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  1. #1
    Player Inafking's Avatar
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    Jul 2011
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    Windurst
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    298
    Character
    Kingofswords
    World
    Asura
    Main Class
    BLU Lv 99

    The real problem with PLD

    It's quite simple. PLD is supposed to be the best defensive job in the game and it takes the best gear in the game to be better than a blink tank for staying alive. So square needs to give PLD better spells/gear/abilities/traits for mitigating damage. They're so worried about overpowering it that they make it useless.

    On another note, PLD could really use it's own provoke so people can double down /war or still hold hate /dnc.

    Between those two things, that should fix PLD.
    (6)
    The Original Blue Mage

  2. #2
    Player Zagen's Avatar
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    Mar 2011
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    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    The real problem with PLD is PLDs who don't know what's wrong with it...

    Quote Originally Posted by Inafking View Post
    It's quite simple. PLD is supposed to be the best defensive job in the game and it takes the best gear in the game to be better than a blink tank for staying alive. So square needs to give PLD better spells/gear/abilities/traits for mitigating damage. They're so worried about overpowering it that they make it useless
    Any job in the game can tank in Abyssea and old content the difference is the jobs that deal more damage doing it excel as tanks because 1) damage dealt is currently the best way to hold hate 2) more damage dealt leads to dead monster sooner thus leading to less damage taken

    PLD has Voidwalker NMs to tank. Abyssea is easy mode stop dreaming of tanking in it as PLD and being useful besides Swift Blade procs because your group didn't wait until Blunt time to allow the MNK and WHM to get blue !!.

    Quote Originally Posted by Inafking View Post
    On another note, PLD could really use it's own provoke so people can double down /war or still hold hate /dnc.
    Provoke does nothing useful when the DDs are capping/recapping hate just by hitting the damn monster.

    Read this: http://kanican.livejournal.com/13235.html before you try and "fix" PLD because you need to learn how hate works first.
    (6)

  3. #3
    Player Inafking's Avatar
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    Jul 2011
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    Windurst
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    Character
    Kingofswords
    World
    Asura
    Main Class
    BLU Lv 99
    I have no problems holding hate. The problem I have is that I die when I do. lol
    (4)
    The Original Blue Mage

  4. #4
    Player Zagen's Avatar
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    Mar 2011
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    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Inafking View Post
    I have no problems holding hate. The problem I have is that I die when I do. lol
    Get a better WHM has nothing to do with PLD.
    (4)

  5. #5
    Player Inafking's Avatar
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    Jul 2011
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    Windurst
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    Character
    Kingofswords
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Zagen View Post
    Get a better WHM
    Quote Originally Posted by WHM
    (No more MP!)
    Even the best WHM can't make up for too much to heal.
    (3)
    The Original Blue Mage

  6. #6
    Player Zagen's Avatar
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    Mar 2011
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    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Inafking View Post
    Even the best WHM can't make up for too much to heal.
    My WHM/BLM is capable of keeping a NIN/WAR and a WAR/NIN healed without any additional support. Sure she needs a better sub but hey my friend and I like D2s and Stuns. The point is she doesn't run out of MP before a mob dies in Abyssea. Last night we took down Karkadann with this setup.

    That same WHM kept my WAR/SAM alive while killing Tablilla.

    We got an extra WHM and BLM and took down Hadhayosh as well. The only reason we had 2 WHMs for Hadhayosh was because we expected Meteor > Ecliptic Meteor or Meteor > Meteor would be taxing on Cure V/VI recast timers and we didn't care for pulling it all the way to the lake/ledge near #04. Neither of the WHMs dropped below 50% MP during that fight.

    With Cure Potency up to +50%, WHM +2 legs restoring 5% MP, and MM Atma your WHM shouldn't be running out of MP before a monster dies...
    (2)
    Last edited by Zagen; 07-09-2011 at 10:35 PM.

  7. #7
    Player Inafking's Avatar
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    Jul 2011
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    Windurst
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    298
    Character
    Kingofswords
    World
    Asura
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    BLU Lv 99
    Quote Originally Posted by Zagen View Post
    With Cure Potency up to +50%, WHM +2 legs restoring 5% MP, and MM Atma your WHM shouldn't be running out of MP before a monster dies...
    This again assumes you have the good stuff, which most people don't.
    (2)
    The Original Blue Mage

  8. #8
    Player Inafking's Avatar
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    Jul 2011
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    Windurst
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    Character
    Kingofswords
    World
    Asura
    Main Class
    BLU Lv 99
    You're still asuming people have something to start with or that there is enough easily attainable gear and atma. That is simply not the case. I have the deaths to prove it.
    (2)
    The Original Blue Mage

  9. #9
    Player Zagen's Avatar
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    Mar 2011
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    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Inafking View Post
    You're still asuming people have something to start with or that there is enough easily attainable gear and atma. That is simply not the case. I have the deaths to prove it.
    Our WHM started with a light staff and noble's tunic if your WHM can't get the accepted basics then find a better WHM... She didn't get MM atma until after getting the head +1 done and her MP was enough to keep my friend and I alive.
    (0)

  10. #10
    Player Jile's Avatar
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    Mar 2011
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    390
    Just a quick thought after reading this thread.

    If SE were to:
    1) Double the amount of hate PLD could accumulate over other jobs
    2) Double the rate at which all jobs other than PLD's hate degrades
    3) Give PLD a new form of provoke they could use at initial time of pull which cap's their hate on each new mob

    Then, PLD would tank more often.

    All that said, sure PLD would then be able to "tank" but they still would not have the damage output of any half decent DD tho I don't know that most anyone would care, as long as the WHM wouldn't have to work harder....but the bottom line is the mob is going to die just as fast with/without the PLD there.....currently.

    As new content is added, and new HNM style nm's are made, I could see this having more value in the post-abyssea world.

    Quote Originally Posted by Jile View Post
    That said tho, as you mention, PLD cap hate fine but so does everyone else out there. They could make the above suggestion function as the PLD using a JA which put's themselves into that all-out tanking role, so they could switch between main tank or use another JA which puts them back into a normal-job's enmity function.
    >.> Editing the 1st post simply to add emphasis to the fact the original idea was flawed if the PLD had this much hate on them 100% of the time lol. >.<
    (1)
    Last edited by Jile; 07-16-2011 at 01:19 PM.

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