@ Arcon:
This line,
• "But you're not asking for any "useful" WS, you're asking for WS that have no merit in using other than to stagger mobs."
And this statement,
• "They do know how, but they see no point in it, because they simple aren't as useful as they WS they have. Name one WS a WAR needs to be more efficient, in any conceivable way (not just damage), apart from staggering."
are battling each other. If you can't clear 1.5-2k+ damage with Spiral Hell, Evisceration, Ground Strike, Full Swing, Black Halo, and more consistently on WAR right now, then I can understand these statements. Trust me, a VERY high percentage of WARs DO NOT even equip other weapons enough to know how to get the most out of them. Most only just recently skilled them up to be able to hit mobs in Abyssea to trigger effectively! Not knowing that most of these ws's can reach 5k+ dmg once buffed in Abyssea. Half of the folks that are spitting flame at my suggestion don't even know their potential, so it's easier to put something down that you don't understand/don't want to understand. They REALLY DON'T know how Arcon, because if they did they would see the validity in my suggestion which opens the door for more options.
This isn't about "needing" another WS to be more efficient either Arcon. A GA and Axe satisfies our "needs" just fine, since those are our main weapons. The suggestion is trying to make sense of the logic that WAR will continue to be on par combat skill wise as those that use these weapons as their Main job weapon choice. It just makes no sense to me that we have such high combat ratings with these weapons and not the WS's to match.
If Abyssea had never been released, I would still have suggested this to the Devs, so for the last time ABYSSEA TRIGGERING IS NOT WHY I'M PROPOSING THIS >< lol. Hell if you like I'll include that these WS's under Weapon Mastery WILL NOT BE ABLE TO TRIGGER monsters in Abyssea just to prove it for ya (I'll put this on OP shortly). Hopefully that'll kill this portion of the topic for good. ^^
This line and following statements,
• "To me that just sounded like this:
"We already have so much, and we'll get even more in the next updates, so it only makes sense to let us have more still!"
Uhh... correct. Sounds a bit Mojo Jojo'ish when you put it like that (redundant), but yeah, that's pretty much the logic. The good thing about WAR is that I don't have to level another job to be efficient at another weapon since that's apart of our core job design. That's what we do, we're "Masters of all things Melee". Now, you and others are saying my suggestion of trying to bolster that job design is off base? Why? No other job can do what we can do with weapons is my point, so why not reward that? Again, it's just something I believe would make sense with all the high combat skills we have and will have in future updates.
Rather than envy a WAR, I say find ways to be the best at what it is your job is designed for. A lot of folks don't get that there's diversity even amongst job function classes. All melee oriented jobs can technically be called a DD since they cause damage, but that doesn't mean they were meant to do the most damage during battle. A THF is a DD, and pretty good one at that, but does that mean they should envy a WAR because of their design to hit hard? Nah. They have a great roll and they do it well. What about a SAM or a DRG or a DRK? Yes, they're DD's, but that doesn't mean they were designed to be the hardest hitting DD's in the game. By design, I'm talking about JA's, JT's, weapon/gear options and such. On my taru WHM, I have a TotMs Affinity staff with damn near the same amount of MAB gear as a BLM(mixed in with MND), yet I can't even get close to 3-5k nuke damage using Divine magic. It's frustrating, yeah, but that's the design of their job to do those numbers. Does it stop me from trying to bolster my Divine magic damage numbers? Hell no. I'm happy that I can clear 2K+ at times with Holy, and can't wait to see what new things are on the horizon for damage boosting options.
This really doesn't have to be an on going back and forth guys. I've already said my peace with this thread suggestion, in that I just hope that there will continue to be an outlet for having such high combat skill ratings on WAR as we approach lvl 99. If you disagree, that's fine, and I'm not bashing your opinion. It's just a wish from my WAR, that's all.


