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  1. #1
    Player Supersun's Avatar
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    Mar 2011
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    522
    I also think that SE somewhat had a vision of previous FFs where daggers would be the "mage" + thf melee weapon (explains daggers crappy damage ratings until that one update) while sword was actually a DD weapon along with one handed axes and 2h weapons.

    Mind you back then I can't exactly say SE knew exactly what they were doing and sword eventually became the crapfest of a weapon it is today.

    Really, I bet there's plenty of choices that they wish they could have taken back if given a second chance.
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  2. #2
    Player
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    Windurst
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    Potentially, they're still mostly in the same boat. Although At least Smn can self haste/buff their melee I guess.
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  3. #3
    Player Kyte's Avatar
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    Mar 2011
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    84
    Character
    Kyte
    World
    Siren
    Main Class
    BLU Lv 99
    That and they have the option of meleeing alongside their avatars when soloing. lolSMNmeleegear and combat skill is also a step above SCH.
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    Last edited by Kyte; 07-17-2011 at 12:01 PM.

  4. #4
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    Quote Originally Posted by Kyte View Post
    That and they have the option of meleeing alongside their avatars when soloing. lolSMNmeleegear and combat skill is also a step above SCH.
    They conveniently forget the multitude of melee buffs that SMN gets to choose from. They forget the 2hand bonus that puts SMN that far ahead of WHM or RDM to start, and the avatar that provides the best meat shield any melee mage could hope for (one that you'd sooner ditch than heal). Nope, SMN isn't supposed to touch melee...

    Solo farming, SMN wipes the floor with most jobs. I'll admit though, only a half-dozen jobs appear to be up to the challenge. Haters gonna hate.

    On topic, SMN appears to be going full-tilt MP drain. It will be fun to watch how many SMN scramble to find more mp.
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  5. #5
    Player Leonlionheart's Avatar
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    Mar 2011
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    Jeuno
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    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Dallas View Post
    They conveniently forget the multitude of melee buffs that SMN gets to choose from. They forget the 2hand bonus that puts SMN that far ahead of WHM or RDM to start, and the avatar that provides the best meat shield any melee mage could hope for (one that you'd sooner ditch than heal). Nope, SMN isn't supposed to touch melee...

    Solo farming, SMN wipes the floor with most jobs. I'll admit though, only a half-dozen jobs appear to be up to the challenge. Haters gonna hate.

    On topic, SMN appears to be going full-tilt MP drain. It will be fun to watch how many SMN scramble to find more mp.
    In this thread Ballad III+II and Refresh don't give back up to 18 MP/tick. Refresh II would make that 22. Evoker's Roll could make it 26. Auto-Refresh means 28. Gear means up to 33.

    In this thread you can't sub RDM and use convert.

    In this thread you can't even use elemental syphon.

    In this thread MP is hard.
    (0)
    Last edited by Leonlionheart; 07-18-2011 at 03:24 AM. Reason: typo

  6. #6
    Player Diemond's Avatar
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    Jul 2011
    Posts
    8
    Character
    Diemond
    World
    Valefor
    Main Class
    NIN Lv 90
    I'm glad SE is giving me the chance to let me think they are listening to my 2 cents about the jobs I love/play.
    DRG
    every jump should have its own timer. this will enhance drg DD capability and make the jumps more of a for front of the job.
    Parry rate for lance should be higher
    Wyvern
    implement a slot system for wyvern like the one for pup's. I would love to armor up my little guy. using synergy to create armor with various color options to personalize our partners. give our wyvern 4-6 slots to add pieces that have benefits such as: add HP, add DEF, add double att, add magic def, enhance wyvern breath....etc

    being that wyverns are flying creatures. I would like to see them stop taking damage from ground strike type aoe's. this also goes for drg's in mid highjump and soul jump

    NIN
    add a perfect parry stance
    increase evasion for HNM's (bringing back nin tanks)
    but i guess the real prob is magic absolutely rapes nin, so increased mag evasion or def wouldn't hurt
    the nin 2hr should have been changed at day 1. how about making it where our shadows do dmg until they are struke down. and as long as our 2hr is active re-summoned shadows continue to do dmg.

    SMN
    an ability to shed hate to avatars
    decreased BP timers is a must, but the penalty to giving up mp is bad. since the decrease in timer is a double edged sword. where we run out of mp even faster while we still struggle to decide which buffs the party need and be able to get in 1 damaging BP and keep party members buffed.
    Pheonix would be a much better add than both atamos and catsith. with the ability to raise in an area effect not just party members. which would be awesome for besieged, campaigns..etc

    Sch
    give libra the ability to tell monsters weaknesses. make libra a shout instead of a say.
    the storm effects should give auras that add increased att, increased def, double att.....etc. and if players are struke with an element spell or WS opposing there aura they take more dmg.

    I stopped playing last year. But the idea SE might use some of our ideas had me reactivate my character just to post. So don't let me down SE!
    (0)
    Last edited by Diemond; 07-18-2011 at 07:15 AM.

  7. #7
    Player
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    Mar 2011
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    Windurst
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    EDIT: Flubbed the calculations, it's 405 accuracy on Smn with Hasso versus 397 on Rdm assuming full merits on both and Suppa/Composure on Rdm disregarding RR/cruor buffs, okay, I'll give you your +8 'miles ahead' accuracy.
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    Last edited by Neisan_Quetz; 07-17-2011 at 01:59 PM.

  8. #8
    Player Greatguardian's Avatar
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    Quote Originally Posted by Neisan_Quetz View Post
    EDIT: Flubbed the calculations, it's 405 accuracy on Smn with Hasso versus 397 on Rdm asusming full merits on both and Suppa on Rdm, okay, I'll give you your +8 'miles ahead' accuracy.
    Don't bother. He's just trying to start more trouble here.
    (1)

  9. #9
    Player
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    Mar 2011
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    So we are arming the RDM to narrow the margin? We're also assuming that only the RDM would think of meleeing with the best melee atma? LOL. Consider this: RR helps out 2h weapons MORE than 1h weapons. Oh snap!

    And then you got the "5x" guy himself telling you that it's not worth your time coming up with anything resembing honest posts. If we mashed all of you together, we'd have some sort of "super troll" that still couldn't lie well. Haters gonna hate, but they sure ain't gonna think.
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  10. #10
    Player
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    Quote Originally Posted by Dallas View Post
    So we are arming the RDM to narrow the margin? We're also assuming that only the RDM would think of meleeing with the best melee atma? LOL. Consider this: RR helps out 2h weapons MORE than 1h weapons. Oh snap!

    And then you got the "5x" guy himself telling you that it's not worth your time coming up with anything resembing honest posts. If we mashed all of you together, we'd have some sort of "super troll" that still couldn't lie well. Haters gonna hate, but they sure ain't gonna think.
    Do you just spout stuff with no idea what you're talking about? If either is going to melee I'd hope they're not stupid enough to melee in full Af/Emp/PDT atmas or something stupid like that so of course they're going to 'arm' themselves for melee... seriously just stop talking. As bad as it is Rdm still has better melee gear than Smn. Don't try and play the BP card or now you're assuming both are meleeing the same mob without being in the same pt (not that I'd pt with a melee smn in the first place inside abyssea because you're mostly useless, the Rdm too, but w/e).

    Both can cap without issue on IT trash not Thf mobs (Even if the Rdm is meleeing in -8 accuracy), Anything more evasive both are either switching to pizza/sushi anyway/Rdm can use Dex Shamshir putting them within approx. ~5-10 of Smn's accuracy.
    (0)

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