Actually, depends on what. You underestimate the Evasion a WAR can get from gear alone, very easy to obtain gear at that (compared to the PDT equivalent). An absolute exceptional PDT set will only mitigate half the damage (and it's hard to get even close to that), on the other hand obtaining a 45% Evasion rate from gear is relatively easy. Whether or not that's useful depends on the mob. A high level mob will still floor your evasion, but if you fight any mob on which you have a > 5% evasion rate (without evasion gear), then you will receive a better damage reduction from an Evasion set. The higher your native evasion, the higher the bonus you receive from an evasion set. It works the same way as Haste and PDT, the more you have, the more you profit from an increase. Only PDT caps at 50%, Evasion caps at 80%. Not to mention the fact, that you can still wear some PDT gear with that much evasion on.
I first tried it after I leveled THF and noticed that WAR could wear pretty much the same set. It was useless on many important things, but useful on a few others. For example, my WAR90/SAM45 had nearly capped evasion on Dynamis mobs (pre-update). I could Seigan solo through Hundred Fists for quite a while, usually enough to kill the MNK. That would have been pretty much impossible with just a PDT set.
If you fight high-level mobs, it will be rather useless. Otherwise, it's quite effective. For TP moves, macro in PDT. If you're /NIN evasion helps with spellcasting (I know, LOL/NIN), PDT always helps with your damage output (because of Retaliation). Know when to use which set to play the most efficient way.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
You go on talking about what jobs were "originally designed for", then you bring PLD, RDM and BLU into a discussion about how your ability will affect other DD jobs. PLD and RDM were not specifically designed to DD. BLU was design to DD through magic. Staying on topic, we're talking about DDs, not the potential for non-DD jobs to be DDs, so those examples should be thrown out.
The fact that you have to be on that job to use them makes them special/definitive for those jobs.
Exactly my point. I know you don't want to talk about Abyssea, but the fact is Abyssea is the content people are mostly doing right now. You start giving what little bit a job like DRK has to WAR and why would anyone ever invite a DRK? You give the only reason to invite a DRG, DRK, PLD, etc... to WAR, those jobs will suffer. Similar to years ago when ToAU bird PTs still existed. Everyone wanted RDM, SAM, WAR, BRD and DRG. You were lucky if you got an invite on MNK, NIN, PLD, THF or any other job. People will flock to the most popular content, so stop trying to exclude Abyssea from your rant.
Aannndd stop right there. You didn't go back to several posts where several others point out regardless of your intent, this... is... what... people... would... use... this... ability... for. Maybe not you, cause you obviously will get a bigger hard on being able to use Wheeling Thrust on WAR (or so you claim), but every other WAR with half a brain would. Fact. Period.
So... you just want WAR to be able to solo everything and anything inside and outside of Abyssea... ^^ lol >< /stagger...
Last edited by Minsc; 06-13-2011 at 09:15 PM.
Great suggestion KF, though I think it should only be a 1 minute duration.
90 MNK. 90 BLM. 90 COR. 90 WAR.
All POST-Abyssea LEECHED and proud of it.
Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....
KF please explain how this would have any other use besides hitting weak points. The only A tier weapons WAR has are Great Axe and Axe.
"The amount of attack and accuracy you gain by equipping a weapon using a particular skill is directly proportional to the Combat Skill level."
Polearms only critical mod is Vorpal which you have and Drakesbane which your OP says you wouldn't have.
Calad DRKs would destroy you with any Great Sword WAR can wear using spinning slash.
Scythe Raging Rush trashes Guillotine.
Great Katana and Katana wouldn't even apply.
Hexa strike WARs really?
Staff you already have everything.
Archery and Marksmanship could take advantage of a gimp tier 1/2 aggressive aim build.
Sword would get Swift Blade which is useless unless it's a weak point.
Dagger would get Dancing Edge and Shark Bite, which are only used for weak points.
It's impossible to say this would be any good unless it was exclusively used for weak points.
2-09-11
90 MNK. 90 BLM. 90 COR. 90 WAR.
All POST-Abyssea LEECHED and proud of it.
Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....
But that's the thing. If you wanna use other WS, you should level other jobs. That's one of the things that other jobs have to offer. WAR already has a massive arsenal of WS, because they're meant to be experienced with those weapons. But SE precisely decided it shouldn't be able to use all WS, because that's imbalanced. You call it immersive, but I don't, imo it's kinda the opposite, because it doesn't fit the role-play model that one class is supposed to have everything. That's one of the main reasons I'm against it (other than it being useful and abused for staggers).
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
dont post untrue fact when you know they are not true (you spoke about swift on a later post)plenty of jobs already share the same WS's like PLDs, BLUs, and RDMs. Do you say then that these jobs are encroaching on each others uniqueness because they share damn near every WS's Sword has to offer save Relic, and Mythic WS's (since even the Emp. WS is shared)? Of course not. Each job plays in their own unique way and has no issues because they share the same WS's
and very similar idea why don't we give SCH every single spell when under arts?
Ok, so you keep mentioning going back over your original edited post, so let's take a look at that...
Even if the Dev's considered this, I can see them saying that this would require too many resources (or something to that effect) to make the suggested WSs not proc on just WAR inside of Abyssea under this effect. So in other words, just a waste of time.
Now this part just made my head hurt... So you're saying you want a WAR to wield a Polearm better than a DRG? You want a WAR to wield a Scythe better than a DRK? H2H better than a MNK? Those jobs are known for the weapons they wield. It honestly boggles my mind how you think that WAR should be the be all end all best DD any more than it already is.
To quote a very wise man...
"Of all the idiots, in all the idiot villages, in all the idiot worlds, you stand alone, my friend." (Michael Scott)
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