I don't get it................
I don't get it................
Was there a point in reading past the first page? To me personally, this idea sounds pointless.
It could only help in red/blu procs, which is not a good enough reason.
Could someone sum up as to why this would be of any use?
----
lol ^^ Well, the main "Point" and justification for proposing this JA would be to make the next natural step in WARs evolution as a weapon specialist with high skill ratings in just about every weapon in the game. Further throughout the post, I tried to bring to light that a pro WAR could already go neck and neck with most other jobs with the limited Weapon skills they already possess, and could shine even further with access to a few more ws's at their disposal. Yeah, Abyssea would benefit from the increased number ws's in regards to WAR triggering Red and Blue, but this was not the reason I came up with this proposed JA at all. Of course, unfortunately, most folks throughout the thread can't seem to get past this part lol.
-----
For anyone suggesting this JA would be unfair or useless, just take a few minutes to look at what WAR already is and compare their weapon access and skill lvls to EVERY other job. I'm not suggesting anything that wouldn't make sense for WAR. SE has laid the grounds for WARs to be the best at every weapon (except GK and Katana and perhaps H2H) by lvl 99, so I'm just proposing a JA that makes that fact make full sense all around. For all those saying that it would rob the uniqueness from other jobs for WAR to gain even more access to other ws's, I say do your research right quick. WAR has access to all standard club ws plus Black Halo (the quested ws) except Hexa Strike at the moment (not including Relic,Mythic, and Emp. ws of course), but that doesn't rob one bit of uniqueness from a WHM in the slightest and it wouldn't change if WAR got Hexa Strike tomorrow. The same goes for sword, but again people can't seem to swallow the reality of a WAR having the ability to trigger nearly all Red and Blue triggers /stagger. I say screw the Abyssea part of this argument entirely, and just focus on what WARs always have been, professional weapon masters (or at least close to being such due to lack of access to the proper ws's). WARs were built this way far before Abyssea so my stance is based on 9 more levels of growth in what makes a WAR so unique in the 1st place.
----
That kinda sums it upI suppose if I posted some evidence of the dmg numbers a WAR can do currently with the limited weaponskills we wield, it could possibly help folks understand why WARs should get further access to more dmg'ing ws's within each of the weapon classes they have access to. But it would be a long shot, and folks would probably still find a way to discredit the accomplishment and probably be upset that I was able to out dmg another's main job using their A+ weapon lol ><.
Last edited by kingfury; 03-15-2011 at 11:02 AM.
what is this limitation of weaponskills you speak of. To me warrior has access to very many WS as is. And lets be honest here, WARs excel at GA this day in time. Sure they are good with the Axe but still gonna favor the GAxe. They even do good with the sword, dual wield wars with off hand Ridill main hand axe or sword spamming rampage or vorpals were pretty nice as well in those ToAU merit parties but even then wars using polearm spamming penta thrust were pretty nasty. So lets look at this ok you dont get dancing edge you dont get asuran fists, when would you seriously ever utilize these anyway even if you did have them? You could say well i'm fighting piercing mobs so DE go go, but even then i'd bet you would do better with penta thrust which you already have. Well i'm fighting pots or bones and need blunt dmg, even then i dont think asuran fists would fare you much and would probably be better to just stick with a GA. In essence if you think about it ok you want this things but probably wouldn't come into very main practical situations to use them anyway.Further throughout the post, I tried to bring to light that a pro WAR could already go neck and neck with most other jobs with the limited Weapon skills they already possess, and could shine even further with access to a few more ws's at their disposal
Using whm and hexa was kind of a bad example cause your comparing a mage that stands in the back line majority of the time and aint dding anyway.
-----
Hey man,
Dagger comes to mind 1st, H2H, and then polearm and scythe next. There's a few more, but lets just start with those. A WARs dagger ws list is just depressing lol! Yet the dmg I've personally pulled off with Evisceration both outside and inside Abyssea is on par(if not more) with a THF and a DNC. I've done nicely with all the other classes listed above, but there's no telling what limits a WAR could go with them due to the limited ws's WAR has access to in these classes.
-----
You're post pretty much answers your question for me ^^ Aside from WAR having access to a powerhouse weapon like GA and Axe, a WAR can choose all those different great weapons based on whatever situation constitutes them exercising the SE-given choice to do soThat's the foundation of my entire basis for posting this proposed JA. That's WAR's unique gift, variety. Who's to say what the potential possibilities would be if we had more ws's until WARs got the chance to get out and master those ws? In my opinion, only a WAR that has mastered the ws's in their possession currently would be able to truly accurately speculate the possibilities. Not saying I'm a master of all just yet, but of the things I've seen possible with WAR over the years, I personally say the possibilities would be endless. We don't even know what's in store for WAR at lvl 99 yet lol... well we do know there'll be higher combat skills at least ^^
-----
Nah, my reasons for cross referencing WHM's ws list to that of a WARs was to diffuse the many expressed fears that WAR having too much ws access would rob jobs of their uniqueness. Further back in the thread, I referenced PLD the same way. My point was that most standard ws's don't define a job's uniqueness, but rather Job abilities and Special high lvl Job specific ws's do. Even if other jobs got access to as many weapons as WAR has access to, WAR would still have the JA's to outclass them while using those weapons. No other job would be able to steal WARs thunder or uniqueness because of it's job abilities. Thus validating what makes them unique over all other DD's and jobs in FFXI.
-----
Thanks for the feedback /
Last edited by kingfury; 03-15-2011 at 11:42 AM.
so yes war has the uniqueness of some JA's that other jobs will never be able to use, so ok well thf and dancer have the uniqueness of being able to using dancing edge yet you want to be able to use that on WAR. Darks and PLDs have the uniqueness of spinning slash yet you want to be able to use that on WAR. MNKs have a uniqueness of asuran fists but you want WAR to be able to do that. Do you see my point here. Your statement says WAR has the uniquenesss of some job abilities that makes them a powerhouse that no other job will ever see, but yet you want to take the WS that are unique to other jobs and make war be able to use them.
>< lol nah, you got it mixed up a bit.
Dancing Edge, Asuran Fist, Spinning slash are just ws's like all ws's WAR currently have such as Evisceration. These ws's do not make those other jobs unique, they're just ws that those jobs can use. They're more appropriately termed "exclusive" rather than "unique". If a WAR got access to those ws's tomorrow, the jobs u listed wouldn't lose any uniqueness whatsoever.
---
What I said in the previous post that you may have over looked is that a WAR will never be like a MNK just because he can use Asuran Fist, and a MNK would never lose it's originality/uniqeness should it ever be allowed. A MNK has JA's that distinguish it from every other job in FFXI, the same with THF, DRK, and PLD. Then there's the high lvl job specific ws's that take large amounts of work to unlock/wield for every job in the game such as Relic, Mythic and Emp. ws. Those are the truly "unique" ws's along with JA's that would keep ALL of their uniqueness perfectly safe.
----
Again, I'm not saying that WAR should get EVERY ws that these jobs have, just the standard ones that simply require the appropriate skill lvls. That's all. Does that clear things up a bit?
Last edited by kingfury; 03-15-2011 at 01:03 PM.
I wouldnt mind having access to Spinning Slash and Guilitoine on war since were more 2handed weapon dominate
well my bard has well over 200 dagger skill so i should be able to use dancing edge then right? You say yes, i say no, matter of opinion to each its own. Oh but i'm not a "master of all weapons" like war so i shouldn't be able to use it, well my dagger skill is my main weapon skill as bard so then i'm a master of the dagger in that sense so i should be able to use it! Again i say "The game is working as intended" Just cause you have the skill doesn't mean you should necessarily be able to use it imo. Yes wars are the "master of weapons" which goes with how they have higher skill in more weapon areas than any other job, they are not the "master of weaponskills" which is basically waht your are asking for in a sense minus the relic, empyrean, mythic ws's.
So you need to change your title of the post to really go along with what your are asking. Mastery of Weaponry you already are, but your calling it this and asking to be a Master of Weaponskills
Last edited by Superchicken; 03-15-2011 at 01:05 PM.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |