Needs more Automaton AI fix. SE WHYYYY!?!?
also.. I like the SMN Idea, can you fix the Elemental AI too? <_< if all they are good for is to siphon then why do they even attack or cast spells? -.-
Needs more Automaton AI fix. SE WHYYYY!?!?
also.. I like the SMN Idea, can you fix the Elemental AI too? <_< if all they are good for is to siphon then why do they even attack or cast spells? -.-
You've been trolled! You've been trolled you have probably been told, "don't reply to this guy, he is just getting a rise out of you," yes its true you respond and that's his cue to start trouble on the double while he strokes his manly stubble. You've been trolled you've been trolled you should probably just fold when the only winning move is not to play! And yet you keep on trying mindlessly replying, you've been trolled, you've been trolled, have a nice day!
Why wouldn't we get more points at 91, we got them at 81. Just because they don't say we will be getting them doesn't mean thier not coming. Before the last update they didn't even say sam was getting the next tier of STP. The only time I can remeber them saying a new tier of a JT was th3 for thifs since there was a big up roar over if they would get it of not. Drgs acc bouns 3 wasn't even mention.
You know the HNM spells are going to cost a lot of MP, on par with 1000 needles best case worst case we get to cast them under effect of our 2hour. With the spells found in the .dats we could make out better then most of the other jobs. They even finally listen to blus and revamp our 2hour.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
Glamdring: (wow just realized where i reconized your name from nice hobbit ref. >.<) i agree thf can do decent damage (managed a few 6.5k evisceration's x.x), guess i failed to re-enforce the reason for my agitation, its that the few abilities that are a part of being a DD as thf and make it unique are being out sourced with nothing of impact given back.
A welcome addition.Adding an ability that increases the effectiveness of phantom rolls.
If this means buffing, very well welcome, if it means nerfing GTFO.Revising the potency of certain rolls.
Now, I really hope that by 3 rolls they don't mean the new 11 bonus, cause that sucks.Allowing three phantom rolls to be in effect at the same time.
Anyway, whilst good to be able to keep three buffs, PR recast time becomes an issue. Meriting this will most likely be vital, or else we can just start forgetting even bringing the weapons cause the time to deal damage will be very limited. I like having more buff capabilities since that's my role in the party, but at this rate I guess I'll only have the time to QD and WS.
QD/PR recast merits -5 sec per upgrade yes please!!Revisions to job-specific merit point enhancement attributes.
"Adding a new spell that removes Charm from a party member." - We already know how to deal with charmed players.
1. Have the Blackmage kill them
2. Sleep them.
3. Bind them.
4. Gravity them.
I implore you if anything you should do "Adding a new spell that removes Amnesia from a party member."
~ si deus nobiscum quis contra nos ~I am a Lazy French Shower
Please fix automaton's AI before anything else for pup, this is THE priority for pup job update.
please give us attachments that can reasonably reduce idle time between each spell cast.
recently returned player
Rdm - seems you can give us all the enfeebles in the world, but just give us something to get us back in the game. My poor Rdm hasn't played in months, has been over a year since Rdm went to Abyssea, there doesn't seem to be a need for us anymore, except Dyna. I have blm, Whm, Blu and Thf they get to play all the time. Lol, funny how my rdm has the most af3 gear and only wears it in the mh.
Hmm i liked this. I think this is actually something that would benefit everyone. It certainly allows more tactical use of some nearly useless weapons (pdt magians for one). Mages could realistically benefit from their empyrean staff ws (and even other ws that drain mp). As a thf main, this would be like the manna from heaven. We would no longer get annoyed about full timing such an outdated weapon like Thief's Knife for TH purpose.Originally Posted by AyinDygra
Just need to correct you there:
Spirit Taker doesn't drain MP, it converts damage delt into MP for the mage. Mystic Boon does the same for Club.
Myrkr is basically a glorified Starlight, where it does no damage but recovers MP (and in the case of Myrkr, removes one bad status effect).
The weaponskills you are refering to are Energy Drain/Steal from daggers, which the only mage to benefit from this is RDM. Unless you have a SMN or BLM who actually uses dagger that is.
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