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No, I heard ya ^^ and it was no mistake that I listed those jobs since each of those jobs (PLD, RDM, and BLU) hold the potential to be just as much a DD at a THF when played in that style. Same can be said for a WHM that sets up for DD'ing. The point still stands, focus on the quote I gave you. What do you say towards these 3 jobs sharing just about all the same WS's save a handful (PLD, and BLU share 12 Sword WS's/ RDM shares 9)? Don't take my word for it. Look at all the quested WS's that WAR got to unlock. Why would SE allow WAR to unlock these WS's that are designed to be wielded by the jobs that specialize in these weapons? I didn't design WAR, they did. Now lets look at those Job specific WS's right fast.
What about these WS's, other than the fact that you have to be on that job to use them, makes them special/definitive for those jobs? For instance, does Hexa strike have an aftermath that bolsters any aspect about being a WHM? The same question for Swift Blade for PLD, or Guillotine for DRK. As it stands, the answer is No. They, much like the quested WS's are just another WS to be used in battle. They definitely don't help to make those jobs unique as they are, since you'll be hard pressed to find those jobs even using them these days.
I'm not for game imbalance at all, since I believe these job specific WS's when used by those jobs SHOULD have such benefits that make them uniquely special for the jobs that use them. In this case, if you allowed WAR to use Hexa Strike, that WAR would not gain the same job specific benefits that a WHM would when using it. The same can be said for the quested WS's. If these types of benefits existed, and I was asking for WAR to receive the same job specific benefits as the jobs that use them get, THEN it would be imbalanced and unfair. Currently, a DRK even struggles to find validity in using Guillotine since they don't get much return from it. This is the part that should be changed before my suggestion is even considered to be honest. Give those Job specific WS's "Job specific Aftermaths" that truly make them special and really contribute to making the jobs that use them unique.
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Aannndd stop right there. You didn't go back to the OP and read it again like I ask you to since you're still trying to reason in Abyssea triggers with your points. This... suggestion... is NOT... for triggering... in Abyssea. Period.
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Actually, the only thing a WAR needs in terms of job specific abilities for tanking is a way to heal themselves natively. No sub job, WS, or gear, or anything else. Just an ability that allows them to get HP all by themselves like MNK has... but a bit cooler. But to answer your question, yes, give WAR more of what makes them WAR. Provokega, Adrenaline Rush (Stone skin-like ability I thought of that Regens HP), Head butt (JA stun + Hate generation), and whatever else makes sense. WARs are both DD's and Tanks, and we can do both really well.



