Page 8 of 15 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 150

Hybrid View

  1. #1
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    lol At least you understand where I'm coming from!
    I respect your opinion if you feel that it shouldn't be so. I personally believe if you have the skill lvl for the ws(unless it's of the super unique, hard to get, job specific kind that is), you should be able to use the ws but that's me and my opinion.
    ---
    "Mastery of Weaponry you already are, but your calling it this and asking to be a Master of Weaponskills"
    ---
    I'd say tomato/tomato(to-mah-to) to this lol but maybe you're right! In my mind, the term "Mastery" means you understand something completely on all ends of the subject matter. Like how giving a Job Trait called "Shield Mastery" to a PLD makes perfect sense, since PLDs are basically born with a shield attached to their off hand lol. With that concept in mind, as we are currently, WARs can't truly call themselves "Masters" of Weaponry just yet unless we get some serious access to the ws's related to our arsenal Until that day comes, terms like "Adept" and "Jack of all Trades" suits us far more appropriately.
    (0)
    Last edited by kingfury; 03-15-2011 at 01:26 PM.

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    120
    warrior and red mage also get sheild mastery though =) !!! but a job like BST that will utulize a shield more than a warrior doesn't, instead they get fencer. Not everything in the game makes sense or makes sense to what we want it but nothings perfect right! I enjoyed this debate! hope you did too! /cheers but i think what you are asking for will never happen, but never hurts to ask right!
    (0)

  3. #3
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Yours is the 1st debate so far that I can actually say I've enjoyed lol, so thanks for the opportunity /cheers
    ---
    You're absolutely right about the asking thing ^^ I can only hope they've read my arguments and realistically consider the possibilities. I'm sure if the miracle of them actually considering implementing this JA ever happens, they would heavily consider every way to make it the fairest JA to all of FFXI while blessing WARs further. So here's to hoping for the best! /laterz
    (0)
    Last edited by kingfury; 03-15-2011 at 02:00 PM.

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    139
    I haven't read through the whole topic but I was going to post this earlier however no matter how you look at it the ability is a bit overpowered and it's main purpose is to just be used to make triggering easier to access.

    If an ability like this were to surface it would be a lot more restrictive I'd see it more as a:
    "Weapon Essence" 90
    -Tap into unknown WS that you normally don't get access to for one WS-
    Duration: 1min (or til you WS)
    Recast: 5 mins.

    While helpful to a point it doesn't become an end all ability that would make them the most reliable in the situations where the JA would come into play.

    However coming from weapon mastery I've always thought it would be more intriguing to give them JT that would enhance them based on the weapon they are using. Basically the idea comes down to this:
    JT-37 Weapon Affinity:
    When Attacking mob with proper elemental
    affinity weapon deal more dmg as well as
    lower it's magic resist to that element
    Example:
    Great katana:Lighting
    Katana:Wind
    Dagger:Wind
    Great Axe:Fire
    Axe:Fire
    Great Sword:Ice
    Sword: Light

    JT-75 Beastial Terror:
    Based on weapon used deal more dmg to mobs
    Axe-----Lizard
    GA------Beast
    Club----Undead
    Dagger--Plantoid
    H2H-----Aquan
    Polearm-Dragon
    Scythe--Arcana
    Staff---Undead
    Sword---Birds
    G.Sword-Vermin
    katana--Amorph
    GKatana-Demon

    JA-75: Exploit Rage:
    Temporarily Give the JT "Beastial Terror" to those in range

    90 Exploit Precision:
    Increase crit hit rate when using a damage type exploit
    weapon against an enemy.

    ---
    JT-37 Weapon Affinity:
    A subbable ability that has the potential to enhance damage when using the proper weapon against an enemy as well as lowering their elemental resist to that element. This could open up a new use for war sub where they could be used to help lower elemental resist rate and add more damage for mazes, or to be used to dish out more dmg during weaponskills.
    ---
    JT-75 Beastial Terror:
    While I for the most part tried to fit a weapon into each family the basic idea is that each weapon could exploit a single family tree, by having this exploit it could be possible to deal more damage when using the proper weapon against the enemy. however I also had this become a support ability
    JA-75: Exploit Rage:
    With this it becomes an AOE that party members can take advantage of so say you are going up against demons with 3 other SAMs in your party you can AOE your trait and enhance the damage of your party members.
    --
    90 Exploit Precision:
    Which is simple enough basically Blunt/Slashing/Piercing if the enemt is weak against it they'll have an increased rate of being crit hit on.
    ---
    Overall though what I tried to accomplish with these traits is to add a purpose to the use of many different weapons, in a battle you wouldn't go up against a Dragon with a dagger you would more likely use a long piercing weapon such as a Polearm to keep your distance.
    (1)

  5. #5
    Player Nepharite's Avatar
    Join Date
    Mar 2011
    Location
    Alexander Server
    Posts
    125
    Character
    Nepharite
    World
    Shiva
    Main Class
    WAR Lv 90
    I'm still going to call the op's idea useless. Why would I want 20 more ws that I'll rarely use? Warrior's already get good ws for whats needed.

    Why do people keep bring up dancing edge? Why would you use that over evisceration?
    (0)

  6. #6
    Player Kury's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Kuryomi
    World
    Phoenix
    Main Class
    DNC Lv 90
    well if your a dagger useing job then shut up about DE. eviceration is where its at with razed ruins
    (0)

  7. #7
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    How often I'd use this JA outside Abyssea: Never
    How often I'd use this JA inside Abyssea: Frequently and Grudgingly, "Hey guys, hold Lacovie for another 20 minutes so I can rotate the blue proc with Marksmanship!"
    (0)

  8. #8
    Player Shirkan's Avatar
    Join Date
    Mar 2011
    Posts
    35
    Character
    Axedat
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by kingfury View Post
    With Warrior's current ability to wield up to 13 weapons, all with skill levels capped at the mid to high 300's and nothing below 250, and the future lvl cap to raise these skills even further; it makes absolutely every bit of sense to introduce a job ability that crowns these veterans of all things melee with something that lets them take full advantage of such a unique profession such as jack of all trades. I propose this:
    WAR JA lvl 90+: "Weapon Mastery"
    Job Ability Cover:
    -------
    Recast: *Edit* 4mins
    Duration: *Edit* 2(maybe 3) successful (weapon skill hits target. If the ws misses the target, the weapon skill charge will not be consumed) weapon skill charges. The possibility of a 3rd weapon skill charge could be random similar to how Seigan + Third Eye works, but at least 2 charges will be guaranteed. An Icon displaying the active JA would disappear once the ws charges have been consumed. The 2-3 ws charges will remain active for up to 2 mins if not used before wearing off.
    Description: “Weapon Mastery”- Temporarily allows a WAR the use of all standard
    weapon skills accociated with any weapon being wielded. This does not include quested weapon skills that have not been unlocked previously. If any quested weapon skill was unlocked before the use of Weapon Mastery, the job ability will display the weapon skill in the ability list.
    Detailed Description: Once used, the WAR will gain access to previously unlisted weapon skills for 2 mins. This will include job specific standard(or non quested) weapons skills such as Dancing Edge(THF and DNC specific) and Hexa Strike(WHM specific) and others like these. Access to these standard weapon skills, however, will be dependent on the current skill lvl possessed for that weapon. Weapon Mastery will not grant instant bonus skill lvls for a weapon, and thus only unlocks the appropriate weapon skill based on the skill lvls in question. If the WARs skill lvls in all weapons are capped at maximum, all standard weapon skills available for those skill lvls will become available. This also includes Ranged weapon skills like Sidewinder.
    Visual example (1/2):
    -------
    Visual example (2/2):
    ------
    In closing, again I'll say, WARs will be able to wield more weapons than ANY job in the game, if not better than any job by lvl 99 so it would just make sense to give WAR a reward for all those long hours of skilling up lol. Please, please consider this Job ability SE. Thank you
    I like your visual examples,good work pal.Maybe in the future,outside of this Abyssea thing,we will find foes like in Limbus,that are weak to certain types of weapons,your Weapon Mastery would be fun and useful.

    Personally I've put a lot of effort into making a Ukon and also working my butt off to make a relic.The last thing I want to be using is a loldagger or lolclub!

    Great imagination but a horrible idea,so I give you the 'ol 5/10
    (0)

  9. #9
    Player LeaderofAtlantis's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    A couple years ago I had thought it would be nice if we had a Combat Mastery Job Trait for Warrior that drew upon our sub-job for the extra skill. Basically it'd work like this:

    If the sub-job had an A+ skill level, we'd receive +10 to skill for it. An A skill level would be +9 and so on down to a D that would give +1. Now they could add a second for Combat Mastery which would increase the bonuses by an additional +5 for A+, A, & A- skills; +4 for B+, B, & B-; +3 for C+, C, & C-; and +2 for D and then +1 for E. As you state as well, this could give us access to trial weaponskills if we've earned them from other jobs (like Asuran Fists from MNK).

    This trait would also boost skill levels for Shield, Parry, and Evasion.
    (0)

  10. #10
    Player Xyon's Avatar
    Join Date
    Mar 2011
    Location
    Kujata
    Posts
    22
    If you want to show weapon mastery for warrior, why not give warrior a job trait that allows us to switch weapons without losing TP?
    (1)

Page 8 of 15 FirstFirst ... 6 7 8 9 10 ... LastLast