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  1. #1
    Player Andrien's Avatar
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    May 2011
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    103
    Character
    Andrien
    World
    Bismarck
    Main Class
    BLU Lv 90
    pld is best at being a shield for the party. nobody goes out looking for a pld to damage deal. that simple. The fact of the matter is they need changes to make them first choice to tank. pld cant play a supporting role in a party either in my opinion.
    (0)

  2. #2
    Player Orson's Avatar
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    Mar 2011
    Posts
    119
    Character
    Orsondara
    World
    Shiva
    Main Class
    WAR Lv 95
    @Unleashhell

    I'm not saying not to provide feedback on how you'd like see the game evolve. I'm just saying Pld is niche job and does it well already. We'll be hard pressed to make Pld much better without wrecking balance. A lot of this has to do with certain gear like Ochain and Aegis. I realize Aegis is a bit out of reach for most but Ochain isn't that much harder to get than an Emp weapon which is basically considered the norm for a melee.
    (1)

  3. #3
    Player Dawnn's Avatar
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    Mar 2011
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    65
    What would help "fix" paladin would be a Provoke related to that in Ballista, where it is a status effect on the target that forces them only to attack you

    idk why nobody has mentioned it yet
    (1)

  4. #4
    Player Andrien's Avatar
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    May 2011
    Posts
    103
    Character
    Andrien
    World
    Bismarck
    Main Class
    BLU Lv 90
    Quote Originally Posted by Dawnn View Post
    What would help "fix" paladin would be a Provoke related to that in Ballista, where it is a status effect on the target that forces them only to attack you

    idk why nobody has mentioned it yet
    Thats pretty good. If I understand correctly about how this provoke works in ballista. I remember someone used provoke on me, but I would still be targeting the player I wanted to attack, and every hit/magical attack I landed on them the damage would go onto the provoker instead no matter how far away they are, and self buffs wont work on yourself either, like Cure etc.

    I think thats a great idea honestly. I wont mind adding new abilities myself like some hate damage dealing abilities like Smite etc. just my 2 cents
    (1)
    Last edited by Andrien; 07-20-2011 at 04:39 AM.

  5. #5
    Player Dawnn's Avatar
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    Mar 2011
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    65
    its kinda simple if you think about it, every DD capping hate so the one who makes the most recent action gets hate

    for a pld to try to keep up with DD's like that is near impossible unless they have almace or whatever, but if you made a job ability that forced the mob to target you (kinda like cover) then you wouldnt even need to worry about your hate -capped- levels, you just spam that ability, then go back to being defensive the way paladins were MEANT to be, iron impenetrable tanks
    (1)

  6. #6
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Any experienced, Endgame Paladin who knows how to work as part of a team would never, ever use an ability that forced a monster to focus solely on one person.

    I'm sorry, but it's extremely obvious that there's very little experience speaking behind some of these things. Endgame tanking outside Abyssea is team-based. You have co-tanks. You lose hate on purpose a lot. Forcing a mob to lock onto you for some amount of time is basically asking to get your ass kicked and make your entire team worthless.
    (2)

  7. #7
    Player Andrien's Avatar
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    May 2011
    Posts
    103
    Character
    Andrien
    World
    Bismarck
    Main Class
    BLU Lv 90
    Quote Originally Posted by Greatguardian View Post
    Any experienced, Endgame Paladin who knows how to work as part of a team would never, ever use an ability that forced a monster to focus solely on one person.
    Provoke, Flash, Sentinel, Cure IV, and Rampert, are some actions and job abilities that a PLD excels at for the sole purpose of keeping hate. They have the best armor for this..

    Quote Originally Posted by Greatguardian View Post
    I'm sorry, but it's extremely obvious that there's very little experience speaking behind some of these things. Endgame tanking outside Abyssea is team-based. You have co-tanks. You lose hate on purpose a lot. Forcing a mob to lock onto you for some amount of time is basically asking to get your ass kicked and make your entire team worthless.

    No need to apologize. I wonder if that large number of post you have is all similar comments like this that serves no purpose in a discussion, and implying everyone to play a curtain way that you feel is right.
    (1)
    Last edited by Andrien; 07-20-2011 at 06:39 AM.

  8. #8
    Player Zagen's Avatar
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    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Andrien View Post
    Provoke, Flash, Sentinel, Cure IV, and Rampert, are some actions and job abilities that a PLD excels at for the sole purpose of keeping hate. They have the best armor for this..
    How does a nonOchain endgame PLD/NIN have Provoke? We are talking about a non MPsponge tank right?

    Edit: Cure IV gives you less hate than meleeing unless you can't do 200~ damage in 4 seconds from melee.
    (1)

  9. #9
    Player Dawnn's Avatar
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    Mar 2011
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    65
    if it was like the provoke in ballista you would still have that flexibility due to its short duration, since provoke is 30 sec recast, and the duration of that provoke landing (it can miss) is about half that so 15 seconds

    If you cant hold a mob for 15 secs then suck less?
    (1)

  10. #10
    Player Dawnn's Avatar
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    Mar 2011
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    65
    it wouldnt even have to be an added effect on provoke, hell it could be a piece of gear to war/pld that augments provoke, it could be a new ability, im just saying it could be a tool used EFFICIENTLY if they had it and knew how to work with it
    (1)

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