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  1. #131
    Player Didgist's Avatar
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    Mar 2011
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    55
    Character
    Didgist
    World
    Fenrir
    Main Class
    PLD Lv 90
    Quote Originally Posted by Leonlionheart View Post
    It's too late.
    I like watching trains wreck too much. Won't sub 40 ninja yet swears by evasion build, tp's in ziel neck and 27% haste etc and probably still beats out most other DDs
    (1)
    2-09-11

  2. #132
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Didgist View Post
    PDT set will beat out an evasion set that you shouldn't even be using. It's called math.
    Actually, depends on what. You underestimate the Evasion a WAR can get from gear alone, very easy to obtain gear at that (compared to the PDT equivalent). An absolute exceptional PDT set will only mitigate half the damage (and it's hard to get even close to that), on the other hand obtaining a 45% Evasion rate from gear is relatively easy. Whether or not that's useful depends on the mob. A high level mob will still floor your evasion, but if you fight any mob on which you have a > 5% evasion rate (without evasion gear), then you will receive a better damage reduction from an Evasion set. The higher your native evasion, the higher the bonus you receive from an evasion set. It works the same way as Haste and PDT, the more you have, the more you profit from an increase. Only PDT caps at 50%, Evasion caps at 80%. Not to mention the fact, that you can still wear some PDT gear with that much evasion on.

    I first tried it after I leveled THF and noticed that WAR could wear pretty much the same set. It was useless on many important things, but useful on a few others. For example, my WAR90/SAM45 had nearly capped evasion on Dynamis mobs (pre-update). I could Seigan solo through Hundred Fists for quite a while, usually enough to kill the MNK. That would have been pretty much impossible with just a PDT set.

    If you fight high-level mobs, it will be rather useless. Otherwise, it's quite effective. For TP moves, macro in PDT. If you're /NIN evasion helps with spellcasting (I know, LOL/NIN), PDT always helps with your damage output (because of Retaliation). Know when to use which set to play the most efficient way.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  3. #133
    Player Didgist's Avatar
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    Mar 2011
    Posts
    55
    Character
    Didgist
    World
    Fenrir
    Main Class
    PLD Lv 90
    Quote Originally Posted by Arcon View Post
    Actually, depends on what. You underestimate the Evasion a WAR can get from gear alone, very easy to obtain gear at that (compared to the PDT equivalent). An absolute exceptional PDT set will only mitigate half the damage (and it's hard to get even close to that), on the other hand obtaining a 45% Evasion rate from gear is relatively easy. Whether or not that's useful depends on the mob. A high level mob will still floor your evasion, but if you fight any mob on which you have a > 5% evasion rate (without evasion gear), then you will receive a better damage reduction from an Evasion set. The higher your native evasion, the higher the bonus you receive from an evasion set. It works the same way as Haste and PDT, the more you have, the more you profit from an increase. Only PDT caps at 50%, Evasion caps at 80%. Not to mention the fact, that you can still wear some PDT gear with that much evasion on.

    I first tried it after I leveled THF and noticed that WAR could wear pretty much the same set. It was useless on many important things, but useful on a few others. For example, my WAR90/SAM45 had nearly capped evasion on Dynamis mobs (pre-update). I could Seigan solo through Hundred Fists for quite a while, usually enough to kill the MNK. That would have been pretty much impossible with just a PDT set.

    If you fight high-level mobs, it will be rather useless. Otherwise, it's quite effective. For TP moves, macro in PDT. If you're /NIN evasion helps with spellcasting (I know, LOL/NIN), PDT always helps with your damage output (because of Retaliation). Know when to use which set to play the most efficient way.
    Good point, but if you're gearing WAR to fight robber crab tier mobs you should just level Ninja.
    (1)
    2-09-11

  4. #134
    Player Minsc's Avatar
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    Apr 2011
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    33
    Character
    Minsc
    World
    Bahamut
    Main Class
    DRG Lv 90
    Quote Originally Posted by kingfury View Post
    -------
    No, I heard ya ^^ and it was no mistake that I listed those jobs since each of those jobs (PLD, RDM, and BLU) hold the potential to be just as much a DD at a THF when played in that style. Same can be said for a WHM that sets up for DD'ing. The point still stands, focus on the quote I gave you. What do you say towards these 3 jobs sharing just about all the same WS's save a handful (PLD, and BLU share 12 Sword WS's/ RDM shares 9)? Don't take my word for it. Look at all the quested WS's that WAR got to unlock. Why would SE allow WAR to unlock these WS's that are designed to be wielded by the jobs that specialize in these weapons? I didn't design WAR, they did. Now lets look at those Job specific WS's right fast.
    You go on talking about what jobs were "originally designed for", then you bring PLD, RDM and BLU into a discussion about how your ability will affect other DD jobs. PLD and RDM were not specifically designed to DD. BLU was design to DD through magic. Staying on topic, we're talking about DDs, not the potential for non-DD jobs to be DDs, so those examples should be thrown out.

    Quote Originally Posted by kingfury View Post
    What about these WS's, other than the fact that you have to be on that job to use them, makes them special/definitive for those jobs? For instance, does Hexa strike have an aftermath that bolsters any aspect about being a WHM? The same question for Swift Blade for PLD, or Guillotine for DRK. As it stands, the answer is No. They, much like the quested WS's are just another WS to be used in battle. They definitely don't help to make those jobs unique as they are, since you'll be hard pressed to find those jobs even using them these days.
    The fact that you have to be on that job to use them makes them special/definitive for those jobs.

    Quote Originally Posted by kingfury View Post
    I'm not for game imbalance at all, since I believe these job specific WS's when used by those jobs SHOULD have such benefits that make them uniquely special for the jobs that use them. In this case, if you allowed WAR to use Hexa Strike, that WAR would not gain the same job specific benefits that a WHM would when using it. The same can be said for the quested WS's. If these types of benefits existed, and I was asking for WAR to receive the same job specific benefits as the jobs that use them get, THEN it would be imbalanced and unfair. Currently, a DRK even struggles to find validity in using Guillotine since they don't get much return from it. This is the part that should be changed before my suggestion is even considered to be honest. Give those Job specific WS's "Job specific Aftermaths" that truly make them special and really contribute to making the jobs that use them unique.
    Exactly my point. I know you don't want to talk about Abyssea, but the fact is Abyssea is the content people are mostly doing right now. You start giving what little bit a job like DRK has to WAR and why would anyone ever invite a DRK? You give the only reason to invite a DRG, DRK, PLD, etc... to WAR, those jobs will suffer. Similar to years ago when ToAU bird PTs still existed. Everyone wanted RDM, SAM, WAR, BRD and DRG. You were lucky if you got an invite on MNK, NIN, PLD, THF or any other job. People will flock to the most popular content, so stop trying to exclude Abyssea from your rant.

    Quote Originally Posted by kingfury View Post
    Aannndd stop right there. You didn't go back to the OP and read it again like I ask you to since you're still trying to reason in Abyssea triggers with your points. This... suggestion... is NOT... for triggering... in Abyssea. Period.
    Aannndd stop right there. You didn't go back to several posts where several others point out regardless of your intent, this... is... what... people... would... use... this... ability... for. Maybe not you, cause you obviously will get a bigger hard on being able to use Wheeling Thrust on WAR (or so you claim), but every other WAR with half a brain would. Fact. Period.


    Quote Originally Posted by kingfury View Post
    Actually, the only thing a WAR needs in terms of job specific abilities for tanking is a way to heal themselves natively. No sub job, WS, or gear, or anything else. Just an ability that allows them to get HP all by themselves like MNK has... but a bit cooler. But to answer your question, yes, give WAR more of what makes them WAR. Provokega, Adrenaline Rush (Stone skin-like ability I thought of that Regens HP), Head butt (JA stun + Hate generation), and whatever else makes sense. WARs are both DD's and Tanks, and we can do both really well.
    Quote Originally Posted by Minsc View Post
    Hell, why stop there? Why don't we give WAR a Jump and Cover and Magic and make Mighty Strikes a 1 minute recast and give them a new 2hr called "God Mode" where you essentially get the effects of a brew for 119 minutes?
    So... you just want WAR to be able to solo everything and anything inside and outside of Abyssea... ^^ lol >< /stagger...

    Quote Originally Posted by Minsc View Post
    ...and you don't care how it will affect other DD jobs.
    (1)
    Last edited by Minsc; 06-13-2011 at 09:15 PM.

  5. #135
    Player Linh's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    157
    Great suggestion KF, though I think it should only be a 1 minute duration.
    (0)
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

  6. #136
    Player Didgist's Avatar
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    Mar 2011
    Posts
    55
    Character
    Didgist
    World
    Fenrir
    Main Class
    PLD Lv 90
    KF please explain how this would have any other use besides hitting weak points. The only A tier weapons WAR has are Great Axe and Axe.

    "The amount of attack and accuracy you gain by equipping a weapon using a particular skill is directly proportional to the Combat Skill level."

    Polearms only critical mod is Vorpal which you have and Drakesbane which your OP says you wouldn't have.
    Calad DRKs would destroy you with any Great Sword WAR can wear using spinning slash.
    Scythe Raging Rush trashes Guillotine.
    Great Katana and Katana wouldn't even apply.
    Hexa strike WARs really?
    Staff you already have everything.
    Archery and Marksmanship could take advantage of a gimp tier 1/2 aggressive aim build.
    Sword would get Swift Blade which is useless unless it's a weak point.
    Dagger would get Dancing Edge and Shark Bite, which are only used for weak points.

    It's impossible to say this would be any good unless it was exclusively used for weak points.
    (1)
    2-09-11

  7. #137
    Player Linh's Avatar
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    Mar 2011
    Location
    Windurst
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    157
    Quote Originally Posted by Didgist View Post
    KF please explain how this would have any other use besides hitting weak points. The only A tier weapons WAR has are Great Axe and Axe.
    Cuz it's fun, not everything has to always be about "how does this make my damage and heals bettah?!".

    And it's better immersion than NPCs who spend their days off at their shop telling players that it's their day off.
    (0)
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

  8. #138
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Linh View Post
    Cuz it's fun, not everything has to always be about "how does this make my damage and heals bettah?!".

    And it's better immersion than NPCs who spend their days off at their shop telling players that it's their day off.
    But that's the thing. If you wanna use other WS, you should level other jobs. That's one of the things that other jobs have to offer. WAR already has a massive arsenal of WS, because they're meant to be experienced with those weapons. But SE precisely decided it shouldn't be able to use all WS, because that's imbalanced. You call it immersive, but I don't, imo it's kinda the opposite, because it doesn't fit the role-play model that one class is supposed to have everything. That's one of the main reasons I'm against it (other than it being useful and abused for staggers).
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  9. #139
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    plenty of jobs already share the same WS's like PLDs, BLUs, and RDMs. Do you say then that these jobs are encroaching on each others uniqueness because they share damn near every WS's Sword has to offer save Relic, and Mythic WS's (since even the Emp. WS is shared)? Of course not. Each job plays in their own unique way and has no issues because they share the same WS's
    dont post untrue fact when you know they are not true (you spoke about swift on a later post)

    and very similar idea why don't we give SCH every single spell when under arts?
    (2)

  10. #140
    Player Minsc's Avatar
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    Apr 2011
    Posts
    33
    Character
    Minsc
    World
    Bahamut
    Main Class
    DRG Lv 90
    Ok, so you keep mentioning going back over your original edited post, so let's take a look at that...

    Quote Originally Posted by kingfury View Post

    Wall of text and then this...

    **EDIT** Certain weapon skills, under certain conditions that are unlocked via this JA that are used for Red and Blue triggering on monsters inside Abyssea will cause them to not trigger for the WAR using this JA only.
    Example:
    A WAR/SAM uses Weapon Mastery to unlock the dagger weapon skill Cyclone in the attempt to try trigger Red on a NM, yet no Red trigger will be possible for the WAR since this JA is active. If another party member natively has Cyclone available based on their Main or Sub job, they will be able to trigger Red using Cyclone on the NM. The WAR will still be able to receive the hint message from using Cyclone however.
    Even if the Dev's considered this, I can see them saying that this would require too many resources (or something to that effect) to make the suggested WSs not proc on just WAR inside of Abyssea under this effect. So in other words, just a waste of time.

    Quote Originally Posted by kingfury View Post

    More wall of text, then this...

    In closing, again I'll say, WARs will be able to wield more weapons than ANY job in the game, if not better than any job by lvl 99 so it would just make sense to give WAR a reward for all those long hours of skilling up lol. Please, please consider this Job ability SE. Thank you
    Now this part just made my head hurt... So you're saying you want a WAR to wield a Polearm better than a DRG? You want a WAR to wield a Scythe better than a DRK? H2H better than a MNK? Those jobs are known for the weapons they wield. It honestly boggles my mind how you think that WAR should be the be all end all best DD any more than it already is.

    To quote a very wise man...

    "Of all the idiots, in all the idiot villages, in all the idiot worlds, you stand alone, my friend." (Michael Scott)
    (0)

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