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  1. #1
    Player Greatguardian's Avatar
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    Mar 2011
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    If SE were to do that, I would make sure never to bring a Paladin to anything aside from Voidwatch ever (well, I do that now for the most part, but I'd be even more careful).

    Simply put, on weaker NMs/mobs, Paladin takes more damage than quite a few other jobs that deal significantly more damage. On stronger NMs/mobs, Paladin has absolutely 0 issue capping and maintaining capped hate. So really, it wouldn't reap any tangible benefits, and would doubly serve to ostracize Paladin against weaker NMs/mobs.

    I'm not sure where in the world people are getting this idea that Paladin is unable to generate Enmity, or has issues capping hate. They don't. It's simply a matter of them slowing the group down both via opportunity cost, and by causing the NM to look away from the Counter-spamming Monk or Retaliating Warrior.
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  2. #2
    Player Duelle's Avatar
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    Mar 2011
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    658
    Quote Originally Posted by Greatguardian View Post
    I'm not sure where in the world people are getting this idea that Paladin is unable to generate Enmity, or has issues capping hate. They don't. It's simply a matter of them slowing the group down both via opportunity cost, and by causing the NM to look away from the Counter-spamming Monk or Retaliating Warrior.
    If this is indeed the case, then all you can really do is have PLD join the "reactionary trait club" in some capacity and build from there. There was an old idea I remember for a trait that was basically counter but calculated entirely through the equipped shield.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.