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  1. #91
    Player Miera's Avatar
    Join Date
    Mar 2011
    Posts
    469
    Character
    Miera
    World
    Leviathan
    Main Class
    SCH Lv 96
    Needs more Automaton AI fix. SE WHYYYY!?!?

    also.. I like the SMN Idea, can you fix the Elemental AI too? <_< if all they are good for is to siphon then why do they even attack or cast spells? -.-
    (2)
    You've been trolled! You've been trolled you have probably been told, "don't reply to this guy, he is just getting a rise out of you," yes its true you respond and that's his cue to start trouble on the double while he strokes his manly stubble. You've been trolled you've been trolled you should probably just fold when the only winning move is not to play! And yet you keep on trying mindlessly replying, you've been trolled, you've been trolled, have a nice day!

  2. #92
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Andrien View Post
    Paladin: Their only purpose is to protect/defend full time, not temporally. Adjust Rampert. Rampert magic shield should not work like Stoneskin, instead it should work like sentinel except it mitigates magical damage. Add another job ability to share the effects of our own buffs with the whole party.(Fealty and/or Sentinel for everyone) Paladin should stand out more with divine magic. Holy II etc.

    Ninja: Shuriken needs to be addressed. Ninja can already dish out damage quickly at high speeds at close range combat much more effectively than their best combat skill known as Throwing. I'd like to see Shuriken adjusted in a way that they can deal massive spike damage if the player chooses to enter a stance for shuriken. Their are even some throwing weapons with base damage 250. Unfortunately those weapons are rare and can be carried in single file only. We need some more affordable Shurikens that is stack-able like that.

    Blue Mage: Need more Blue Magic Points. Being stuck at 55 points is kind of tough in my opinion. Summer Breeze, (if nothing to erase we gain Regain instead) Autumn Breeze would be fantastic, and Spike Flail. Edit: also like to note that the mp cost and spell casting time should not be huge! k thanks^^
    Why wouldn't we get more points at 91, we got them at 81. Just because they don't say we will be getting them doesn't mean thier not coming. Before the last update they didn't even say sam was getting the next tier of STP. The only time I can remeber them saying a new tier of a JT was th3 for thifs since there was a big up roar over if they would get it of not. Drgs acc bouns 3 wasn't even mention.

    You know the HNM spells are going to cost a lot of MP, on par with 1000 needles best case worst case we get to cast them under effect of our 2hour. With the spells found in the .dats we could make out better then most of the other jobs. They even finally listen to blus and revamp our 2hour.
    (0)

  3. #93
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by AyinDygra View Post
    Red Mage
    "We've decided to rename Red Mage: Oracle (From FFT). Forget the whole white and black magic thing and the magic fencing with swords... they're mainly enhancers and enfeeblers now. We're giving their dual magic side to Scholar and melee side to a new job that we're not talking about yet (Mystic Knight.)" That's what I read. "Red Mage" doesn't exist anymore.
    It is at times like this that I wish I had more space in the signature box, that way I could sig this and preserve it for posterity.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  4. #94
    Player
    Join Date
    May 2011
    Posts
    462
    Glamdring: (wow just realized where i reconized your name from nice hobbit ref. >.<) i agree thf can do decent damage (managed a few 6.5k evisceration's x.x), guess i failed to re-enforce the reason for my agitation, its that the few abilities that are a part of being a DD as thf and make it unique are being out sourced with nothing of impact given back.
    (0)

  5. #95
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    Adding an ability that increases the effectiveness of phantom rolls.
    A welcome addition.

    Revising the potency of certain rolls.
    If this means buffing, very well welcome, if it means nerfing GTFO.

    Allowing three phantom rolls to be in effect at the same time.
    Now, I really hope that by 3 rolls they don't mean the new 11 bonus, cause that sucks.
    Anyway, whilst good to be able to keep three buffs, PR recast time becomes an issue. Meriting this will most likely be vital, or else we can just start forgetting even bringing the weapons cause the time to deal damage will be very limited. I like having more buff capabilities since that's my role in the party, but at this rate I guess I'll only have the time to QD and WS.

    Revisions to job-specific merit point enhancement attributes.
    QD/PR recast merits -5 sec per upgrade yes please!!
    (1)

  6. #96
    Player Dieth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok - We have Cid end of story.
    Posts
    81
    Character
    Dieth
    World
    Leviathan
    Main Class
    SAM Lv 99
    "Adding a new spell that removes Charm from a party member." - We already know how to deal with charmed players.
    1. Have the Blackmage kill them
    2. Sleep them.
    3. Bind them.
    4. Gravity them.

    I implore you if anything you should do "Adding a new spell that removes Amnesia from a party member."
    (2)
    ~ si deus nobiscum quis contra nos ~
    I am a Lazy French Shower

  7. #97
    Player Niyariko's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Niyariko
    World
    Fenrir
    Main Class
    PUP Lv 99
    Please fix automaton's AI before anything else for pup, this is THE priority for pup job update.

    please give us attachments that can reasonably reduce idle time between each spell cast.
    (0)
    recently returned player

  8. #98
    Player
    Join Date
    Mar 2011
    Location
    Asura - Bastok
    Posts
    213
    Rdm - seems you can give us all the enfeebles in the world, but just give us something to get us back in the game. My poor Rdm hasn't played in months, has been over a year since Rdm went to Abyssea, there doesn't seem to be a need for us anymore, except Dyna. I have blm, Whm, Blu and Thf they get to play all the time. Lol, funny how my rdm has the most af3 gear and only wears it in the mh.
    (0)

  9. #99
    Player
    Join Date
    Mar 2011
    Posts
    237
    Quote Originally Posted by AyinDygra
    Warrior
    Warriors are physical damage dealers. That's what they've been in past games, and that's what players expect in FFXI. Their use of many weapons is a key feature, and they see it as something to build on too. However, I like the suggestion in this thread about a Job Ability that lets Warriors switch weapons without losing TP a lot more than the example adjustments they listed.
    Hmm i liked this. I think this is actually something that would benefit everyone. It certainly allows more tactical use of some nearly useless weapons (pdt magians for one). Mages could realistically benefit from their empyrean staff ws (and even other ws that drain mp). As a thf main, this would be like the manna from heaven. We would no longer get annoyed about full timing such an outdated weapon like Thief's Knife for TH purpose.
    (0)

  10. #100
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Laphine View Post
    Mages could realistically benefit from their empyrean staff ws (and even other ws that drain mp).
    Just need to correct you there:

    Spirit Taker doesn't drain MP, it converts damage delt into MP for the mage. Mystic Boon does the same for Club.

    Myrkr is basically a glorified Starlight, where it does no damage but recovers MP (and in the case of Myrkr, removes one bad status effect).

    The weaponskills you are refering to are Energy Drain/Steal from daggers, which the only mage to benefit from this is RDM. Unless you have a SMN or BLM who actually uses dagger that is.
    (0)

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