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  1. #81
    Player Kuwabaraone's Avatar
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    Mar 2011
    Location
    Currently Windurstian
    Posts
    49
    Character
    Kuwabaraone
    World
    Valefor
    Main Class
    BLM Lv 99
    Well, you have to understand that prior to the release of other jobs, WAR is the ideal weapons specialist. Rather than have access to it as main, why not adjust it so that you have access to Weaponskills based on the Support Job used as WAR; that said, it would also cut damage ratio by half due to being from a Support Job as opposed to Main Job. Naturally Square Enix would be responsible for balancing and fine tuning, as it was meant to be.

    KB1
    (0)

  2. #82
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by SNK View Post
    This in a nutshell. I know you love your war but now you're being greedy.
    -----------
    ^^ It's not greed, it's natural progression. By level 99, a WAR will have combat skill ratings for 13 weapons in the 300-400 range, and will be able to use them all effectively with proper gear and experience. 13 weapons are at a WARs disposal already. Is that "greed"? I didn't design WARs versatility folks, SE did. As it stands, WARs can already out damage other jobs using the skimply list of ws's we have amongst those 13 weapons as long as they know how to play the job. An experienced WAR can use a dagger with just as much efficiency as a THF or DNC in terms of damage. Our JAs, combat skill levels, JTs, and gear options make it all possible. It's already there... I'm not asking for anything that isn't already there. You can't break something that's already functioning by bolstering it.

    If I was asking for Trick Attack or Barrage to be made available to WARs for a time, that would equate to trying to steal the uniqueness of other jobs. THF's still use evisceration to this day, and a WAR that's planned the gear around it can use that same ws just as effectively. This fact doesn't make that THF any less of a THF. A WAR can't DO what a THF does in terms of job performance and thus a ws is just a ws. They're used to cause damage to a monster. I've said it a few times already, even if SE gave WAR every ws in the game, no job would be in danger of losing their qualities that make them unique. Not a single one.

    The Devs would have to alter WS's game-wide for this "robbing of uniqueness" to truly happen. If WS's when used by a specific job had "job specific aftermaths" (kind've like Mythics), and WAR was able to benefit from those job specific aftermath effects, THEN it would be unfair and imbalanced.
    Example: Evisceration (THF, DNC)"Aftermath" reduces targets accuracy. Enhances evasion.
    If WARs could benefit from those same effects, that would warrant the "greediness" you speak of. Until such a change is made to WS's game wide, plenty of jobs already share the same WS's like PLDs, BLUs, and RDMs. Do you say then that these jobs are encroaching on each others uniqueness because they share damn near every WS's Sword has to offer save Relic, and Mythic WS's (since even the Emp. WS is shared)? Of course not. Each job plays in their own unique way and has no issues because they share the same WS's.

    I'll leave this Thread suggestion with this, if you don't understand what WARs can do currently with the weapon skills we already have, I fully understand this suggestion being something that's way to hard to swallow. Hell, MOST people that play WAR don't even know the potential they hold due to the box people try to put them in in terms of what they "should" be using to DD. I don't expect you to agree with something like this if you haven't been exposed to the potential that's already there within WARs design with these weapons. My suggestion is aimed at the Dev team since they are the ones that gave WAR their versatility to begin with. I simply ask that WAR continues to have a reasonable and fair outlet with these weapons as we move forward towards level 99. That is all.

    Thanks for listening Devs /salute
    Thanks to everyone's feedback, good or bad /
    (0)
    Last edited by kingfury; 06-10-2011 at 01:54 AM.

  3. #83
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    This idea is HORRIBLE, stop pushing it.
    (1)

  4. #84
    Player kingfury's Avatar
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    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    LOL Then you must agree what WAR can do already is "horrifying" as well >< My ending line of my last post is the "idea" Leon. I don't care how the Devs accomplish it. ^^

    "I simply ask that WAR continues to have a reasonable and fair outlet with these weapons as we move forward towards level 99. That is all."
    (0)

  5. #85
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I do agree that war is better than everyone else.

    Why make it more so?

    We don't use those weapons in the first place other than for procs; here's to hoping we don't have any more of those.
    (1)

  6. #86
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Leonlionheart View Post
    I do agree that war is better than everyone else.

    Why make it more so?
    ----------
    You do realize we're bound for level 99 right? ^^ The efficiency in each weapon will only continue to grow even if nothing was given to WAR for the rest of the ride I'm afraid. This fact can't be helped is my point, even without my suggestion for more access to WS's.

    Quote Originally Posted by Leonlionheart View Post
    We don't use those weapons in the first place other than for procs; here's to hoping we don't have any more of those.
    -------------
    Unfortunately, as I mentioned above for lots of WARs, this is a true fact statistically speaking. It's not because a WAR cannot use other weapons effectively for DD'ing that many WARs don't use these other weapons, it's because they don't even try to use them to find out their potentials. I've out damaged a good handful of WARs that are using GA that don't even gear swap with a dagger. This isn't my opinion, it's happened on multiple occasions. It's just lack of testing and knowledge is all that's to blame.
    (0)

  7. #87
    Player Leonlionheart's Avatar
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    Mar 2011
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    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    K let me tell you their potentials in comparison to GA:

    none

    EDIT: Point is GA is the best in the game for damage output and there's no way around it. Even unlocking other WS for other weapons (Most of which WAR already has the best of (non empyrean) I.E. Vorpal Blade, Rampage, Penta Thrust, Ground Strike, Evisceration, Guillotine, Full Swing. WAR only really loses out on Hexa Strike and Asuran Fists for damage output WS's)
    (1)
    Last edited by Leonlionheart; 06-10-2011 at 02:50 AM.

  8. #88
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Leonlionheart View Post
    K let me tell you their potentials in comparison to GA:

    none

    EDIT: Point is GA is the best in the game for damage output and there's no way around it. Even unlocking other WS for other weapons (Most of which WAR already has the best of (non empyrean) I.E. Vorpal Blade, Rampage, Penta Thrust, Ground Strike, Evisceration, -Guillotine, Full Swing. WAR only really loses out on Hexa Strike and Asuran Fists for damage output WS's)
    -------------
    >< /stagger Hold on now, the argument on which weapon is the best to DD with has never been the point of this suggestion. I've never said that dagger or any other weapon is "better" than GA for WAR. The discussion at hand is bolstering the variety of options we have while using these other weapons.

    Each weapon that a WAR can wield has great DD'ing potential due to WARs job design. ^^ All of the WS's you listed(except Guillotine) can be boosted while being used by WAR like no other job can. That's the potential I speak of.
    (0)
    Last edited by kingfury; 06-10-2011 at 03:01 AM.

  9. #89
    Player Leonlionheart's Avatar
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    Mar 2011
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    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    well then why use anything other than GA?
    (1)

  10. #90
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Leonlionheart View Post
    well then why use anything other than GA?
    ----------
    >< /stagger again lol

    The Freedom of Choice my friend! ^^
    • Because we can, and because we have the potential to do it well.
    • Because our JA's make other weapons do things no other job can do with them.
    • It was designed to be so by Altana(aka the Devs).
    • It's fun using multiple things to hit enemies with.
    • Last point, but include different looking weapons in with it.^^
    It's personal preference you're looking at with that question. If the only weapon you want to use is a GA when DD'ing, you have the choice to do. If you wanted to take out another weapon to DD with just because you caught the feeling(and know how to get the most out of it), well you have the choice of doing so as well.^^
    (0)
    Last edited by kingfury; 06-10-2011 at 03:52 AM.

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