brew.

    2. Abyssea is not the end all, be all of the Game. If Voidwatch is any indication RDM still has its uses, even in support healing, in what seems to be a trend they're trying to make with that event. However, they're pretty clearly stating they want us to emphasis more on our more defining traits.

    Maybe, if the post-90 endgame doesn't have the enormous HP pools of abyssea, Cure IV will stop being junk, but even so, the fact that you have the same top heal as a BLM or BRD doesn't exactly inspire confidence.
    Shouldn't these jobs have their defining traits emphasized first, and become a mock-healer second? Red Mage should be the enhancer/enfeebler they attempt to describe here, especially for HNMs. There are more than enough ways to mock up healing duties with current healing capacities. Not that I'm saying we should never get Cure V, far from it. But the viability of us as a healer should not be the primary concern for neither Red Mage, nor Scholar.

    There's no discussion (explicitly at least) of whether SE wants any job other than WHM to be able to heal effectively, or what plans they have to make that possible again at higher levels the way it was at 75.
    Because I think it's pretty clear they want White Mage to be unquestionably the go-to healer. And when looking for substitutes, you should be looking to divide the role between jobs that can heal, to get a more equivalent performance.
    (0)

  6. #56
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Elemental Magic is an advertised portion of the Dark Knight job.

    Works out pretty well for them.

    Sup Occult Acumen.
    (0)

  7. #57
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    The Dark Knight suggested adjustments are the biggest slap in the face I think any job has ever seen, and that is saying a lot. Please let SE consider this garbage with feedback.
    (4)

  8. #58
    Player OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Altrage
    World
    Shiva
    Main Class
    SCH Lv 90
    Well it looks like they STILL don't really have a strong footed direction for Dragoons...I swear they are on the last of the list...Oh and the only way to make the Wyvern last longer SE is to give it Magic Damage Taken -75% trait (Occ. Absorbs dmg failed on our helm)

    And like mentioned already if you give us some weaker rehash of a spell for SCH's "Tabla Rasa" only spell, I'm gonna rage all over these forums, and through the process create a Crimson Grimoire! (joking aside, please just give us Mighty Guard and Ultima for the 2hr; thanks!)
    (2)

  9. #59
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    The Dark Knight suggested adjustments are the biggest slap in the face I think any job has ever seen, and that is saying a lot. Please let SE consider this garbage with feedback.
    The only thing about this Elemental WS business I can think of is that in the "Refinements to Weapon Skills" they're going to give Elemental Weaponskills a gigantic buff. That's the only way this makes sense to me.
    (2)

  10. #60
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by OMEGA_HACK View Post
    Well it looks like they STILL don't really have a strong footed direction for Dragoons...I swear they are on the last of the list...Oh and the only way to make the Wyvern last longer SE is to give it Magic Damage Taken -75% trait (Occ. Absorbs dmg failed on our helm)

    And like mentioned already if you give us some weaker rehash of a spell for SCH's "Tabla Rasa" only spell, I'm gonna rage all over these forums, and through the process create a Crimson Grimoire! (joking aside, please just give us Mighty Guard and Ultima for the 2hr; thanks!)

    ...

    .....
    ......

    Oh sh--

    I just thought of something.

    Comet.

    Oh if that's true, the rage from the BLMs.
    (1)

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